kenny.7236 Posted April 20, 2022 Share Posted April 20, 2022 These 2 buffs are not only persistent after relog but also active in other open worlds like core Tyria and can be charged up to more than 2 hours. Really love these changes and hope is not a bug. 5 1 Link to comment Share on other sites More sharing options...
Eekasqueak.7850 Posted April 20, 2022 Share Posted April 20, 2022 Shpuldnt be a bug, it was in the patch notes 4 Link to comment Share on other sites More sharing options...
Arckange.8251 Posted April 20, 2022 Share Posted April 20, 2022 (edited) That's such a huge power creep though. Contrary to EoD maps, Core Tyria maps weren't designed with players having all boons and +150 power and condition damage permanently on them. Besides it also promotes a very gimmicky open-world gameplay of going back to EoD maps every 2-ish hours to stack the buffs again... If it's indeed intended, they could at least add some batteries and protocols around core Tyria and other non-EoD maps too. 🤔 Edited April 20, 2022 by Arckange.8251 5 1 Link to comment Share on other sites More sharing options...
kenny.7236 Posted April 20, 2022 Author Share Posted April 20, 2022 I was only expecting changes to EOD maps. Might need to change some open world stats and/or builts; Save on food and utils; Meta events and world completion should be easier and faster now Link to comment Share on other sites More sharing options...
Arckange.8251 Posted April 20, 2022 Share Posted April 20, 2022 44 minutes ago, kenny.7236 said: I was only expecting changes to EOD maps. I very much expected the same. Making the buffs and battery charges persist across EoD open world maps and open world map instances was the QoL update a lot of us were asking for. Making them persist across every open world map though sounds like a very weird decision to me. I hope they'll either go back and make them work only on EoD maps again, or at least make them easier to use outside of Cantha. Also it gets removed upon entering Mistlock (probably because it's considered an instance) but it sucks considering how other VIP pass areas which are in open world maps work fine with it. 3 1 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted April 20, 2022 Share Posted April 20, 2022 1 hour ago, Arckange.8251 said: If it's indeed intended, they could at least add some batteries and protocols around core Tyria and other non-EoD maps too. 🤔 Oh no, please! I don't want ugly jade-tech visually ruining the rest of Tyria. 7 6 Link to comment Share on other sites More sharing options...
kenny.7236 Posted April 20, 2022 Author Share Posted April 20, 2022 Maybe Anet would add portable version like the United Legions Waystation in the future. Link to comment Share on other sites More sharing options...
Redfeather.6401 Posted April 20, 2022 Share Posted April 20, 2022 It's a power creep for sure, but It'll get me to visit cantha each day even when I don't want anything from it. 1 Link to comment Share on other sites More sharing options...
Gorem.8104 Posted April 20, 2022 Share Posted April 20, 2022 19 minutes ago, Redfeather.6401 said: It's a power creep for sure, but It'll get me to visit cantha each day even when I don't want anything from it. Yeah, they figured out one way to get us back there for sure, I wasn't ever going to re-visit the continent but now will just to roflstomp everything not on Cantha. Take that HoT! (Is quite insane solo play open world power creep though)(That also works for all of the games meta's) Link to comment Share on other sites More sharing options...
Holykitten.3064 Posted April 20, 2022 Share Posted April 20, 2022 These persist in public strike missions too. Which is quite nifty imo. 2 Link to comment Share on other sites More sharing options...
HnRkLnXqZ.1870 Posted April 20, 2022 Share Posted April 20, 2022 This looks to me like they have replaced whoever was in charge and decided to make a 180° turn. Over years the focus was on limiting access to boons and balancing boon-distribution. EoD and what they do right now feels like they use scattergun tactics. As much as possible to everyone at once. All the support-professions that have been raised and established over the years slowly lose their unique purpose. What is the point of this? Reduce support in GW2 to heal-only? Because it requires less resources to maintain? 1 2 Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted April 20, 2022 Share Posted April 20, 2022 The impact is that it makes bad builds less bad if their users bother to grab these. Examples with completely made up numbers: Adding 1,000 DPS to a build that does 1,000 DPS is a massive improvement. Adding 1,000 DPS to a build that does 10,000 DPS is a much less significant improvement. Link to comment Share on other sites More sharing options...
azorean.1850 Posted April 20, 2022 Share Posted April 20, 2022 This is just terrible in so many ways. Bad players will become even worse. Its like giving them training wheels a helmet, shoulder and knee pads and a diaper all at once. Everything besides the last meta is already too easy why make it easier, pushing one button a few times getting too hard for some players? 2 Link to comment Share on other sites More sharing options...
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