Erasculio.2914 Posted November 16, 2017 Share Posted November 16, 2017 In the original Guild Wars, Razah was a Hero - one of the NPCs we could recruit to our party. Razah was unique in that we could freely change his profession, so he could be changed to have any role we wanted. We also had a somewhat interesting background, in that the was born directly from the Mists, which happens to be the source of many of the revenants' powers.We all know revenants have fewer utility skills than other professions, and that it's unlikely that ArenaNet will suddently add more skills for the existing legends. One way to deal with this would be by adding a new specialization using glyphs, with malleable skills that would work as more than the usual "3 skills per legend". So, I suggest:New legend: RazahNew skill type: GlyphsNew mechanic: secondary professionsThe F2-F4 abilities would allow us to add and change secondary professions to our revenants, changing what the glyphs do. So...F2: Dervish. The glyphs would focus on melee range area of effect skills.F3: Paragon. The glyphs would focus on single target medium range skillsF4: Ritualist. The glyphs would focus on long range area of effect skillsFor example: the basic Glyph of Pain would change based on which secondary profession is being, with three possibilities...Dervish's Glyph of Pain: summons a mystical scythe from the Mists that attacks all nearby enemies and gives you Might for each enemy hit.Paragon's Glyph of Pain: summons a mystical spear from the Mists that attacks a distant enemy, inflicts burning and gives you FuryRitualist's Glyph of Pain: summons a vampiric weapon from the Mists that stealths health from distant enemies and gives you RegenerationThe example above is a simple skill focused on doing damage and granting a boon, but how it does so changes based on what secondary profession is being used.It would allow the revenant to have more utility skills using a system similar to what's already in the game, with the added bonus of having some nice throw backs to the original Guild Wars.What do you people think? Any idea of what would be a good weapon for this? Link to comment Share on other sites More sharing options...
Quarktastic.1027 Posted November 17, 2017 Share Posted November 17, 2017 How do we know Razah is dead? Link to comment Share on other sites More sharing options...
ArthurDent.9538 Posted November 18, 2017 Share Posted November 18, 2017 Better than renegade. Link to comment Share on other sites More sharing options...
ScottBroChill.3254 Posted November 18, 2017 Share Posted November 18, 2017 I've been really wanting razah as the next legend since this profession came out. Was my favorite character without a story. Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted November 18, 2017 Share Posted November 18, 2017 Well i would rather have a mechanic that incorporates other legends too.Like having razahs glyphs have different effects depending on the other legend and as class mechanic an upkeep that changes your weaponskills depending on legend equipped. Link to comment Share on other sites More sharing options...
Forgotten Legend.9281 Posted December 5, 2017 Share Posted December 5, 2017 i like this idea...weapon idea would be scepter + focus... and they're animation / effects would change based on the f2-f4 skill used. ( or maybe a combat transform ) for example, the scepter would be held normally when ritualist, or as a javelin when paragon. the focus, would have an effect to make it look like a shield when in paragon. the scpeter and focus would appear to be a two handed scythe when dervish, and send out a shockwave instead of an orb or javelin-throw for the ranged autoattack animation Link to comment Share on other sites More sharing options...
Orion Templar.4589 Posted December 7, 2017 Share Posted December 7, 2017 The idea sounds like it would be fun to play. I like the idea of the changing glyph functions. Link to comment Share on other sites More sharing options...
Arkantos.7460 Posted December 8, 2017 Share Posted December 8, 2017 never happens ... Link to comment Share on other sites More sharing options...
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