subversiontwo.7501 Posted September 10 Share Posted September 10 On 9/9/2023 at 12:38 AM, oatsnjuices.1698 said: Even the best guilds die over time. While nothing beats the churning of time, the sad thing about GW2 WvW is that most of the guilds here have quit because of ArenaNet. No other reason. RG and large swaths of the vanilla guilds with them quit after the EotM fiasco. They didn't age out or change any preference, they decided to head out and wait for other RvR games to release. Ash (Lays, whoever) and most of the HoT-era guilds are still around in some capacity but have spent the majority of both the PoF and EoD eras on hiatus because there is no development on WvW. They like most other players are just sitting around waiting for Alliances and for some way to organise player events (read: GvG) that isn't an uphill battle against incomplete mechanics. 1 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted September 10 Share Posted September 10 On 9/7/2023 at 1:09 PM, babana.7521 said: So guilds are going to start kicking people? Guilds that are already at max will not have options for an Alliance if they can already fill the quota themselves. Since the design is calling for guilds to declare their player count that will impact all size guilds. That doesn't mean guilds will need to remove members, it means they will have to declare how many WvW and thereby take up space in that Alliance. Now I do think that will lead to more Alliances that have more declared numbers than they actually fill unless that Alliance goes all out and requires exact numbers and people to fill out required time and people. Now note the words required and fill out, translation is there will be ,just as we have today, a range of hardcore to casual guilds. But that is the point to tiers as worlds and their Alliances on them sort out as the range of hardcore to causal fill out, same as those that end up managing time zones do as well. Coverage will be an even more valued commodity. Said before and again we might come full circle back to the time before +1 up/-1 down where there is less motion in the servers at top and bottom depending on how managed an Alliance is versus how causal they are. Link to comment Share on other sites More sharing options...
deathdealer.2197 Posted September 10 Share Posted September 10 Guilds would be better with a 60 player capanyways. Theyre meaningless why even design wvw around it 1 Link to comment Share on other sites More sharing options...
Chips.7968 Posted September 10 Share Posted September 10 Does anyone remotely still care about "alliances"? Link to comment Share on other sites More sharing options...
oatsnjuices.1698 Posted September 11 Share Posted September 11 On 9/9/2023 at 8:13 PM, subversiontwo.7501 said: While nothing beats the churning of time, the sad thing about GW2 WvW is that most of the guilds here have quit because of ArenaNet. No other reason. RG and large swaths of the vanilla guilds with them quit after the EotM fiasco. They didn't age out or change any preference, they decided to head out and wait for other RvR games to release. Ash (Lays, whoever) and most of the HoT-era guilds are still around in some capacity but have spent the majority of both the PoF and EoD eras on hiatus because there is no development on WvW. They like most other players are just sitting around waiting for Alliances and for some way to organise player events (read: GvG) that isn't an uphill battle against incomplete mechanics. I don't believe that. Sometimes life gets in the way. 1 Link to comment Share on other sites More sharing options...
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