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Rockal.5468

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  1. The trait is unchanged from July 8, 2020 and the traits doesnt have any benefits, it just makes your shade skill to have bigger cooldown. How is it possible that this isn't touched for over a 2 years? The target cap (which should have been atleast bonus on this trait) is same as without trait. Which is 2, which is basically quaranteed hit with the area of small shade. So the area increase is totally irrelevant change. So in the summary, the only thing this trait do, is increasing your cooldown of shade by 100%, without having any benefit. How can this trait be unchanged in game for over a 2 years?
  2. I am not part of any guild, so who tells me? But you are right, maybe I can swap the minstrel gear to marauder/berserker, swap to offensive weapons and change traits aswell. Still the fact is that supports getting less loot, but I was using the issue mostly with vindicator, as its only build that actually allows you to be full healer since the ventari rework (and if you swap between blue alliance and ventari, you just dont have how to dmg enemies). Since I log only to wvw, the reward trucks and lootbags are the only income. But what is more sad for me that I am not progressing in Ultimate dominator. But it's whatever. Gonna wait another year if the balance team doesn't allow some other fun to play build apart the meta that's already in game for 2+ years. And remember it's still a teamplay. The dmg won't survive enemy squad without supports, the supports won't kill the enemy squad without dmg classes. It's going hand to hand, but the classes aren't equal in rewards.
  3. I would just like to say that WvW is really unrewarding towards support players, and it went even worse with the remove of the old reta, but... its total disaster if you would like to play pure healing build, which wasnt really possible until EoD and vindicator elite + the ventari rework. I was trying to play around the healing of blue alliance for quite some time now, started before the ventari rework, but since the rework I started to enjoy it even more since I could basically focus only on healing, but the issue is, that you are not tagging any enemies, not getting any loot nor progressing in ultimate dominator while you are still somehow helpful for the teamplay. From 3 blob fights I had total of 4 kills. And it's just not issue since last Tuesday when people start to play it after the dodge rework (I would most likely still return to 1 dodge with faster fall and reduced energy cost), I am usually playing just once or twice a week so didn't bother to write a post, but since the build is getting some love I am going to fight for my fellow heal vindicators.
  4. Is EU reset before NA? I'm actually asking because this I'm am unaware of. Either way, relinks are going to happen, thats almost a fact. Just because it hasn't been announced yet, doesn't mean it's off. Yes, EU matchups were already reseted (and always reset few hours before NA), relink didnt happened
  5. tbh 200g is okay for the reward track, I dont have problem with it
  6. The game itself is too easy in scenario when every player would put a little more effort into it, otherwise, its going to other choices
  7. Well I must say good job, finally something what is making me want to do the main achie :D
  8. I don't know how things are over at american servers but when i do a run (tag up, make squad and get players from LFG) it's around 70% success. Disasters happen in public room when there is no commander. It's mostly about there being a need for someone to make sure you have 2 healers in your squad and things generally stay balaced (no 8 healers with 2 dps, or 10 dps without any heal) Would like to join your group then :D true I wasnt playing at EU primetime, but so far I have after me like 4 hours of wiping in lfg pug groups
  9. HoT was best for me, might have be also due to being hyped a lot about the game, but still, I replayed the story many times and still enjoyed it most. From Living worlds, unfortunately I didnt played lw1 and I guess I will never have the chance to, so I most liked lw2, but that is probably because I bought all episodes at once, with other living worlds I have problem I feel its small portion of story at one time. In living world 3, 1st episode was really good, then it went down, which may be due to my main character for story (basically my first character on which I do every story first now, in older content decissions what I would like, canon character for me) being a charr and the lw3 was strongly designed to be for humans (joining Shining blade as a charr is just, idk) PoF was great only on one part, the part with Eater of Souls which got me lot of fun in feedback from players also :D Lw4 just idk, I lost probably hype about the game, which is continuing to Icebrood Saga too. One of my problems with story now is I really cant get bigger bound with characters. Mostly I like Rytlock, which is in the game from start and then Taimi, which was in most stories probably. Another characters are quite boring, annoying or without development. Lot of characters are introduced, but they dissapear from story again without any development or episodes are jumping from one characters to anothers, so you dont see some characters in really long time so you lost interest in them.
  10. Trying to get achie (I dont have any organized group since I dont do raids nor fractals) and the biggest problem are chains, trying to explain it to ppl but they are still running into it, or running with it over others. Second hardest thing is to get decent players there :D
  11. as Mike O'Brien said: "if you are into wvw, typically, you are really into pve", so the wvw element they are adding to new map is for wvwers
  12. Condies maybe need more nerfs too, with Traiblazer stats it can scale too much and most ppl like power meta more
  13. Well the objectives, atleast for me, are reason to get fight (you attacking, enemy deffending and opposite), sadly its ending lot of time with enemy barricaded behind siege. Also ppl are leaving, EU dont have ppl and MOSTLY commanders for 15 links, so the ones playing are being often left to do ppt, or they meet some sort of enemy cloud. The situation is moving towards karma train mode also by new/casual/ignorant ppl not respecting the meta, they cant kill enemy zerg with 2 fb and 8 rangers, no one want to switch, so you are left to do ppt again. Which burning out the left coms and going towards karma train chatmanders again.
  14. would be better to do it tommorow, current EU links are so bad
  15. This skill is not working correctly since October 1st patch, is anyone looking at it? Pattern goes with direction in which is your character lookingIts going through objects. for example wvw gatesIts appearing on the other side of gapsEnemy character needs to be on same height level as you to be hittedCan be dodged by jumping
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