Gotejjeken.1267 Posted January 21, 2022 Share Posted January 21, 2022 (edited) #4 - 2 charges with 30s CD; Works like a sticky bomb, can attach to enemies, your pet, or siege and can be remote detonated (or explode after 5s). Explosion causes launch to up to 5 people in a 240 radius and 3 stacks of burning for 6s #5 - 20s CD: Is now a trap that works like DH trap where you can't escape; Either take 2 stacks of burning for 6s (4 pulses) or if you leave area it removes 3 boons (no KD on escape) Edited January 21, 2022 by Gotejjeken.1267 Link to comment Share on other sites More sharing options...
lblazer.5381 Posted January 21, 2022 Share Posted January 21, 2022 6 minutes ago, Gotejjeken.1267 said: #4 - 2 charges with 30s CD; Works like a sticky bomb, can attach to enemies, your pet, or siege and can be remote detonated (or explode after 5s). Explosion causes launch to up to 5 people in a 240 radius and 3 stacks of burning for 6s #5 - 20s CD: Is now a trap that works like DH trap where you can't escape; Either take 2 stacks of burning for 6s (4 pulses) or if you leave area it removes 3 boons (no KD on escape) Wanna trade that for Immob? Link to comment Share on other sites More sharing options...
covahlam.6391 Posted January 21, 2022 Share Posted January 21, 2022 I don't really play pve much these days, but #4 would be unpopular there unless the launch is set to 0. #5 is pretty cool but no way you get a 20s cooldown on that type of skill. 30-35s is more realistic based on guard hammer/longbow. Also, #5 seems to really play into the theme of untamed, which makes me realize it would potentially be awesome if unleashed ambush skills could change with your offhand weapon. My proposal for changes to torch #4 and #5 would be: #4 - add a 4s blind upon hit #5 - after dropping the fire field, flips over to another skill which converts the fire field into a smoke field with a duration of least(remaining duration, 3s) Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted January 21, 2022 Share Posted January 21, 2022 Ranger Torch is one of those weapons that is stuck in 2013 and needs QOL + Love. 13 hours ago, Gotejjeken.1267 said: #4 - 2 charges with 30s CD; Works like a sticky bomb, can attach to enemies, your pet, or siege and can be remote detonated (or explode after 5s). Explosion causes launch to up to 5 people in a 240 radius and 3 stacks of burning for 6s How about it sticks to the target pulsing 2 stacks of burning for 10s every second for 3s in a 240 radius AoE? I'm thinking along the lines of Guardian Focus 4 but condi and AoE. 13 hours ago, Gotejjeken.1267 said: #5 - 20s CD: Is now a trap that works like DH trap where you can't escape; Either take 2 stacks of burning for 6s (4 pulses) or if you leave area it removes 3 boons (no KD on escape) Why not just rework Spike Trap to do that? Bonfire could then have it's radius increased to 360, cut the ticks in half, but double the damage and burn stacks per tick. Link to comment Share on other sites More sharing options...
Abyssisis.3971 Posted January 22, 2022 Share Posted January 22, 2022 (edited) Imo, torch needs more utility instead of damage Torch 4 could become a .25 second daze to the target while applying aoe burn. Could also become an ammo skill slot. Torch 5 should apply blind on top of the burn, but have its duration reduced to 5/6 seconds to account for it becoming a pulsing aoe blind field. Edited January 22, 2022 by Abyssisis.3971 2 Link to comment Share on other sites More sharing options...
anduriell.6280 Posted January 23, 2022 Share Posted January 23, 2022 Torch is fine, is a dps condi offhand weapon. You are supposed to mix it up with sword. Dagger offhand is the one which needs rework. Axe offhand needs to undo some of the nerfs and remove the rooting effects in Axe#5 so the player is not sitting ducks while waiting for the one-hit-burst most classes have. Link to comment Share on other sites More sharing options...
FarmBotXD.1430 Posted January 23, 2022 Share Posted January 23, 2022 4 hours ago, anduriell.6280 said: Torch is fine, is a dps condi offhand weapon. You are supposed to mix it up with sword. Dagger offhand is the one which needs rework. Axe offhand needs to undo some of the nerfs and remove the rooting effects in Axe#5 so the player is not sitting ducks while waiting for the one-hit-burst most classes have. This is pvp perspective axe 5 is a very strong skill, its axe 4 that holds it down by being impossible to land, and dealing 0 damage. Basically axe off-hand has just 1 skill. Dagger offhand is kittening amazing, I use it always on condi, and sometimes even on power builds, its an evade weapon with cracked damage. Torch off hand is useless for pve only damage matters so the weapons with bigger numbers get used over those with lower and there is that. Link to comment Share on other sites More sharing options...
anduriell.6280 Posted January 23, 2022 Share Posted January 23, 2022 2 minutes ago, FarmBotXD.1430 said: This is pvp perspective axe 5 is a very strong skill, its axe 4 that holds it down by being impossible to land, and dealing 0 damage. Basically axe off-hand has just 1 skill. Dagger offhand is kittening amazing, I use it always on condi, and sometimes even on power builds, its an evade weapon with cracked damage. Torch off hand is useless for pve only damage matters so the weapons with bigger numbers get used over those with lower and there is that. I see your point and I think see where are you coming from. Still I don't agree dagger offhand is any good in PvP. Maybe in NA, in EU i haven't seen anybody using dagger off-hand from very long time. And the few are usually on the soulbeast and smokescale/canines where the merged skills make up for the lacking offhand. Stalker strike needs to be able to interrupt a channeled burst and the crippling talon needs to work as a close-gap as well. This is a core weapon and when used with anything else than soulbeast merged with a CC pet, the build lacks any CC to interrupt an enemy. Torch is a PvE weapon. Same as Dagger Main Hand, I would not think more about it. Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted January 23, 2022 Share Posted January 23, 2022 On 1/21/2022 at 6:23 AM, covahlam.6391 said: I don't really play pve much these days, but #4 would be unpopular there unless the launch is set to 0. #5 is pretty cool but no way you get a 20s cooldown on that type of skill. 30-35s is more realistic based on guard hammer/longbow. Also, #5 seems to really play into the theme of untamed, which makes me realize it would potentially be awesome if unleashed ambush skills could change with your offhand weapon. My proposal for changes to torch #4 and #5 would be: #4 - add a 4s blind upon hit #5 - after dropping the fire field, flips over to another skill which converts the fire field into a smoke field with a duration of least(remaining duration, 3s) I like your ideas a lot. Would personally give torch 4 2 charges on top of the blindness, but the smoke field is a really neat idea and also "makes sense" for a skill like bonfire. In WvW I almost never see torch used. Would be nice to see it used more. 1 Link to comment Share on other sites More sharing options...
Abyssisis.3971 Posted January 24, 2022 Share Posted January 24, 2022 (edited) 9 hours ago, anduriell.6280 said: I see your point and I think see where are you coming from. Still I don't agree dagger offhand is any good in PvP. Maybe in NA, in EU i haven't seen anybody using dagger off-hand from very long time. And the few are usually on the soulbeast and smokescale/canines where the merged skills make up for the lacking offhand. Stalker strike needs to be able to interrupt a channeled burst and the crippling talon needs to work as a close-gap as well. This is a core weapon and when used with anything else than soulbeast merged with a CC pet, the build lacks any CC to interrupt an enemy. Torch is a PvE weapon. Same as Dagger Main Hand, I would not think more about it. All weapons should be viable in all modes. Each weapon should have a relative strength to it that is comparable to other weapons so that they are all viable on their respective builds across all game modes. Unfortunately we don’t have that in gw2 with anet leaving some weapon sets lagging behind others due to their inability to balance correctly with their focus being nerf nerf nerf instead of nerf OP, buff UP. Edited January 24, 2022 by Abyssisis.3971 Link to comment Share on other sites More sharing options...
covahlam.6391 Posted January 24, 2022 Share Posted January 24, 2022 5 hours ago, Za Shaloc.3908 said: I like your ideas a lot. Would personally give torch 4 2 charges on top of the blindness, but the smoke field is a really neat idea and also "makes sense" for a skill like bonfire. In WvW I almost never see torch used. Would be nice to see it used more. Thanks! 2 charges would be nice, was just trying not to be too greedy haha. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now