I recently (prior to the 25% damage reduction) suggested the following to Anet: _1. Only allow each team to have one banner of each type active/in use on each BL/EBG at one time; Only allow banners to be used inside objectives since, after all, they ARE tactics (as you know, tactics in the game are supposed to be defensive measures and these dragon banners have become offensive measures);Change the way they work to where they require more effort on the part of the TEAM to make them that powerful (for example, needing to be blasted in order to have significant damaging effect), or just reduce the damage #5 does completely._Of course, the recent "damage reduction" is barely noticeable since the servers that rely on these tactics tend to use 3-4 banners in one fight. The #3 on dragon banner is also a big issue, as mentioned. I'm really against anything in WvW that allows ONE player to have a large effect on the outcome of an encounter with very little effort by, or risk to, themselves. Anet would not allow this in PVE, so I'm not sure why they are allowing it in WvW. I guess it's because there are not as many developers paying attention to what goes on in WvW on a regular/ongoing basis. I used to see them in WvW quite frequently but now hardly ever.