Azureus.5428 Posted November 19, 2022 Author Share Posted November 19, 2022 2 minutes ago, mythical.6315 said: No there isn't. Your statement that "players hate zergs" has nothing to do with the concerns that creating multiple instances based on story progression would divide players on those maps potentially creating empty ones. You have also failed to back up that these maps suffer from issues with zergs but that's an entirely separate issue. " If some maps are just blobs of players doing the most unfun thing ever, then some may be quiet zones" How are your reading skills? I'm not going to prove something I have never claimed. 🙂 3 Link to comment Share on other sites More sharing options...
Linken.6345 Posted November 19, 2022 Share Posted November 19, 2022 45 minutes ago, Azureus.5428 said: " If some maps are just blobs of players doing the most unfun thing ever, then some may be quiet zones" How are your reading skills? I'm not going to prove something I have never claimed. 🙂 Go to any of the maps without meta events or world bosses off timer then there will be no zergs so way more then 3 maps without zergs. 1 Link to comment Share on other sites More sharing options...
mythical.6315 Posted November 19, 2022 Share Posted November 19, 2022 1 hour ago, Azureus.5428 said: " If some maps are just blobs of players doing the most unfun thing ever, then some may be quiet zones" How are your reading skills? I'm not going to prove something I have never claimed. 🙂 Then why bring up that people do not like zergs in the first place? Link to comment Share on other sites More sharing options...
Ignigknawt.7869 Posted November 19, 2022 Share Posted November 19, 2022 On 11/17/2022 at 10:52 AM, Farohna.6247 said: The solution would be phasing. So whatever part of the story you've completed, is what you see. It was sometimes a nuisance in WoW...if someone had not completed a storyline, you could not see them in the same area. So it would not work well in GW2, with so many map events, world bosses, etc. That would have been the original way to avoid visual confusion, but not something to implement now. Guess we just need to forgive and use our imagination. That's pretty much all we can do, it's just an unfortunate limitation of the media we're given. Link to comment Share on other sites More sharing options...
Azureus.5428 Posted November 20, 2022 Author Share Posted November 20, 2022 1 hour ago, mythical.6315 said: Then why bring up that people do not like zergs in the first place? Because there's a lot of them everywhere and some balance would be nice. 2 Link to comment Share on other sites More sharing options...
mythical.6315 Posted November 20, 2022 Share Posted November 20, 2022 5 minutes ago, Azureus.5428 said: Because there's a lot of them everywhere and some balance would be nice. What does that have to do with separate instances for the one or two maps that saw changes during LS1? 1 Link to comment Share on other sites More sharing options...
Azureus.5428 Posted November 20, 2022 Author Share Posted November 20, 2022 13 minutes ago, mythical.6315 said: What does that have to do with separate instances for the one or two maps that saw changes during LS1? Because it's been said that my proposition will make the 3 maps too underpopulated. 2 Link to comment Share on other sites More sharing options...
mythical.6315 Posted November 20, 2022 Share Posted November 20, 2022 8 minutes ago, Azureus.5428 said: Because it's been said that my proposition will make the 3 maps too underpopulated. What does that have to do with zergs? 1 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted November 20, 2022 Share Posted November 20, 2022 32 minutes ago, Azureus.5428 said: Because it's been said that my proposition will make the 3 maps too underpopulated. The zones you're mentioning here ALREADY aren't zerged, so there's no need to divide population further within those zones just because there are zergs in.... other zones. Other zones are irrelevant here. 1 1 Link to comment Share on other sites More sharing options...
Azureus.5428 Posted November 20, 2022 Author Share Posted November 20, 2022 4 minutes ago, Sobx.1758 said: The zones you're mentioning here ALREADY aren't zerged, so there's no need to divide population further within those zones just because there are zergs in.... other zones. Other zones are irrelevant here. Au contraire, having an emptier spot among all the spots in which you're basically never alone due to the megaserver filling everything to the brim. would be more than fine for me. Back in the 2012 this game used to have difficult open world, before the MS scaling changed the early zones into a kind of a weird joke, in which everything pops in two blows and barely scratches you. Two players in early zones are a force which demolishes any champion without any particular difficulty. Three is just silly. So truly, an emptier 25-60 zone (not empty, mind you, because the MS will just compress people again... Say, I've just realized. No matter how we split the maps, the system will still make them as full as possible, so your argument is pretty much invalid. XD 1 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted November 20, 2022 Share Posted November 20, 2022 (edited) 5 minutes ago, Azureus.5428 said: Au contraire, having an emptier spot among all the spots in which you're basically never alone These "spots" already exist and -among others- they are exactly in the zones you want to nonsensically further split to divide new players from the veteran ones for, imo, no good reason. Do you understand that underlined part? Because it looks like you don't throughout the last few posts. "Other zones" have nothing to do with it because they change nothing about the zones we're discussing here which already aren't zerged. Edited November 20, 2022 by Sobx.1758 1 1 Link to comment Share on other sites More sharing options...
Azureus.5428 Posted November 20, 2022 Author Share Posted November 20, 2022 2 minutes ago, Sobx.1758 said: These "spots" already exist and -among others- they are exactly in the zones you want to nonsensically further split to divide new players from the veteran ones for, imo, no good reason. Do you understand that underlined part? Are you going to tell me now that you're playing at some otherworldy version of Kessex Hills on which the centaur main boss doesn't melt so fast that you won't get there on time from Salma, riding a raptor? 😄 Megaserver will fill any kind of an instance to the brim, because that's how it works, anyway. 2 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted November 20, 2022 Share Posted November 20, 2022 (edited) 3 minutes ago, Azureus.5428 said: Are you going to tell me now that you're playing at some otherworldy version of Kessex Hills on which the centaur main boss doesn't melt so fast that you won't get there on time from Salma, riding a raptor? 😄 Megaserver will fill any kind of an instance to the brim, because that's how it works, anyway. I like how you went from "split low level zones because of zergs playing on other maps" to "2-3 players is already too many, but even after that further divide, I still expect those 2-3 players to be there" 🙃 Edited November 20, 2022 by Sobx.1758 2 1 Link to comment Share on other sites More sharing options...
mythical.6315 Posted November 20, 2022 Share Posted November 20, 2022 3 minutes ago, Azureus.5428 said: Are you going to tell me now that you're playing at some otherworldy version of Kessex Hills on which the centaur main boss doesn't melt so fast that you won't get there on time from Salma, riding a raptor? 😄 Megaserver will fill any kind of an instance to the brim, because that's how it works, anyway. It's melting because of the power creep and that it only takes a couple or so players to burn it down. This has nothing to do with zergs. 1 Link to comment Share on other sites More sharing options...
Azureus.5428 Posted November 20, 2022 Author Share Posted November 20, 2022 Just now, Sobx.1758 said: I like how you went from "zergs on other maps" to "2-3 players is already too many, but even after that further divide, I still expect those 2-3 players to be there" 🙃 I expect? How do I expect this, pray tell? 2 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted November 20, 2022 Share Posted November 20, 2022 (edited) 1 minute ago, Azureus.5428 said: I expect? How do I expect this, pray tell? Extremely short 4-minute memory, I guess: 13 minutes ago, Azureus.5428 said: Two players in early zones are a force which demolishes any champion without any particular difficulty. Three is just silly. So truly, an emptier 25-60 zone (not empty, mind you, because the MS will just compress people again... Say, I've just realized. No matter how we split the maps, the system will still make them as full as possible, so your argument is pretty much invalid. XD 6 minutes ago, Azureus.5428 said: Megaserver will fill any kind of an instance to the brim, because that's how it works, anyway. Edited November 20, 2022 by Sobx.1758 1 1 Link to comment Share on other sites More sharing options...
Azureus.5428 Posted November 20, 2022 Author Share Posted November 20, 2022 2 minutes ago, Sobx.1758 said: It'll just happen, I have no say in this. It's far from expecting anything. You all seem to have a knack for projecting your thoughts on another people. Oh well, I am so sowwy I'd like a coherent game and do not care about having a millyun people to support me in bashing mobs made out of fluff. 😄 2 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted November 20, 2022 Share Posted November 20, 2022 (edited) 2 minutes ago, Azureus.5428 said: It'll just happen, I have no say in this. It's far from expecting anything. Oh, so now your point is that you're not "expecting it", you just "know it will happen"? Well, that changes literally nothing from what I said. (to be clear: I see 0 difference between these two ways of wording it 🤷♂️) "I don't expect it, it will just happen" -like... what? 😅 Edited November 20, 2022 by Sobx.1758 1 1 Link to comment Share on other sites More sharing options...
Azureus.5428 Posted November 20, 2022 Author Share Posted November 20, 2022 Get back to mass looting, because your trolling skills are below any kind of standard measure. 😄 1 2 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted November 20, 2022 Share Posted November 20, 2022 (edited) 4 minutes ago, Azureus.5428 said: Get back to mass looting, because your trolling skills are below any kind of standard measure. 😄 Nothing "trolly" about me understanding what words mean, while you clearly don't (lets look on the positives though: you've learned the meaning of that word today): Quote expect verb regard (something) as likely to happen. You're trying to grasp at straws in a futile attempt to claim you "you just knowing it will happen" somehow doesn't mean "you're expecting it" You also acknowledged those zones already aren't zerged. You then also wrote 2-3 players is already too many in those zones. Then you also said those zones will be filled anyways. And yet you're still trying to call me a troll. I see, I see. 🤦♂️ Edited November 20, 2022 by Sobx.1758 2 1 Link to comment Share on other sites More sharing options...
Azureus.5428 Posted November 20, 2022 Author Share Posted November 20, 2022 (edited) You are focusing on population of the maps, which wasn't even my gripe in this thread. It's your battle, not mine. Mine was about having a story that holds together. 😄 Edited November 20, 2022 by Azureus.5428 2 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted November 20, 2022 Share Posted November 20, 2022 I think it's time for you to re-read the responses in this thread. Good luck. 1 1 Link to comment Share on other sites More sharing options...
Azureus.5428 Posted November 20, 2022 Author Share Posted November 20, 2022 (edited) Sure. The conclusion is: turning the maps into story-dependant instances would have no significant influence on the population densities, because of the megaserver, so nobody has provided a single working argument against the idea. What would happen is that all the ascended-clad, overly powerful veterans would smash things in their own instances, leaving the noobs to actually learning how to play the game. Edited November 20, 2022 by Azureus.5428 3 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted November 20, 2022 Share Posted November 20, 2022 (edited) 17 minutes ago, Azureus.5428 said: Sure. The conclusion is: turning the maps into story-dependant instances would have no significant influence on the population densities, because of the megaserver, so nobody has provided a single working argument against the idea. The conclusion is: there is no reason to further divide the low level zones. Your argument against it was "because other maps are zerged", but that's irrelevant because the zones being discussed here already aren't zerged -you know that since you've acknowledged as much already before. Then you flipped into "but I want to solo [low level] champions, but 2-3 players is already too many for those, but I also realise those players will still be there so what I want still won't happen anyways" 🤷♂️ 17 minutes ago, Azureus.5428 said: What would happen is that all the ascended-clad, overly powerful veterans would smash things in their own instances, leaving the noobs to actually learning how to play the game. So how does that influence you? You'd make a new character and abuse new player zone instances for you own purpose? How noble. 🙄 Edited November 20, 2022 by Sobx.1758 2 1 Link to comment Share on other sites More sharing options...
Azureus.5428 Posted November 20, 2022 Author Share Posted November 20, 2022 3 minutes ago, Sobx.1758 said: The conclusion is: there is no reason to further divide the low level zones. Your argument against it was "because other maps are zerged", but that's irrelevant because the zones being discussed here already aren't zerged -you know that since you've acknowledged as much already before. Then you flipped into "but I want to solo [low level] champions, but 2-3 players is already too many for those, but I also realise those players will still be there so what I want still won't happen anyways" 🤷♂️ Do you understand that the population argument was not something I brought into this discussion, as I only care about the storyline being coherent? And that the argument about population was faulty, because there won't be any shift in densities, because that's how megaserver works? 2 Link to comment Share on other sites More sharing options...
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