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lblazer.5381

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Everything posted by lblazer.5381

  1. maybe dev should change mortar range desc, at 1500 range how can they be still be pulled a lot by 1200 pulls while the mortar farthest aoe circle barely hits anything
  2. like the idea of fire spreading but not sure how it affects game play if game design was for being realistically there already fixed ranger LB 5 if you compare it with engineer mortar and other skills
  3. or probably pve people driving balance? turning out they only doing things that those people want do you think zerg/boon balls in wvw are non pve players?
  4. probably any defensive skill affects aoe dmg, but you can notice this on projectile skills only lets say engi spams nade/mortar on a single player there are instances that you can see projectile hitting the target side but its not dealing any dmg to target or anything near the area your skill is hitting
  5. Did mentioned no buffs running at 100% speed
  6. yet in wvw lot of instances you'll see people running faster than you without any swiftness or superspeed
  7. i'm not an expert but what should it be dealing? i've seen other class skill/trait do more damage than that
  8. Did anet say its intended? if it is, they should change the name, it shouldn't be called rifle
  9. pretty much what they want remove stealth but give near infinite engage/disengage a tank that can do high bust aoe
  10. the pull can be outside the wall and even if you are behind the wall you can still be pulled, its not like the wall in wvw is 900m. if there are a lot of mesmer they can actually yank you from bottom of stairs inside of wall to outside of wall if correctly done all i see is lot of people saying that when you hear the audio for the pull you run lol regardless if you see it or not. and for a non OP skill why people use it alot if you look at it it more effective for a zerg than having more range damage, you just have to chain those pull and it will still pull people out from a zerg
  11. individual people wanting more damage so they deal more damage to a zerg, problem is individual players in that zerg can also deal more damage cause of the boons/traits of other class, whatever damage you put on each class it gets boosted in a zerg/group changing damage in individual class won't balance it, if people stack in a zerg they will always have that advantage over smaller numbers the only way i think will have better impact is to make changes to skills/boons that affect the group, the way it is now is give advantage to people that are grouped together, reason why we have zergs and that design promotes people to be on a zerg if you want smaller number to have a chance against a bigger number then there must be some changes done to a zerg can't say how people view it but people should not be able to pack tightly 40+ on a small area, run in lightning speed when packed together, those things that you have advantage when your in a zerg if you want to lessen the advantage of a zerg then put a disadvantage over people that are packed together if they are greater than a certain number
  12. Trinity system won't work if you can freely select stats you want, plus you have that epic boons all the time
  13. and thief users still want to buff a trait line there are certain build for thiefs that are able to tank in wvw they run in front of the zerg taking on aoe bombardment for long period of time not getting hit, even if you get to hit it its very sturdy and if its hp does go down it can just stealth and reset
  14. Can't really point who's at fault on this but most routes outside going to AWS NA has this occasional problem esp when you're from asia but if you are from Asia and got a vpn hosted in AWS NA region and use that as vpn, problem goes away
  15. Might be impossible to implement something to balance number in wvw as long as people can select where they want to be it can be exploited even if you fill up a server with players won't work cause wvw is 24x7 you can only balance number if the system determines the number of players when they try to enter a map
  16. WVW is a 24x7 mode as long as players can select where they want to go there won't be a balance in numbers unless queing system on a map will limit based on the lowest number of the enemy on the map, but players won't like that players will find an excuse just to have an advantage on anything. only way to balance numbers is to have the queing system same like the pvp mode saw a thread saying pvp will have 10vs10,15vs15 mode if a system in that mode will be like the 15vs15 of wow battlegrounds numbers will be balanced, cause if players leave the map numbers get outnumbered the match ends yes wvw is different mode, that's why numbers won't always be even, players will find a way to take advantage of something
  17. you won't even see stealth attacks in combat log if a player is fast enough stealth attack, go stealth again, attack again you'll never know/see why your HP go down ppl mentioned attack from stealth will reveal you but in wvw this is a problem like someone mentioned before it bugs out after attacking in stealth you wont see them get revealed, it like stealthed class can dish out more than 3 skill dmg before you see them
  18. Now this is the stealth wow thief has that i know before, restealth/disengage is limited not sure what others are saying wow has now not sure in spvp but in wvw when a thief is contesting a WP it takes a few ppl to stop it, sometimes you just let it be cause a thief that wants to not get killed will not be killed thief in gw2 in the hands of a good player you wont be able to kill it unless thief makes a mistake
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