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Why don't revenants have signets?


Potato Slayer.3107

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10 hours ago, draxynnic.3719 said:

Because that's not how the profession is designed? Even if a group of 'invocation'-type skills were to be introduced that could be subbed in to replace legend skills, there are probably more fitting things to put in those slots than signets.

Like what? Signets would be easy to implement than a suite of brand new effects. 

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Revenants channel the memories of Legends that are imprinted in the Mists and their effect on the world. This is what shapes  their capabilities.

Unless they channel a Legend that is heavily involved with Signets, which I doubt exists, Revenants won't be able to use Signets.

Also, Signets are physical rings in lore, so a Revenant would need to both channel the Legend AND possess to the very signet rings said legend used. I don't think that'd be a good concept for an elite specialization.

That aside, Glint's functionality is close enough to Signets.

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7 hours ago, otto.5684 said:

Herald is technically signets, especially if you do not activate them.

No, they're not. They're essentially maintained enchantments with the ability to convert them for an additional effect, similar to the Dervish playstyle. They're probably the closest thing to signets revenant is likely to get, but operate very differently.

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22 minutes ago, draxynnic.3719 said:

No, they're not. They're essentially maintained enchantments with the ability to convert them for an additional effect, similar to the Dervish playstyle. They're probably the closest thing to signets revenant is likely to get, but operate very differently.

Passive effect that can be activated for an instant effect in exchange for temporarily losing the passive effect.

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6 hours ago, Dr Meta.3158 said:

Passive effect that can be activated for an instant effect in exchange for temporarily losing the passive effect.

14 hours ago, otto.5684 said:

Herald is technically signets, especially if you do not activate them.

Facets also feature a reduction in the generation of the profession resource, just like Enchantments in GW1 reduced Energy regeneration. And Facets need to manually be activated for the passive to be in effect. These are very distinct differences to Signets.

Imagine Necromancers having to use their Signet of Locust once to be 25% faster, while their Life Force is being drained. That'd be how Signets' passive effects worked, if they were the same as Facets.

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3 hours ago, Fueki.4753 said:

Facets also feature a reduction in the generation of the profession resource, just like Enchantments in GW1 reduced Energy regeneration. And Facets need to manually be activated for the passive to be in effect. These are very distinct differences to Signets.

Imagine Necromancers having to use their Signet of Locust once to be 25% faster, while their Life Force is being drained. That'd be how Signets' passive effects worked, if they were the same as Facets.

Basically this. The 'passive' effect isn't entirely a passive bonus you get purely for having it present on your bar and off cooldown like signets. You need to activate it, and then it consumes a resource until you consume it or switch legends.

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On 12/6/2022 at 10:42 PM, Potato Slayer.3107 said:

Like what? Signets would be easy to implement than a suite of brand new effects. 

Not sure you're just not getting it after people have been explaining it really blatantly:
Signets cannot work with Revenants. They aren't designed to. 

Now to explain what we actually mean by this, we should go back to how Revenant's unique class mechanic function. Revenants run on an Energy system with two Legends being governed by this Energy. The playstyle of the Revenant is to flip from one Legend to the other as a means of not only refreshing their Energy resource, but also giving them access to another set of utility skills. 

This legend flipping mechanic is why Signets as we know it cannot work, as Signets give a lasting passive effect when slotted but an active effect when activated. The Signet passive effects will be lost the moment you change out of it. This is why the Facet skill line for Glint was given to us as a form of "Pseudo Signet". 

Now what you seem to be asking is "why can't we just slot any utility we want" and again, that's because the class is not designed to be like that. Each Legend embodies a certain playstyle, and each playstyle has a set of utilities tied to it. In exchange for this rigid sort of utility spread, we get to use more utilities than other classes are able to. 

If you really want a Signet class, play something else. Anet isn't going to bend over backwards to force a gameplay mechanic to fit into the class just because you want it. 

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