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De is the perfect example of feedback loops. If the content is made easier, more map will succeed leading to a lower quality player attempting the content lowering the success rate back to pre nerf. If they content is made harder, the quality of player will increase, and the success rate will return. 

At this point, nothing anet does will change its success rate, minus nerfing it to the lowest common denominator like 99% of the game. I would prefer there be some type of difficult comtent in the open world. This used to be teq, then tt, then garent, and now de.

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30 minutes ago, Killthehealersffs.8940 said:

Yeah from now on, they shouldn't lock things that the majority enjoy, like mounts, behind these type of contents. 

This contents are meant from the few  to emjoy

The step below this level of easy when it comes to getting something is "log in get it for free", which we kinda have enough of.

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14 minutes ago, Shadowmoon.7986 said:

I would prefer there be some type of difficult comtent in the open world. This used to be teq, then tt, then garent, and now de.

Absolutely. There should be a little variety in open world. Most open world events are fairly easy and unchallenging, so having one event that requires a little bit more than all the rest is good. 

Edited by yoni.7015
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12 minutes ago, IAmNotMatthew.1058 said:

The step below this level of easy when it comes to getting something is "log in get it for free", which we kinda have enough of.

Well you had your steps, that is called Raids. There no need to Transform open pve into Raids. 

Otherwise let's stop the production of Strike for more open worlds hard-core stuff for you to enjoy and less instqncecraft

 

11 minutes ago, yoni.7015 said:

Absolutely. There should be a little variety in open world. Most open world events are fairly easy and unchallenging, so having one event that requires a little bit more than all the rest is good. 

Yeah and as you said if the content is not for the majority to enjoy, there no need to limit the rewards the the majority like, like mounts. You can hav an other rewatd

Edited by Killthehealersffs.8940
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8 minutes ago, Killthehealersffs.8940 said:

Well you had your steps, that is called Raids. There no need to Transform open pve into Raids. 

Nothing here is somehow "transforming open world pve into raids". Using game's mechanics isn't somehow raid/instance-specific.

8 minutes ago, Killthehealersffs.8940 said:

Yeah and as you said if the content is not for the majority to enjoy, there no need to limit the rewards the the majority like, like mounts. You can hav an other rewatd

Base mounts are basically given away to the players for going through the story. So no worries there.

Edited by Sobx.1758
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I did read exactly what he wrote, no worries. Utilizing game's mechanics and encouraging active participation doesn't make it a "hard-core stuff" nor a "raid". And seeing how I won't be getting any specifics here from you, I guess we're done here 😉

Edited by Sobx.1758
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6 minutes ago, Sobx.1758 said:

I did read exactly what he wrote, no worries. Utilizing game's mechanics and encouraging active participation doesn't make it a "hard-core stuff" nor a "raid". And seeing how I won't be getting any specifics here from you, I guess we're done here 😉

Hahaha yeah we are already done here

 

A content  doesn't need to have an LI built and deal more than 4k to to encourage participation.  It need to offer new strategies each time to be completed, such as the open world  does succedully 10 years now.:p

 

There's a reason open world is alive and other intsnace areas, not 😛

Edited by Killthehealersffs.8940
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38 minutes ago, Killthehealersffs.8940 said:

Well you had your steps, that is called Raids. There no need to Transform open pve into Raids. 

Otherwise let's stop the production of Strike for more open worlds hard-core stuff for you to enjoy and less instqncecraft

 

Yeah and as you said if the content is not for the majority to enjoy, there no need to limit the rewards the the majority like, like mounts. You can hav an other rewatd

DE is extremely far from Raids. Just because it's harder than the likes of Pinata or Tarir it's not a Raid. 

You're moaning that in the sea of easy content there's something that is harder than the afore mentioned metas. 

OW players whine whenever there is a bit of content that they can't do while running in trains.

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2 minutes ago, IAmNotMatthew.1058 said:

You're moaning that in the sea of easy content there's something that is harder than the afore mentioned metas. 

Exactly, the person you're responding to repeatedly demonstrates he considers open world content to be "his" and so it should be shaped strictly towards his wants. Because for some reason having harder and easier instanced content is fine, but having some harder OW content is forbidden. Except we can see that the playerbase can adjust. It sure shouldn't be a huge jump, but the gradual improvement of the playerbase is something normal and expected. Might not happen for a limited amount of players if on any sign of increase of difficulty they'll keep asking for endless nerfs, but then again that's their own choice.

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3 minutes ago, IAmNotMatthew.1058 said:

No need to stop making Raids since the W7 came out 3 years ago and since then there has been nothing. Strikes can only be compared to Raids on CM..
So.. yeah, let's make Anet focus on making hardcore OW areas only. Sounds good. No more easy OW areas.

Yeah they should stop the production of Strikes and release hardcore-ow areas for you, while for us they will continue will the current format that are using for 12 years now. 

Every1 will be happy

 

(BTW I hope you understand that the 2 communities don't get along because they read the same commends we do here, in the reddit too. While the raiders are betting that if casuals uses an an LI built, they Wil not be afraid of raids) 

Edited by Killthehealersffs.8940
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3 minutes ago, Killthehealersffs.8940 said:

Yeah they should stop the production of Strikes and release hardcore-ow areas for you, while for us they will continue will the current format that are using for 12 years now. 

Every1 will be happy

But why? That is just nonsense. 
Dragons End is not an hardcore open world area, it is a slightly more difficult meta event than all the other meta events. It’s not super challenging or hard. 

Edited by yoni.7015
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Just now, Killthehealersffs.8940 said:

The same can be said about needing hardcore OW stuff. 

Let's stop the release of Strikes and implant ow hardcore areas just for you. 

We don't need to pay your bills

And here we go moaning about the miniscule part of the expansion.

I wanna see his reaction if EoD was mostly oriented towards Raiders and OW got 4 Strike CMs worth of content.

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4 minutes ago, IAmNotMatthew.1058 said:

And here we go moaning about the miniscule part of the expansion.

I wanna see his reaction if EoD was mostly oriented towards Raiders and OW got 4 Strike CMs worth of content.

But imagine this. 

They could put the 1bosses in a map, with fillermobs and unnecesery puzzle to extent the time needed to go for the boss in the open areas. 

Just by sucrifixing the 1x strile. 

While the strike difficulty will remain the same

Edited by Killthehealersffs.8940
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1 minute ago, Killthehealersffs.8940 said:

But imagine this. 

They could put the 1bosses in a map, with fillermobs and unnecesery puzzle to extent the time needed to go for the boss in the open areas. 

Just by sucrifixing the 1x strile

Or they could ditch some parts of the overly bloated OW content in expansions and focus on other parts of the game, like PvP, WvW and instanced PvE.

Just by sacrificing a bit of the - already massive amount of - OW content.

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Just now, IAmNotMatthew.1058 said:

Or they could ditch some parts of the overly bloated OW content in expansions and focus on other parts of the game, like PvP, WvW and instanced PvE.

Just by sacrificing a bit of the - already massive amount of - OW content.

WvW and PvP I agree. 

About more hardcore OW stuff, they should start cutting corners with Strikes

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12 hours ago, Labjax.2465 said:

Wow, what a gotcha. So it is somewhat more like DS than I described, a meta that is barely alive at this point. You really showed me.

And comparing it to north drizzlewood? Lol. The lucrative part of drizzlewood is considered to be south.

I don't get what your aim is.

You mentioned DS being more flexible so I was merely pointing out that DE is just as flexible, if not more so. That goes for all meta. Players learned how to optimize. Yes, I did show you.

As for mentioning North Drizzlewood, I only used that example because you have the pre-events leading to the main fights. Similar to DE. Farming DE is just as lucrative or better than on any other map. It doesn't take a back seat to South either.

5 hours ago, draxynnic.3719 said:

And if you're talking about the big chest in the center of the platform, the jade statuette, and the daily box, then sure, you don't get those. The best rewards require a success. Obviously.

But we've cited several cases of partial rewards being given for partial successes. Octovine, if you kill three of them and just miss out on one, at least used to open up all but the final room and the biggest chests.

Soo-Won is a solid chunk of time on a fail, and that's just the boss fight, not the escort and other events that precede it. And you get nothing on a fail. Not even the ability to spend your contributor stacks.

You talk about contributor lasting for two hours, but that's something I've already discussed. Yeah, it lasts for two hours, and any DE event will refresh the stack. But what are you going to do in those two hours? If you end up having to do anything with that character before you can make a second attempt, those stacks are wasted. If you stay on the map completing events - as other players on the map would likely prefer you to do - then every stack you accrue after the tenth is wasted. The most efficient thing you can do is complete one event to refresh your stacks if you need to, and spend the rest of the time fishing (or even AFKing).

Having the opportunity to spend the stacks after a fail would resolve that. I'm not talking about the big center chest, or the ring of outer chests. Just the ones that consume stacks. Heck, make even those chests give less than they would in a win - fine. But the point is, you can spend those stacks and get something out of it. This gives an incentive to stay to the bitter end even if you think the map is going to fail. It also means you can clear those stacks and be free to do what you choose afterwards. Want to take that character somewhere else? You don't have those stacks counting down and pressuring you to return before they expire (sure, they persist on leaving the map, but they still have a timer). Want to try again? You can start building up a fresh set of stacks. Want to come back in an hour and try your luck getting onto a good map at the last minute, or just fish for an hour? Well, you can choose to leave some or all of those chests unopened so you still have participation stacks for the next try.

But I think it will take the sting out in two ways - it gives some recompense for your time even on a fail, and gives you the ability to convert some or all of your stacks into some form of profit so they don't go to waste.

(Also, for the record, both DF and Drizzle have ways to spend the keys that don't require winning the meta (DF has some chests spawn in the preparation phase, and in Drizzle you can go looking for hidden caches basically any time and I'm pretty sure they use keys). But the important thing is that those keys can be banked indefinitely on your account, are not character-bound, and never expire. So if you fail an attempt... yeah, you still miss out on the central chest, but all the keys you picked up along the way can still go towards more rewards for your next success regardless of whether that happens in two hours or two years.)

Unless it has been changed, at Octovine, you can only farm 3 minor exalted chest on failures, as I had mentioned above. It fails if all 4 lanes are not won within the time limit, if I remember correctly.

As for DE stacks, it takes 20 mins max to get 10 stacks farming events. Hardly any time at all. You get decent drops while doing those. Yes, you can bank the keys that you had farmed in DS or Drizzlewood. Or use them to look for hidden caches. You do not need keys at DE. Just normal farming to get comparable drops. You can even get all the stacks during the Escort phase if you're doing the Central Escort and it finishes fast. But realistically, you'll get 8 stacks doing either the East or West Escorts. Getting 2 stacks might take you 5 minutes. How much time do you need to farm sufficient keys at DS or Drizzlewood?

As for the Soo-Won fights, do you know how long the timer is?  If you ignore all the events leading up to it (and the drops) and just focus on this one fight? 20 mins. If you fail, you had wasted that much time. If you fail any other meta's final boss fights, how much time had you lost in comparison?

5 hours ago, Killthehealersffs.8940 said:

Well you had your steps, that is called Raids.

Comparing this meta to Raid? A truly head-scartcher.

Edited by Silent.6137
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3 hours ago, yoni.7015 said:

But why? That is just nonsense. 
Dragons End is not an hardcore open world area, it is a slightly more difficult meta event than all the other meta events. It’s not super challenging or hard. 

Not for the hardcore players. It's not accident that it's for the most part the same group of players defending DE/saying it's easy as those speaking exactly the same things about raids.

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