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Why do you only care about raids?


Ordin.9047

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1 minute ago, Woof.8246 said:

Yeah that's what i'm talking about . No more HP sponges like Core - Soo-won bosses

That encounter is balanced around below legendary gear too. The issue there isnt the gear, its the player. If a given player chooses to not succeed that is on them. Tha5 does not mean the boss needs less health.

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4 minutes ago, Ashen.2907 said:

That encounter is balanced around below legendary gear too. The issue there isnt the gear, its the player. If a given player chooses to not succeed that is on them. Tha5 does not mean the boss needs less health.

It should be balanced on what the majority of the population have as gear .

They shouldn't be forced to buy another gear .

Those experimentation (change/buy stats) , should be for instance content . And thankfully the Devs offered the appropriate tools (switch-able gear) for that

Edited by Woof.8246
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2 minutes ago, Woof.8246 said:

It should be balanced on what the majority of the population have as gear .

They shouldn't be forced to buy another gear .

Those experimentation (change/buy stats) , should be for instance content . And thankfully the Devs offered the appropriate tools (switch-able gear) for that

What gear does the majority have? You can easily kill Soo won with exotic gear. I am pretty sure most lvl 80 players have at least that. 

Edited by yoni.7015
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15 minutes ago, Woof.8246 said:

Legendary gear allow you to do more  experimentation , right ? That why people should be forced to change stats in the instance/pvp content .

For incomparably more effort and gold to begin with. You're painting getting berserker exotic gear from tp as problematic, so you don't seem to have a leg to stand on here.

And again: nobody is forced to keep changing stats.

15 minutes ago, Woof.8246 said:

In OW , because there not an Legendary gear ,  there shouldn't be a need for experimentation .

But you keep saying people want to experiment 🤔 There's still no need to experiment though, you just keep saying you want to after which you claim having a coherent build, as well as getting exotic berserker gear is too much 🤦‍♂️  But it clearly isn't. Also you've conviniently skipped most of my previous post, again.

Edited by Sobx.1758
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5 minutes ago, Woof.8246 said:

Yeah they should continue with this philosophy , rather than the Soo-won

You keep dodging what is being said. Soo won isn't balanced around optimal/meta builds. At this point you must be doing it intentionally.

Edited by Sobx.1758
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7 minutes ago, Sobx.1758 said:

And again: nobody is forced to keep changing stats.

Good that should be the goal , so no more HP sponges like Soo-Woo

7 minutes ago, Sobx.1758 said:

But you keep saying people want to experiment 🤔 There's still no need to experiment though, you just keep saying you want to after which you claim having a coherent build, as well as getting exotic berserker gear is too much 🤦‍♂️  But it clearly isn't. Also you've conviniently skipped most of my previous post, again.

Each people choose the type of  gear they want . Each is already experimenting . So they are not forced to buy a cheap exotic set  and have a cohered spec.

In the raid/pvp environment people should experiment a bit with the gear that is offered to

Edited by Woof.8246
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1 minute ago, Woof.8246 said:

Good that should be the goal , so no more HP sponges like Soo-Woo

v

5 minutes ago, Sobx.1758 said:

You keep dodging what is being said. Soo won isn't balanced around optimal/meta builds. At this point you must be doing it intentionally.

 

What do you think you're doing right now with these weird disconnected responses?

Edited by Sobx.1758
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6 minutes ago, Woof.8246 said:

Each people choose the type of  gear they want . So they are not forced to buy a cheap exotic set  and have a cohered spec

Yeah and people playing minesweeper shouldn't be forced to click on the squares. You do you, good luck with that. 🙋‍♂️

 

6 minutes ago, Woof.8246 said:

In the raid/pvp environment people should experiment a bit with the gear that is offered to

Let me know where are all those people entering wvw/pvp/raids instantly geared in legendary items since -apparently- they're unplayable without those. At this point you just don't know what to say despite understanding you're wrong and it shows.

Edited by Sobx.1758
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6 minutes ago, Sobx.1758 said:

v

 

What do you think you're doing right now with these weird disconnected responses?

The poster that i responded too , said that there is no need for OW legendary set .

I agreed with him and said that the OW content should not force people to change gear . Each person have chosen his own experimentation and they should continue releasing non-Soo-won bosses , but rather with the old/traditional ways as i agree with  Ashen.

Legendary gear and experimentation should stay on Instance/pvp areas

Edited by Woof.8246
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3 minutes ago, Woof.8246 said:

The poster that i responded too , said that there is no need for OW legendary set .

No, it was this post:  https://en-forum.guildwars2.com/topic/122690-why-do-you-only-care-about-raids/page/2/#comment-1775567 and there was nothing about legendaries there.

Stop making things up.

Edited by Sobx.1758
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3 minutes ago, Woof.8246 said:

Stop making things up.

 

This post from 3 hours ago has nothing to do with my post you've quoted above, so why are you suddenly bringing that up while quoting my post?

This is what you've responded to: https://en-forum.guildwars2.com/topic/122690-why-do-you-only-care-about-raids/page/2/#comment-1775581 and it has notihng to do with the post you've linked now, nor with you repeating "soo won bad!" while people keep telling you it's not balanced around meta/optimal builds.

Edited by Sobx.1758
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20 minutes ago, Woof.8246 said:

Good that should be the goal , so no more HP sponges like Soo-Woo

Soo-Won is no hp sponge. It is balanced around 7-8k dps. Any gear even soldier or celestial (the previous and the current starter gear you get with boosting) but also any other gear set with at least 1 offensive stat will achieve these numbers with appropriate boons, which are available across multiple classes by now (quickness, alacrity, might and fury).

So you see, the boss is already balanced around not having to change gear. It's in fact balanced around: semi sensible builds, proper party support and people not dying all the time. Better gear just allows for groups to clear the fight with multiple minutes to spare, which happens quite often.

What you are actually asking for is balance around:

- no boon benefits

- no proper builds

- players dying repeatedly

- gear with no offensive stats on it

Which is where most other meta bosses are balanced around (in part because a proper boon coverage was harder to achieve in the past). Which is also why so much of the "old content" seems far to easy today even for a majority of the open world crowd. In short: you want open world content to be balanced around players who have 0 clue of how this game works (which is your right, but at least be honest with yourself what you are asking for).

Edited by Cyninja.2954
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4 minutes ago, Cyninja.2954 said:

Soo-Won is no hp sponge. It is balanced around 7-8k dps. Any gear even soldier or celestial (the previous and the current starter gear you get with boosting) but also any other gear set with at least 1 offensive stat will achieve these numbers with appropriate boons, which are available across multiple classes by now (quickness, alacrity, might and fury).

 

So you see, the boss is already balanced around not having to change gear. It's in fact balanced around: semi sensible builds, proper party support and people not dying all the time. Better gear just allows for groups to clear the fight with multiple minutes to spare, which happens quite often.

 

What you are actually asking for is balance around:

- no boon benefits

- no proper builds

- players dying repeatedly

- gear with no offensive stats on it

 

Which is where most other meta bosses are balanced around (in part because a proper boon coverage was harder to achieve in the past).

We can calculate the Soon-Won's HP  to behave like Tentaquil or HoT's End dragon .

Boons - Party organization will be too crusial  to complete the content as fast as posible 

 

Edited by Woof.8246
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1 minute ago, Woof.8246 said:

[...] 

The goal of OW events  is meant to teach people the basics (cc-dodge-don't die)

kitten,  new player experience failed hard if the latest event boss that requires usually a full squad is supposed to teach the core mechanics of the game 

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2 minutes ago, Woof.8246 said:

We can calculate the Soon-Won's HP  to behave like Tentaquil or HoT's End dragon .

The goal of OW events  is meant to teach people the basics (cc-dodge-don't die)

You mean the 2 fights where players burst the bosses in 1 burst phase (in Tequatles case 4 but each within his stunned duration) and the only reason the fights take longer than 15 seconds is due to boss invulnerability? Yes, seems like very interesting content.

How can you even argue that killing a boss which has no chance to do anything is "balanced"? 🙄 Isn't that what story bosses are for?

Edited by Cyninja.2954
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1 minute ago, Cyninja.2954 said:

 

You mean the 2 fights where players burst the bosses in 1 burst phase (in Tequatles case 4 but each within his stunned duration) and the only reason the fights take longer than 15 seconds is due to boss invulnerability? Yes, seems like very interesting content.

 

How can you even argue that killing a boss which has no chance to do anything is "balanced"? 🙄

Still , the goal of communicating , boons/party organization is there , will be taught in the said OW event .

We should strive to that formula rather than forcing people to change gear and aim at 7-8k dps .

Edited by Woof.8246
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3 minutes ago, Woof.8246 said:

Still , the goal of communicating , boons/party organization is there , will be taught in the said OW event .

No it won't. It never did in the last 9 years and that was and has been visible for a long time. Players don't learn kitten in open world, they never have. If they had, we wouldn't be having this discussion 10 years in still.

Soo-Won was one of the ONLY reasons that even some players decided to improve their game, and even here I'd personally argue that the majority of improvement was done with the balance changes.

3 minutes ago, Woof.8246 said:

We should strive to that formula rather than forcing people to change gear and aim at 7-8k dps .

If you have a sensible open world build you never have to change gear ever and will outperform those 7-8k dps by a large margin. Even without a sensible build, as long as other players cover for your failures with boons, you'll be fine.

Edited by Cyninja.2954
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4 hours ago, Ordin.9047 said:

Again and again.... and again we see devs jumping on reddit to appease raiders/high level fractal crowds. Heck you even let them write some of the balance fixes.

I mean if I was a dev, I would listen to the profession-related feedbacks of a hardcore player that can complete raids rather than a casual player that only play open world even if the hardcore player is more toxic. Most casual players don't even bother installing a dps meter so they wouldn't be aware of their own abilities.

 

Every time I see a player report a technical but subtle bug concerning their profession on the forums, it's usually a raider that immediately did testing on the golem right after a patch.

Edited by A Hamster.2580
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