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Lini.2698

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Everything posted by Lini.2698

  1. 10/10, would dye permafrost and launch at my enemies like an oversized Monty Python reference.
  2. I can't agree with this topic enough. It really didn't take long for this NPC to hit the "Written posts you can hear" level and I just want to feed him to my rock gazelle at this point.
  3. Dragon's end does feel really strange compared to most other metas. I don't have any major issues with the fight itself, but all the preparation issues makes it awkward to do when you get the feel for it. The other day I felt like doing Dragon's Stand. I went there shortly before the map resets, found a squad and we went at it. Timezones means it won't always be one, but it's not a very difficult process. Chak and Tarir are even simpler (I don't do VB often enough to commenton it). Drizzlewood and Dragonfall are a bit more odd because the timing is less clear, but it's generally easy enough to join up with a squad at whichever stage the event is currently at. Dragon's End however... You kinda need to get there and start gathering stacks even before it's clear that a squad is forming, if there is one. Because those stacks do make a difference both to your contribution and your reward. Right now I have a character parked in DE because I went to gather stacks and then a squad never ended up forming. So instead of going to do something else I just closed the game, 'cause why let the timer on those stacks tick down and potentially run out of I get caught up in something? It really is preparation for the preparation, as said above, and it makes it hard to want to do this meta 'cause you can't really just do it when you feel like it (when the time rolls around I mean). You have to plan ahead and hope that preparing ends up paying off just in getting a spot in a squad. That's not even taking into account wether the meta is successful or not. It's so different from the rest of the game in the kind of timesink it is, and doesn't feel all that great even when it pays off in a victory. I really do wish it was more like DS in that way. To let us be a bit spontaneous and feel some momentum instead of the slog that builds up to just the potential start.
  4. More waypoints. Seriously, a single starter map has about as many waypoints as all the maps combined for this expansion. I know that they want us to use ziplines because it's the "new and trendy thing" they decided to invent, on top of going "Don't you people have mounts?", but honestly, NK in particular is such a needlessly vertical map with such unintuative ways to get around the city, you cannot convince me that people actually live there. But all of the maps suffer from a lack of being able to get right back into the fight again. This isn't WvW Anet, you can let us re-join the action without having to traverse half a map. I also hate all the bright green jade. As much as I usually enjoy vivid greens for plant-filled environments and such, the jade tech and jade sea are just plain ugly.
  5. I don't see them updating old models as a problem, and it's not like the watchknight and marionette are the only ones to have gotten facelifts. The great jungle wurm and shadow behemoth amongst other bosses have gotten updates just recently, and those are very old content too. Yet I see no topic or mention of you complaining on those re-designs?
  6. There's a piece of lore that I've been wondering about for a while now regarding season 3 and the oath our commander had to make, but the wiki has no concrete answers and the Lore forum is really just people speculating on things. Is there somewhere I can turn for an actual answer from developers/writers instead of just guessing and hoping that it'll be touched on again in the future? I really just want some proper closure on the matter.
  7. Unfortunately the beetle saddle will be followed by another collection. And the Skyscale mount requires its own series of collections later in the season, so it is a bit of a trend for the living world mounts, yes.
  8. I suppose I should've left my personal issues out of it since that seems to be what gets focused on now, instead of the suggestion itself, good to know for the future at least. You bring up a good point with the two gifts of exploration thing. Given the time it takes to run a map complete and that you can do it only once per character I think it's not a bad trade exactly, but it might be something that needs to be taken into consideration if an exchange functionality was to be implemented.
  9. I am doing just fine in PvE environment, which is where I spend my time while playing guild wars. It's the PvP part that makes me uncomfortable. I'm not entirely sure if I can pinpoint it, but I think it's because PvE in guild wars is generally a pretty chill environment. Going into PvP forces me to keep my guard up at all times because it's a lot more unpredictable. Joining a zerg has made me feel a bit more alright at times, safety in numbers, I guess. But my last time with a zerg was pretty bad because I kept getting ridiculed and called trash for "not joining the condi meta" (was a while ago, not sure what current meta is). I suppose I can understand their frustration with not having an optimal player along... But I don't like competitive game modes in any game. I'm not going to stick around regardless, so changing my entire gear setup and learning a different playstyle seems like a lot for a few hours.
  10. I'm writing this from the point of a PvE player who gets intense anxiety from just stepping foot in PvP environments. So knowing what I enjoy and what makes me feel absolutely awful, I avoid those game modes... except I need to go into WvW for the Gift of Battle every time I want to make a legendary, which I do want to make because nice long term goals and all that. Now, I know that a lot of arguments against just being able to get the Gift of Battle outside of WvW is that the WvW player base still has to deal with a bunch of PvE stuff if they want to make legendaries. While I don't think we can completely remove the PvE components, surely it would be good for both parties if we could exchange one gift for the other? PvE players who don't want to go into WvW can focus on the slower and probably more tedious Gift of Exploration. And dedicated WvW players can just grab the quicker Gifts of Battle and exchange those for Gift of Exploration so they don't have to spend ages map completing central Tyria. Yes, I am aware of that one can just do dailies overtime for the WvW track potions, but it's not really about the difficulty, it's the feeling of the game mode. Just stepping foot into WvW has me instantly super anxious because of the risk of getting destroyed by a roamer when I'm trying to get a monument daily, or seek out a veteran creature, and I don't think I'm the only one who feels this way.
  11. Please no, I'm still burnt out after the festival of the four winds. Having some downtime between festivals is good to recharge.
  12. Been trying for weeks now to get this event to spawn to progress the Vision collection, but no dice. And yes, the pre-events do get done. Skies are clear, pepperseed ready to go, supplies are stocked and the branded forgotten gets murdered. According to the wiki this should start the defense event, followed by pepperseed escort, but nothing happens, and after a while the branded forgotten event simply resets. Could you guys please get to this? It seems to have been bugged for a while now, and it's an event that's required for a legendary, that's kind of a big deal. Also still getting massive lag spikes in thunderhead keep despite the august 25th game notes saying there was performance improvements done there.
  13. All I want from the gem store is a Celestial Rooster raptor skin. C'mon Anet, you know you guys love this little thing, please make it a big thing.
  14. Something fairly short without too much weapon switching would be nice, just to keep it easier to memorize it. And it'd be neat if it didn't contain too many repositioning skills. The brief time I put a sword in the hands of my ranger made me kill myself more than the enemies did. Right now I'm mainly playing power and condi warriors, but I'm really hoping to bring a condi scourge and maybe a power reaper into the mix sometime soon.
  15. I'm trying to get back into raiding but it's a bit tricky. Between kinda poor reflexes, easily getting overwhelmed by mechanics and trying to keep a rotation going at the same time, things get... messy, quite often. So I was wondering if there are any guides for maybe not "The Ultimate" but still effective rotations that are easier to memorize than what tends to be posted on snow crows?
  16. The fake trailer looks cool, but honestly we got enough human focus in PoF. I'd rather we go to somewhere that's more focused on other races in the future. Not necessarily a playable race... Just not more human stuff, they're easily the most boring race in the game.
  17. To me my characters aren't extensions of myself, just dress up dolls when it comes to armor and outfits. That said, I'd love to get the option to use the "male" version on my female characters 'cause I never was a fan of the way female armors are portrayed far too often. And using the "female" version of an outfit on my male characters would be neat. More options is always fun. Anet, if you let me use the "feminine" version of Kasmeer's outfit on my Faren alt I'll actually buy it.
  18. I realize this isn't the biggest issue out there but it's lowkey driving me nuts as I try to level my second necro in a fairly short amount of time. The moment I level up, all my minions despawn and enter cooldown, which isn't exactly ideal when you're trying to fight a bunch of things.If there's a known fix for this I'd love to know about it.
  19. Seconded, I had no idea how much I wanted a penguin, or even an underwater mount at all before this!
  20. First of all, I'm going to openly admit that I don't have a very firm grasp on the impact of the upcoming balance patch, I don't play every class and don't spreak traits fluently. That said, the general feeling I got from reading over the thread seems to be "nerfs across the board" with damage in general being lowered; and I'm just wondering... isn't Anet trying to get more people into raids now with the strike missions? I've done a bit of raiding with some beginner friendly teaching groups, but it always felt like the content was a bit above my level (poor reflexes and easily stressed isn't good for rotation memorization), so I can only imagine that it'll become even more difficult if the general damage output goes down and raids becomes harder because of it. So yeah, it just feels like an odd decision to do this now; trying to get more people into harder content but then introducing a lot of nerfs that I imagine will make groups even more picky about who to take along. But maybe I'm missing something. Perhaps those more fluent in traits and game mechanics can offer some reassurance?
  21. -Looks at other necros-... Am I doing this wrong?
  22. Honestly the character is just a three months old, so it won't make much of a difference in terms of birthday farming. I've got several that are older and who knows how long the game is going to keep going anyway. The possibility for more elites in the future did make me pause for a bit, but it might even be sort of beneficial to level a new one for that. Then I'll have plenty of easier channel HPs to choose from in both maguuma and the desert to train it. Seems I've done the elementalist specific stuff though, judging by the responses so far. So thanks everyone.
  23. Yeah, that would be the Warpblade and the North Wind I mentioned in my first post. That's all done.
  24. I've never really liked or intended to use an elementalist character, but I made one mostly to get the class specific stuff out of the way before making an extra or two of classes that I do enjoy. Now I've gotten the cat for the home instance that only responds to elementalists and have unlocked/completed The North Wind and The Warpblade. and I was wondering... is there anything else that's specific to the elementalist class I should do before saying goodbye to this squishy lil plant? I'd hate to get rid of him only to realize I forgot something a week later.
  25. I know that there are a lot of people who are having a very difficult time with the clocktower jumping puzzle, so perhaps there could be a difficulty setting similar to the wintersday jumping puzzle? Keep the normal jumping puzzle as is for those who want a challenge, and maybe add a mode where you don't have to stop and wait for the material to explode out from the tower in certain places. Giving players who might have some issues with hand-eye coordination, ping problems or other troubles to familiarize themselves with the layout and take on the more harshly timed challenge later if so desired. Of course you can adjust the rewards as appropriate for a lower difficulty.
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