shion.2084 Posted January 24, 2023 Share Posted January 24, 2023 Assuming you have say the demolisher amulet, and you were looking at a 10% damage increase buff (Eagle, and yeah I know its only if the opponent is less than 50% health), how much power would that be equivalent to? Err... if that makes any sense to ask. Link to comment Share on other sites More sharing options...
Khalisto.5780 Posted January 24, 2023 Share Posted January 24, 2023 I think wiki has the formulas to calculate that Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted January 24, 2023 Share Posted January 24, 2023 If 1000 power is baseline lowest power damage output possible, then a +10% damage mod would be exactly equivalent to +100 power because +100 power is 10% of 1000 baseline damage. Link to comment Share on other sites More sharing options...
shion.2084 Posted January 24, 2023 Author Share Posted January 24, 2023 11 minutes ago, Trevor Boyer.6524 said: If 1000 power is baseline lowest power damage output possible, then a +10% damage mod would be exactly equivalent to +100 power because +100 power is 10% of 1000 baseline damage. And so other % damage increases don't care whether the modifier here was power or a %? Also for crit damage it makes no difference? Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted January 24, 2023 Share Posted January 24, 2023 (edited) 23 minutes ago, shion.2084 said: And so other % damage increases don't care whether the modifier here was power or a %? Also for crit damage it makes no difference? Ok let me explain this in detail. First look at the actual equation: Damage done = (Weapon strength) * Power * (skill-specific coefficient)/(target's Armor) Without going into a short thesis on this, if we are talking a build using only 1000 base power that is using no other damage modifiers except either +100 power or +10% to damage but not both, the +100 power would have the exact same result on total damage dealt as a +10% to damage mod. However things begin to get much more complicated if we are talking a build with several +% to damage mods, which add up multiplicatively where +power does not. A good example is that with this previous basic equation, +100 power is equivalent to +10% damage mod, but if we were talking +100 power and another +100 power vs. +10% mod and another +10% mod, the two +10% mods would actually deal slightly more damage than the +200 power. But for your specific question, I assure you that +10% damage mod is worth exactly +100 power when running with base 1000 power. Also, ferocty is figured in FIRST during the * Power portion of the equation. The +% damage mods are added at the end. They do not stack before applying to the equation, they are added in succession. Let me explain to you how those +% damage mods work at the END of these damage equations: If you had damage mods on your character of +10% +10% and +10%, most people think it adds up to +30% before applying, but this is not true. What it actually does is this: Say your total damage equation would normally equal 1000 damage to the target. It does not do +30% making it 1300 damage. What it actually does is 1000 +10% = 1100, then adds the next 10% to that total to make it 1210, then ads the next 10% to that total to make it 1331. Do you see what I mean here? Those mods always add at the end and in succession. They do not stack before adding. Edited January 24, 2023 by Trevor Boyer.6524 1 1 Link to comment Share on other sites More sharing options...
shion.2084 Posted January 24, 2023 Author Share Posted January 24, 2023 1 minute ago, Trevor Boyer.6524 said: Ok let me explain this in detail. First look at the actual equation: Damage done = (Weapon strength) * Power * (skill-specific coefficient)/(target's Armor) Without going into a short thesis on this, if we are talking a build using only 1000 base power that is using no other damage modifiers except either +100 power or +10% to damage but not both, the +100 power would have the exact same result on total damage dealt as a +10% to damage mod. However things begin to get much more complicated if we are talking a build with several +% to damage mods, which add up multiplicatively where +power does not. A good example is that with this previous basic equation, +100 power is equivalent to +10% damage mod, but if we were talking +100 power and another +100 power vs. +10% mod and another +10% mod, the two +10% mods would actually deal slightly more damage than the +200 power. But for your specific question, I assure you that +10% damage mod is worth exactly +100 power when running with base 1000 power. So if I have 1000 power and the option of 100 more power or a 10% damage bonus... I get it equal. Now if in addition to the 1000 power I already have a 10% damage bonus, and I can have either 100 more power or the 10% additional damage buff... then I'm slightly ahead to take the 10%... is what I take your saying. Thank you Link to comment Share on other sites More sharing options...
Gotejjeken.1267 Posted January 24, 2023 Share Posted January 24, 2023 By the powers of math, percentage increases will become more valuable than flat ones the higher your power is. I.E on 1000 power a 10% is 100, but on 1200 power it's 120 so you'd take the 10% over a flat 100. Link to comment Share on other sites More sharing options...
CalmTheStorm.2364 Posted January 24, 2023 Share Posted January 24, 2023 4 hours ago, shion.2084 said: So if I have 1000 power and the option of 100 more power or a 10% damage bonus... I get it equal. Now if in addition to the 1000 power I already have a 10% damage bonus, and I can have either 100 more power or the 10% additional damage buff... then I'm slightly ahead to take the 10%... is what I take your saying. Thank you Also bear in mind that while demolisher (or similar) amulet gives +1000 power, you already have a base 1000 power to begin with, so your total power is 2000. That means a gain of +100 power is actually a 5% increase in total power. So you're probably better off with the +10% modifier. Link to comment Share on other sites More sharing options...
shion.2084 Posted January 24, 2023 Author Share Posted January 24, 2023 28 minutes ago, CalmTheStorm.2364 said: Also bear in mind that while demolisher (or similar) amulet gives +1000 power, you already have a base 1000 power to begin with, so your total power is 2000. That means a gain of +100 power is actually a 5% increase in total power. So you're probably better off with the +10% modifier. Right... in that case the power we'd be comparing in the scenario would be 200. Thanks for pointing it out. Link to comment Share on other sites More sharing options...
agrippastrilemma.8741 Posted January 25, 2023 Share Posted January 25, 2023 (edited) 200. More if you have might on you Edited January 25, 2023 by agrippastrilemma.8741 1 Link to comment Share on other sites More sharing options...
Zyreva.1078 Posted January 25, 2023 Share Posted January 25, 2023 (edited) 23 hours ago, shion.2084 said: So if I have 1000 power and the option of 100 more power or a 10% damage bonus... I get it equal. Now if in addition to the 1000 power I already have a 10% damage bonus, and I can have either 100 more power or the 10% additional damage buff... then I'm slightly ahead to take the 10%... is what I take your saying. Not quite. At a base power value of 1000 adding 100 extra power will always be equal to an additional 10% dmg buff, regardless of how many dmg modifiers you already have. So 1000 power + 10% + another 10% still equals 1000 power + 10% + 100 power. However 1000 + 100 + 100 power results in less dmg than 1000 power + 10% + 10%, because the latter does not add up to a 20% dmg increase like those additional 200 power would, but instead end up being a dmg increase of 21 % due to the multiplicative calculation (110% * 110% = 121%). In practise adding more dmg modifiers is almost always better than adding raw stats. Edited January 25, 2023 by UmbraNoctis.1907 1 Link to comment Share on other sites More sharing options...
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