It sucks. We all know it. How would you change it?
I vote a 170 range aoe swipe that attaches sticky grenades to anything it hits. Make it a good dps skill with the coefficients too.
Yes. Because the sustain is op and it doesn't rely on active defense instead. Sustain needs to be lowered dramatically and active defenses and damage given to compensate.
Ya, but there are also way better options for sidenoding. A good side node build must be able to survive 1vx and have tools that scale against multiple opponents to survive a plus, ie full counter, long block, distortion, stealth, invuln.
Mechanic Overhaul
Make the ability to exit Berserk mode and traits triggering on exiting baseline.
Remove the adrenaline requirement for entering Zerk Mode since it doesn't count as a burst or make it count as a tier 3 burst.
Traits
In order for Smash Brawler to be taken over Savage instinct, it needs to be better. Have it reduce the cooldown on berserk mode by 3 seconds instead of increasing duration by 5 for pvp and grant the crit chance at all times.
Burst of Aggression needs to give 2 seconds of fury and resistance baseline. Berserker struggles with fury uptime, and is shutdown too easily by blind and weakness.
Blood Reaction should be based on power and give precision as well as ferocity. Adjust numbers as needed. Zerker desperately needs more crit chance.
Change Bloody Roar to give 1.5 seconds of fury, resistance, and superspeed on primal burst use in addition to damage increase. Zerker is way too easily kited and it's burst is shut down too easily.
Skills
Shattering Blow needs to be an AOE circle not stop you from moving and inflict 1 second of daze.
Wild Blow should have a 450 range dash and make your next attack crit.
Outrage should inflict weakness and give you protection for 3 seconds. It's just not worth taking.
Ya it is bizarre. It’s been a problem for way too long. Just try running longbow or gs with no burst skill. It’s pathetic. There’s a reason everyone runs axe on bs.
Ya i made a post where I suggested increasing the heal cd to 30 and not have it affected by tactical reload in exchange for some more active defense and damage.
Boost fails on ground that is nonflat but still walkable without jumping on occasion, especially in pvp map. Reach shoots off into the sky on inclines.