Ruufio.1496 Posted May 15, 2022 Share Posted May 15, 2022 (edited) . Edited June 13 by Ruufio.1496 4 1 1 9 Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted May 15, 2022 Share Posted May 15, 2022 It might seem like a nice idea for sPvP but... What a chore it would be to play in PvE/WvW. I know there are mount but I still like to move around without having to hop onto the mount. 1 1 Link to comment Share on other sites More sharing options...
Senqu.8054 Posted May 15, 2022 Share Posted May 15, 2022 How to make GW2 the most boring game 101. Stop destroying this game. Some people… 5 5 1 Link to comment Share on other sites More sharing options...
Buran.3796 Posted May 16, 2022 Share Posted May 16, 2022 16 hours ago, Ruufio.1496 said: Time to make ALL targeted blinks not work if the target is out of range. This will be incredibly healthy for the game. The premise of these abilities is - for the most part - to keep your opponent in combat and chase him down. NOT to teleport across the map and look like you are teleport hacking by selecting any different random target, blinking to it to disengage, and then reengaging a few seconds later. This would make professions with long range attacks and mobility not based on selecting a target (as Rangers, Deadeyes, Mesmers and now also Harbingers) utterly unkillable. You won't be able to chase them across the map and their long reach skills will poke you to death with any chance to close the gap and get in to mele. It will be bad at PvP but utterly terrible in WvW, when there's no "control point" to force the enemy to engage at close range... 3 1 1 Link to comment Share on other sites More sharing options...
BobbyT.7192 Posted May 16, 2022 Share Posted May 16, 2022 15 hours ago, Senqu.8054 said: How to make GW2 the most boring game 101. Stop destroying this game. Some people… It's the reason why spvp is a dying format, people thinking nerfs "will make the game more skillful" 🤮 2 1 1 Link to comment Share on other sites More sharing options...
IAmNotMatthew.1058 Posted May 18, 2022 Share Posted May 18, 2022 On 5/15/2022 at 8:34 PM, Ruufio.1496 said: Time to make ALL targeted blinks not work if the target is out of range. This will be incredibly healthy for the game. The premise of these abilities is - for the most part - to keep your opponent in combat and chase him down. NOT to teleport across the map and look like you are teleport hacking by selecting any different random target, blinking to it to disengage, and then reengaging a few seconds later. It certainly would be - too - healthy for Thieves. If Anet for some reason would implement anything like this you'd see a flood of complaints about Thief, Mesmer, maybe Ranger, since they'd be "too hard to catch". 1 Link to comment Share on other sites More sharing options...
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