Jump to content
  • Sign Up

Zuko.7132

Members
  • Posts

    499
  • Joined

  • Last visited

Everything posted by Zuko.7132

  1. Blooming fire is a disaster. Please do something. Anything.
  2. Ya, we still have to use escape shenanigans.
  3. From a man who has played since launch and only has a legendary backpack from pvp, I’m impressed.
  4. Change Rip to Yoink. I know we're dumb brutes, but I don't think tying a sword to a string is beyond us.
  5. Eh, Necro needs help right now. I don't begrudge them that. If it becomes an issue later on, look at it then.
  6. I’m happy with the new auto. I’m not happy with blooming fire, the cast time on artillery slash, or break step. Make blooming fire pure melee, ramp up the damage, lower the cast time. Lower the cast time on artillery slash. Make break step 600 range and do damage at the end as well as the start.
  7. That’s a fair point. So long as they don’t outright remove the debilitating effects, I’d be okay with that. Like a shave to daze 3 and lower immob on 5. However, ideally I’d like them to lower it first and see where we stand. If it went from 20 to 15, I don’t think it would need any nerfs. If it went to ten, ya probably.
  8. The debilitating effects are part of the support and let you peel for your team. The daze on 3 is better support than the healing. I would lower the damage of 5 happily though in exchange for more support. Also, the auto needs a larger radius.
  9. Haha ya. Hammer war beats gs war, but gs war is better overall because it can deal with blind and land it’s attacks.
  10. I would happily give scrapper hammer buffs and holo forge buffs if grenades couldn’t be thrown behind you. Hammer and forge are fun to fight against. Chasing an engi with superspeed throwing nades over his shoulder is not. I don’t thin engi burst is op, but I do think it shreds new and bad players. Maybe some damage modifiers could be traded for sustain for the sake of lower tiers. I think we can all agree that the scrapper build does have an absurd amount of modifiers. Even if that’s not broken at higher tiers, it definitely is at lower tiers. I would love to see a scrapper build that does better at higher tiers and doesn’t cheese the lower ones.
  11. I don’t think it’s unreasonable to ask for your spec to be playable in pvp. Every spec should be at least playable, and firebrand is not.
  12. Can we have some condi clear outside of Wilderness Survival? Merge Empathetic Bond with Invigorating Bond in Nature Magic. Give Invigorating Bond the recharge on pet swap mechanic. Make it affect allies around the pet and around the ranger, but don’t let it double up.
  13. Can we let druid compete with tempest please? CA needs a lower cooldown.
  14. Grenades need to not be able to tossed behind you. It’s degenerate with super speed. Ele Superspeed was just nerfed for this reason.
  15. Thank you for the rec! I’ll try it out. Ya, I don’t know why people think it’s unviable. Probably not the best way to play ranger, but it definitely works, and big numbers are fun.
  16. Necro gets bursted way too easily right now in competitive play. It’s solid for ranked though.
  17. If you know they have stunbreak available you space out your ccs or bait them with pb shot and counter kick. For example, Prelude lash into taunted maul, start worldly impact, if they stunbreak, cancel wait for dodge smoke assault into smoke knockdown into worldy impact, if they stun break, cancel cast, then hilt bash after dodge, maul, worldly impact. If bear stance is on cooldown you stay at range, or quickly disengage with perma swift, swoop (bird skill), swoop (gs), get decap, come back. It’s a roamer build. You have quickness from Beast skills. also prelude has immob
  18. http://gw2skills.net/editor/?POgAENlRwCZgsHGKOeXbPtSmWCA-zZIPkGVAZKFKZEohBA Prelude lash into taunt and immob that lasts long enough to land Maul, Worldly Impact, Hiltbash, Maul. Easy to proc Moment of Clarity. If the vuln stacks are rolling, you can crack 10k.
  19. No. Certain stat combos are just broken.
  20. Five zerker's would be hilarious, but they definitely wouldn't win.
  21. Deadeye does big damage from rifle with range and is better than gunflame zerker.
×
×
  • Create New...