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Zuko.7132

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Everything posted by Zuko.7132

  1. offense should just be changed to neutral node. healing should only count for healing others.
  2. Top stats don't reward all roles equally. Also you can get top offense by 1v1ing on the enemy node the whole game.
  3. Then ya it would just be 10% more in that case, but that’s more than a 10% increase compared to base damage with that as the only modifier.
  4. I mean when you have multiple modifiers. 4000*1.1*1.1*1.03 ect.
  5. Meant to put this in the warrior forum. Please move.
  6. It sucks. We all know it. How would you change it? I vote a 170 range aoe swipe that attaches sticky grenades to anything it hits. Make it a good dps skill with the coefficients too.
  7. Yes. Because the sustain is op and it doesn't rely on active defense instead. Sustain needs to be lowered dramatically and active defenses and damage given to compensate.
  8. No it doesn't but it's more than you think due to modifiers being multiplicative.
  9. Ya, but there are also way better options for sidenoding. A good side node build must be able to survive 1vx and have tools that scale against multiple opponents to survive a plus, ie full counter, long block, distortion, stealth, invuln.
  10. It’s good 1v1, but it is not good in a teamfight due to how it relies on winning slowly through sustain.
  11. That’s fair. It just doesn’t do enough consistent damage to be a real threat.
  12. Eh, it’s more like mediocre recycling.
  13. Mechanic Overhaul Make the ability to exit Berserk mode and traits triggering on exiting baseline. Remove the adrenaline requirement for entering Zerk Mode since it doesn't count as a burst or make it count as a tier 3 burst. Traits In order for Smash Brawler to be taken over Savage instinct, it needs to be better. Have it reduce the cooldown on berserk mode by 3 seconds instead of increasing duration by 5 for pvp and grant the crit chance at all times. Burst of Aggression needs to give 2 seconds of fury and resistance baseline. Berserker struggles with fury uptime, and is shutdown too easily by blind and weakness. Blood Reaction should be based on power and give precision as well as ferocity. Adjust numbers as needed. Zerker desperately needs more crit chance. Change Bloody Roar to give 1.5 seconds of fury, resistance, and superspeed on primal burst use in addition to damage increase. Zerker is way too easily kited and it's burst is shut down too easily. Skills Shattering Blow needs to be an AOE circle not stop you from moving and inflict 1 second of daze. Wild Blow should have a 450 range dash and make your next attack crit. Outrage should inflict weakness and give you protection for 3 seconds. It's just not worth taking.
  14. Sword 2 leap, which is the best thing it has going for it, has incredibly wonky targetting and takes forever up close .
  15. I would remove blademaster and replace it with a power trait.
  16. 5 is too quick imo, but ten would be good. However, I prefer natural bleedout due to people being dumb and rallying others.
  17. Ya it is bizarre. It’s been a problem for way too long. Just try running longbow or gs with no burst skill. It’s pathetic. There’s a reason everyone runs axe on bs.
  18. The barrier buff was also the wrong choice.
  19. Ya i made a post where I suggested increasing the heal cd to 30 and not have it affected by tactical reload in exchange for some more active defense and damage.
  20. Boost fails on ground that is nonflat but still walkable without jumping on occasion, especially in pvp map. Reach shoots off into the sky on inclines.
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