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Malavian.4695

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Everything posted by Malavian.4695

  1. I actually hope that they don't add any more specializations. I'd like to see an expansion of racial abilities.
  2. Find out where all those human gods snuck off too....
  3. If they made Tengu playable AND expanded racial skills in general I think it would be excellent. Instead of creating whole new specializations it would be like adding a layer of specialization to all pre-existing characters as well. Train in new racial skills that you can select. Add some odd new weapon for each race if you want as well...
  4. Just a bit on the wild side here, but I would almost prefer if they added Tengu as a playable race and expanded the choice of racial skills unexpectedly. It would certainly lead to some unexpected changes in game play and styles.
  5. Not really feeling it on my side. It's one of the reasons to put points into reducing damage from siege as one of your first selections. After that it's really just a bunch of mosquito bites... What I would like to see from a reality perspective is the Trebuchet should do more damage the further out it hits just like the catapult does. The rock goes higher...it comes down faster....
  6. I agree with most of your points about the WvW scene being more fun now. I'm only worried that the initial enthusiasm was only for the double Wxp that was running. That said: I don't necessarily agree with the build diversity. There were many a guild I fought that would simply bomb all condi on choke points so...not really feeling the diversity. If anything I've notice a few players I work with switching over to condi builds because their hammer Revenants got nerfed. I respectfully disagree. They should be a reason to gather large zergs/blobs and challenge them. They shouldn't ever be "easy". Mount stomp can be a viable tactic for a good zerg though holding a portion in reserve as cavalry to run in and stomp downs. That is not a stupid mechanic it was designed for zerg battles. Try it. The only thing I'm missing is it's easier to remove the boons or convert them to condis than the reverse. I kind of wish they'd ditch the boon conversion and condi conversion entirely and just go to removal of each instead.
  7. If they are in their own territories, there should be an advantage. It incentivizes to actually take objectives.
  8. Thinking a little more on that...there was a difference in expenditure of magic between the different dragons as well. Maybe Zhaitan was smaller because he technically was extending himself beyond just a primary body. He had Eyes of Zhaitan, Multiple dragons flying around that looked like Tequatl. He had a central core body, but his power was more decentralized.
  9. Zhaitan was supposed to awaken as one of the first dragons because he was 2nd powerful to Primordus. Primordus was delayed due tot he events of Eye of the North. If we remember the sleeping Primordus from the Eye of the North end scene, he was not as massive as the one displayed in Season 3. As for age, I don't see how that could be relevant because technically Aurene is what...two yrs old at most?
  10. With the change to Power payouts, I see a lot of people switching to condi builds in my group. It would be nice to see that the balance in build selection is continued rather than having one dominate above others.
  11. I think it's Lady Anise. She is the Master Exemplar of the Shining Blade. The Exemplars have a dual role of playing spies and intelligence for the queen. She's a Mesmer and not a necromancer. She would obviously be focused intently on everything with Scarlet Briar after she went after Queen Jenah in Season 1. Further, it may be possible that E is not a single person, but any of the Shining Blades Exemplars.
  12. Well...I guess the real question would be were the other dragons as big as they are prior to Zhaitan being killed? Prior to Mordermoth begin killed? Prior to the death of Balthazar? If anything Aurene demonstrated they're size seems comparative to the amount of magic that they have absorbed, not how old they are.
  13. I'd like to see the Condition damage brought down just a notch as well. I think brining the multiplier from 2.2 down to 2 and reducing the stack damage from 22 to 20 would at least be a start. If they don't change the metric it's going to go back to all elemental bombs.
  14. Following the most recent update I was noticing that while the number of conditions applied reduced frequently, the maximum stacks is still 1500. That seems to be a bit of overkill. I mean...how much can you bleed really? Is there any chance we could at least see the multiplier evened out from 2.2 to 2.0?And the damage per addition stack going from 22 down to 20?It seems trivial, but it should be matching whole numbers the say the Power based traits are.It would also tone them down JUST a notch.
  15. I thought it would be helpful if they change the damage multiplier for condition damage the same as they did for Power based attacks. I think lowering the base multiplier from 2.2 to 2 would be a start. Then take the 22 damage per stack down to 15 per stack. It would be the same base on the equations they used in other areas.
  16. I had an idea that might encourage players to rotate through some of the old maps so they don't simply die off except for the occasional new player. If each may had some significant once a week reward or chest that could be opened for an event and those events were staggered in the weekly refresh then it might encourage players to rotate through the maps over the course of the week. So Ascalon could be promoted on Mondays, Blood Legion on Tuesdays, etc. etc. Then instead of having continuing Boss trains you could promote short runs through each map on various days. If you put it on a 6 day rather than 7 day cycle it would also change the date of preference for what day of the week the events rotate.
  17. Frankly, there are so many changes I'm overwhelmed. I can't tell if this is good or bad or mitzo-matzo. The 0.01 multiplier is hard for me to wrap my head around. Does that mean it will still do base weapon damage on a hit?
  18. The best thing to help offset lag is changing your settings. Go for performance over appearance in all settings, generic models and keep you model count as high as possible while limiting your frame rate to what is tolerable. About the only thing that can be done for it sadly.
  19. OUTNUMBERED: The enemies greatly outnumber your forces. Be careful out there!+50% Participation+20% Magic Find+25% World ExperienceTake no armor damage on deathBeing killed by the enemy team will not grant War Score.— In-game description Specifically, the part about "Being killed by the enemy team will NOT grant War Score" is the issue with matching IMHO. If a group which vastly outnumbers your side is able to roll over you and still get loot bags, they are going to keep doing it. If a group which vastly outnumbers you is able to take your tier 3 keep with little effort, they are going to keep doing it. If the game fails to give War Score, that simply means you have to see those same people next month as well. I don't think that War Score modification is having the intended effect of creating competitive matching and heroic skirmishes.
  20. Give NPCs the Outnumbered buff and remove protections from players who attack Outnumbered groups. If they have a 10% bonus to NPCs, remove it. If they have 25% reduction damage, remove it. You shouldn't get buffs for your rank if you are a mob of cowards attacking outnumbered foes.
  21. I feel your pain brother. The looooonnnnggg time since the last link and it's grueling. The Commanders we're linked with just charge in like bulls with none of the tanky characters they would need for those tactics. They get slaughtered running into chokepoints then tell everyone to rally on their tag so they can do it again. A lot of long term players I'm used seeing 4000+ rank have been on less and less. Worse yet, we've been Red every single week against two top tier servers. It's like we're being invited to quit. Hasn't been this bad since Sorrow's Furnace was linked with Maguma for FAR to long.
  22. One of the continuing balance issues in WvW is massive groups moving from one server to the next to obtain sizeable advantage and basically bully other players by overwhelming them with sheer numbers rather than quality of play. I'm not saying some of those commanders are not excellent, but even their abilities are overshadowed by the volume of players. I don't think that was quite the intention of the game style. Some of the million gold owners are seeking to have exchanges with WvW players so they can capitalize on spirit shards to make more gold. But the transfers are really ruining the playstyle and reeking havoc with any efforts of effectively balancing the matching. So, why continue it?While I understand the need for there to be some income generated from WvW surely some other means could be pursued. New mount skins, providing special siege that won't expire, portable siege, bring back cannons. The point is there are other ways to get revenue for the WvW side and server swapping en masse is ultimately destructive to the medium of play.
  23. You can still call him Larry. People still know what I mean when I type "Larry inc."Larry is the Lich
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