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Xentera.4560

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Everything posted by Xentera.4560

  1. It would be nice of we actually get a response. Like Anet announcing: " LTCM is fine, no further changes planned". So (?almost) everyone will just continue to ignore that LT exists as a fractal and continue on with their lives. Or they can announce that they heard the overwhelming feedback from the fractals CMs community and the matter is being reviewed. It is just very disappointing that we keep giving suggestions on what needs to be done, and hoping to see something done with every patch; only to be disappointed. And yes, @Trevor Boyer.6524 the vast majority of the CMs statics will continue doing CMs(-100) till then. LTCM is neither fun, nor rewarding in its current state.
  2. I would say that since the release of deepstone, the direction and quality of fractals have taken a noticeable turn to the worse. A lot of the newer fractals have parts that feel they belong more in a game like Roblox than a high fantasy MMORPG. Think mazes, and puzzles that are there only to waste your time and provide no challenge or any fun factor. Having said that, lonely tower is in its own special league of kitteness.
  3. Another patch and nothing about LTCM. I guess anet will just continue to pretend that there is nothing wrong with it despite the overwhelming feedback to the contrary. Knowing well that nine out of 10 of all CMs group forming nightly don’t even bother with it. Hope everyone is enjoying that “CMs-100” LFG post because it’s pretty much the norm now.
  4. I would say this is the best response to content released in this state. Anet needs to understand that if they spend time and resources on gimmicky, untested instances like this, the community will I’ll just actively avoid/ignore it. So basically they are just wasting time and effort. The sad truth is that I don’t believe they have any resources left to try and fix this clusterkitten of a fractal, since they have an expansion coming up next month.
  5. It is not just a matter of boss HP. It’s a matter of kitten design by those who have very little knowledge of what fractals are supposed to be.
  6. I had to read through the OP a couple of times to decide if he was actually serious or just trolling. The bottom line is: both LT and LTCM are some of the worst, most poorly designed, most untested instanced content that anet have released since I started playing (GW1 prophecies).
  7. Welp I think anet needs to understand that if you waste time and resources on half baked, untested content like this, it will be a waste, because the community WILL skip it. I am just disappointed this did not get a quick fix yet.
  8. Ok try again, in English this time, and go ahead and show me where I actually said Silent Surf was hard.
  9. Ah, I see you have created a delightful strawman! It is always fun debating things I never actually said. Show me where in my post did I mention anything about Silent Surf being difficult. If you were around when Silent Surf CM was released, you would understand that I was actually alluding to the buggy mess it was on release. And how poorly received it was at that time. It is refreshing to see your creativity at work, even if it means avoiding my actual argument.
  10. Another untested, unfun, garbo release. Have you learned nothing from the clusterkitten that was silent surf? It almost feels like you are fully intending to drive people away from the game at this stage, by releasing kitten like this (both in NM and CM btw). Here’s a novel idea: next time, let someone who has actually played through a single fractal design encounters. Instant skip for the foreseeable future, from someone who’s has been leading a daily CM static for close to 5 years.
  11. I have all expansion, and been playing since the first beta, and yes I absolutely loathe all forms of JPs.
  12. I love how everyone conveniently forgot the simple fact that 2 out of 8 options for weeklies are jumping puzzles. I guess the JPs account for 25% of the PVE content in this game huh?
  13. Aww the classic response of “if you don’t like them, don’t do them” imagine If next time they place HTCM and silent surf CM, on the same weekly rotation, and if u dare criticize you get the same response of: ” if you don’t like them, don’t do them”
  14. So 2 jumping puzzles for weeklies this week.. I strongly believe choosing jumping puzzles for weeklies in the first place is a terrible idea. While jumping puzzles can be a fun and challenging aspect of many games, they are not everyone's cup of tea. The weekly objectives should ideally cater to a broader range of player preferences and playstyles to keep the player base engaged and motivated. Opting for more diverse challenges or rotating through different types of content would likely be a better approach to ensure that weekly tasks remain enjoyable for all players, regardless of their gaming preferences. Edit: silly me, I forgot this is the official forum, and any kind of criticism is frowned upon and instantly gets you the “confused” emoji. Without any real counter point response.
  15. Exactly. What happened to me as well. Fanboys are out in force at this time apparently.
  16. Speaking of taking away players choice and offering less alternatives, why so few mastery points? And why so many of them locked behind an inappropriately high number of randomly occurring quests in each subzone? Remember, when GW-2 was all about respecting players time?
  17. Even the biggest fanboys are running out of copium to justify this kitten.
  18. Silent Surf CM is plagued by clunky mechanics that have left players frustrated and disheartened. The lack of fluidity and responsiveness in gameplay hampers the overall experience, leading to a constant struggle for many. Movement and skill interactions feel awkward and unpolished, making combat encounters a source of annoyance rather than enjoyment. Additionally, the unclear objectives and poorly communicated mechanics only exacerbate the problem, leaving players to figure things out through trial and error. To salvage this fractal and make it worth revisiting, urgent rework is imperative. ANet should prioritize optimizing the mechanics to ensure smooth and seamless gameplay. Clear and concise explanations of objectives and mechanics would greatly enhance the experience, allowing players to focus on the fun rather than deciphering obscure instructions. A more engaging and dynamic encounter design could inject excitement and challenge into "Silent Surf," rekindling player interest and encouraging repeated clears. By listening to player feedback and investing in a comprehensive overhaul, ANet can redeem this fractal and restore faith in their ability to deliver compelling content.
  19. From someone who’s been doing fractals CMs clears on a daily basis for years now here is the one advice I have for you: Take this kitten down, take it back to the drawing board. And let someone who’s actually played fractals before redesign it from the ground up. It is an embarrassment that this was released in its current state.
  20. Easily, and by far the worst fractal ever designed. It’s almost as if whoever was in charge of the design never played fractals before. the tether mechanic is clunky and poorly designed. The boss still has more HP than most 10 man instanced content. Watch it quickly become the new skip fractal. I see no reason at all for this to be at the same level of the other daily CMs in terms of clearance every day.
  21. Just remove the skill all together, literally unusable in the suggested state. Which makes me wonder if whoever decided on this change ever played virt in a competitive game mode.
  22. I really wish they would reconsider these changes. It’s not like virtuoso is doing exceptionally well in ranked. With these changes I don’t see how it’s going to be even remotely viable.
  23. Clearly the big issue is the MMR that literally punishes people for playing. Easy fix too: 1) Take the individual player rating not the average team rating when making matches, even if that means longer queues. 2) It is beyond idiotic for the MMR to target a win rate. This literally discourages players from playing driving the population even lower. 3) DuoQs vs randoms should not be a thing. Allowing DuoQs at high ratings vs randoms is beyond comprehension.
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