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Adding more abilities to weapons


Dethbott.4731

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Adding a more abilities to weapons would enhance game-play.  For example, a ranger using long bow would have a second set of the player can choose to set before combat.  Once the second set of attacks are chosen it replace the original abilities.   The second would be permanent until the player chooses to revert back to the original abilities.   The second set abilities can be anything: a ranger having arrows that heal groups, cure conditions, migrate damage or having abilities with more devastating damage and debuffs:  Fire arrows, explosive arrows, frost arrows (freezes one enemy for 1 or 2 seconds), new volley arrow attack, siphon arrows.

Professions will run out weapons for new abilities, I think adding new abilities to weapons they already use would help.

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30 minutes ago, Dethbott.4731 said:

Adding a more abilities to weapons would enhance game-play.  For example, a ranger using long bow would have a second set of the player can choose to set before combat.  Once the second set of attacks are chosen it replace the original abilities.   The second would be permanent until the player chooses to revert back to the original abilities.   The second set abilities can be anything: a ranger having arrows that heal groups, cure conditions, migrate damage or having abilities with more devastating damage and debuffs:  Fire arrows, explosive arrows, frost arrows (freezes one enemy for 1 or 2 seconds), new volley arrow attack, siphon arrows.

Professions will run out weapons for new abilities, I think adding new abilities to weapons they already use would help.

Personally I would love to see more then pointy sticks from ranger bow abilities in general beyond the very few there are. Lets be real here this game has tons of lore breaking stuff anyways why not add elemental arrows at this point?

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Elemental arrow could arrive with an Elem Espec, finally giving them a real Ranged weapon

 

Though for the Ranger. I hoped that the Untamed would have all of his weapon changed in Unleashed. Where you use arrows of living plants to cause varied effect (One Piece Usopp)

Vine: Immobilize

Rafflezia: Vampiric

Some poison, stun/daze. And possibly some boon share near impact point

Edit: Unleash could get Blooms

Where instead of changing the whole line of skill (As that would imply getting ~40 new skill) they would change the normal skill+ 2 other skills (3 for Both hand, 2 for main hand, 1 for Offhand)

Spoiler

GreatSword:
1: Chain Attack incorporate trails showing leaves (Maybe have 4 attack showing the 4 seasons), Give different boons/Condition for a lower damage

2:Maul: Change attack into a circular attack. Bear change into a Blooming flower that share conditions and boons

3:Swoop: Create a trail of healing flowers

Longbow:

1: Attack stack a special condition, slowing down the target

3: Vine shot: Immobilizing shot, cause stun if enough mark

5: Oak of Age: AoE that cause a branch of the Oak of Age to sprout, knocking back the enemy in the area, cause healing orbs if enough Marks

Shortbow:

1. Instead of bleed, stack poison, if you shoot from behind, create a link between your target and you

2. Pepper Shot: Fast shot, cause torment, if linked, cause tormenting vine to appear alongside the link

5. AoE that cause a thorny bush to appear, cause bleed to enemy

Etc...

 

 

Edited by Dawanarth.4601
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Back when GW2 was first annoucned, the way they talked about weapon skills made it sound as if each weapon would have multiple skill sets... they made it sound like we could choose for our sword to have a Power focused skill set, Condition focused skill set, Defensive skill set, or somewhat of a Hybrid skill set... but when we finally got our first look at the game there were no selectable weapon skills... many of us assumed it was an unfinished feature at that time and that we'd see them added in a later beta... but it never happened...

That said... I would LOVE to see this actually done...

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35 minutes ago, Adrianna.3092 said:

wouldn't that just make it an automatic rifle instead of a gatling gun....but i would approve of that.

There are gatling gun themed rifle skins in the game already (beastslayer rifle) and they could add more.

And it just would be so fun to cover an area with manic bulletstorms!

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4 hours ago, Dawanarth.4601 said:

Legendary weapon having a different set would not be ok, as they would be either meta or worthless

That's not a good reason against it as it applies to weapon sets in general. Also, things are not as black and white as you make them out to be, just because something isn't the best of the best doesn't mean that it isn't a viable or even a good choice.

Edited by Tails.9372
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2 hours ago, Tails.9372 said:

That's not a good reason against it as it applies to weapon sets in general. Also, things are not as black and white as you make them out to be, just because something isn't the best of the best doesn't mean that it isn't a viable or even a good choice.

Such a feature should still not be locked behind something as expensive as a legendary weapon. And I say this as someone who owns 4 legendary weapons themselves.

There is a reason why legendary weapons don't give you benefits like increased stats or such.... because they are just supposed as cosmetic and QoL improvements (since you can change stats on the fly), not as something that unlocks new features of the game for you. People shouldn't feel forced to go for a legendary weapon just because they want access to a specific skill set.

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22 minutes ago, Kodama.6453 said:

Such a feature should still not be locked behind something as expensive as a legendary weapon.

"Such a feature" already exists and it's even more inaccessible as you actually have to spend real money for it.

29 minutes ago, Kodama.6453 said:

There is a reason why legendary weapons don't give you benefits like increased stats or such....

Vertical and horizontal progression are two completely different things.

29 minutes ago, Kodama.6453 said:

People shouldn't feel forced to go for a legendary weapon just because they want access to a specific skill set.

Except the alternatives our current system forces prople to take on demand even more severe sacrifices.

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1 minute ago, Tails.9372 said:

E-Specs include new weapon sets.

The topic is new weapon bars for existing weapons.

On 11/15/2021 at 10:53 PM, Panda.1967 said:

Back when GW2 was first annoucned, the way they talked about weapon skills made it sound as if each weapon would have multiple skill sets... they made it sound like we could choose for our sword to have a Power focused skill set, Condition focused skill set, Defensive skill set, or somewhat of a Hybrid skill set... but when we finally got our first look at the game there were no selectable weapon skills... many of us assumed it was an unfinished feature at that time and that we'd see them added in a later beta... but it never happened...

That said... I would LOVE to see this actually done...

This would be a huge improvement tbh. They promised that you could play the way you wanted.

I'd peg the current Warrior GS as a mobility set (with a stationary DPS skill). I'd like to see a pure power DPS bar for it and a pure condi bar focused on heavy bleeds on cleaves.

It would have to be a thing you toggle/select ooc like traits, runes, sigils, and stats.

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13 minutes ago, Dawanarth.4601 said:

There is a difference between having an Espec weapon that give a new set and a legendary weapon that give a new set

That's beside the point, the criticism was that that gameplay elements shouldn't be locked behind a big price tag which is already the case (and at least with legendaries you would actually have more methods of acquisition which is not the case for e-spec weapons).

14 minutes ago, Dawanarth.4601 said:

Having a legendary take vastly more time than it need for a full espec (Weapon is basically only 30 Skill point)

And access to new e-spec weapons is paid for with money so weather with time or with your wallet you have to pay up regardless. Also, that they take "vastly more time" is not even true as the main time investment of your "legendary journey" is acquiring the materials (which is why you could see many of the veteran players running around with them on the day they were released) most of which can be bought from the TP meaning that real money can also be used as a shortcut here.

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Bottom line though is that comparing expansions which give access to elite specs to legendary weapons now having a new mechanic where they give access to different skills is irrelevant. Tying legendary weapons to new abilities / player power is not going to happen. Ascended is the player power cap. Legendaries will *never* offer power greater than them unless Anet wants to literally shoot themselves in the foot.

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4 minutes ago, AlexndrTheGreat.8310 said:

Bottom line though is that comparing expansions which give access to elite specs to legendary weapons now having a new mechanic where they give access to different skills is irrelevant.

Except it is if the opposition to having it is based on "not putting a price tag on gameplay elements".

11 minutes ago, AlexndrTheGreat.8310 said:

Ascended is the player power cap. Legendaries will *never* offer power greater than them unless Anet wants to literally shoot themselves in the foot.

Not really as giving them their own weapon set does not equal them "offering greater power", this is not how horizontal progression works.

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3 hours ago, Dawanarth.4601 said:

An expansion must bring something new

Which they do regardless.

3 hours ago, Dawanarth.4601 said:

the legendary are also in part, tied to the Expansions, so it would be only worse than the current method

Quite the opposite, obtaining new weapon sets though e-specs requires you to purchase a specific expansion, legendary weapons on the other hand are generally more flexible in that regard.

3 hours ago, Dawanarth.4601 said:

If they want to create variant uses of certain weapons, they would do with a modification option (Quite like the traits, runes...)

In which case they would have to implemented it in a way that makes them accessible independent from the classes as otherwise they would have to create new sets for each profession that has access to the weapon in question (which for sword alone would be about 50 weapon skills just to add one new option for everyone). The legendary weapons already offer the the perfect set-up for such a system as they offer a theme, would add even more value to the related content and are easily adverticable.

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1 minute ago, Tails.9372 said:

Quite the opposite, obtaining new weapon sets though e-specs requires you to purchase a specific expansion, legendary weapons on the other hand are generally more flexible in that regard.

Don't you need the HoT Expansion to be able to get the 2nd generation of Legendary ?

Or the Living Story attached to it (2,5 gen)

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