GhandiBot.6257 Posted December 4, 2021 Share Posted December 4, 2021 Blocks, invulns, and now the new ranger spec has an aoe projectile denial field that follows the pet? Each class has 1-2 projectile blocks, blocks, and invuln frames. Why keep adding more projectile hate? >.> 1 3 1 Link to comment Share on other sites More sharing options...
Shadow Dragon.1469 Posted December 4, 2021 Share Posted December 4, 2021 (edited) . Edited December 4, 2021 by Shadow Dragon.1469 Link to comment Share on other sites More sharing options...
FrownyClown.8402 Posted December 4, 2021 Share Posted December 4, 2021 Projectile hate is fine in pvp and players should have tools to deal with ranged damage available to them. It makes sense for ranger to get a projectile block since they got a melee weapon for their espec. Try not using your ranged skills while its up. Might help Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted December 4, 2021 Share Posted December 4, 2021 1 hour ago, FrownyClown.8402 said: Projectile hate is fine in pvp and players should have tools to deal with ranged damage available to them. It makes sense for ranger to get a projectile block since they got a melee weapon for their espec. Try not using your ranged skills while its up. Might help I think if this is the proper mindset, then it is time to have less pillars, enclosure, random boxes/crates, and walls through out the arenas. 3 1 Link to comment Share on other sites More sharing options...
Lucentfir.7430 Posted December 5, 2021 Share Posted December 5, 2021 The funny thing here was the counter to projectile hate was unblockable utility skills(was normally brought on some classes in big zergs for wvw), but the game has been culled and ping ponged back and forth between duration and charge based unblockable attack utility, it's pretty much not worth to slot unblockable utility skills anymore. Link to comment Share on other sites More sharing options...
Shrapnel.7249 Posted December 5, 2021 Share Posted December 5, 2021 Anything that keeps deadeye as far from viable as humanly possible! I actually really like that there are so many tools across classes to deal w projectiles. I quite enjoy using projectile weapons, but the opposition should have the means to counter, it’s only fair. Link to comment Share on other sites More sharing options...
Genesis.5169 Posted December 5, 2021 Share Posted December 5, 2021 Absolutely fine with it we have just the right amount of it and i play mostly ranged classes and i have killed myself a few times with some well placed reflects. Link to comment Share on other sites More sharing options...
Vancho.8750 Posted December 5, 2021 Share Posted December 5, 2021 9 hours ago, Genesis.5169 said: Absolutely fine with it we have just the right amount of it and i play mostly ranged classes and i have killed myself a few times with some well placed reflects. Don't forget about the other side with the ranged laser attacks that ignore projectile block, it is so beautiful when a guard pops its shield bubble and dies confused why it didn't stop the range attacks. Link to comment Share on other sites More sharing options...
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