xCristo.2063 Posted March 7 Share Posted March 7 As the title says, why is flanking still a thing for a lot of classes and it's not replaced with something that can be done by any casual players without having to drag his whole squad after him because he loses damage? Flanking in itself is against your recent buffs/adjust to specs that focus on teamplay rather than a player being able to do everything. Having to go out of your squad to flank usually means losing boons and missing cleanses/heals that can be lifesavers, and this applies for most unexperienced players (which is a big percentage of the player base). Also, I bet everyone who experienced bosses turning around randomly had a blast in those moments. I know that not that many specs have in the traits flanking (which btw still sucks), but rune of the thief continue to pop-up in a lot of fun builds, because of the lack of precision. Not saying to buff precision, because that would make those classes pretty overpowered, but I feel that flanking in a lot of cases is more of a disadvantage than an advantage and that shouldn't be the case. I mentioned fun builds; some of those are indeed fun, but very hard to play because it requires constant relocation and short-medium range skills that can miss the target. Now that is alright on a medium golem or a non-moving medium boss (you still need a lot of knowledge about bosses/mechanics etc, which isn't beginner or casual friendly at all, but it works sometimes), but what about a big boss or even a small boss? On a big boss you'll end up too far from the group, unless both you and your group are very experienced. On a small boss, missing your position is very punishing and there is nothing much that can be done, so again requires experienced people. Now what if the boss moves constantly, like minister li, ankka, twin largos etc, flanking becomes downright impossible to constantly do even by most skilled players. People will probably think when they see this post "just replace them with eagle runes and get over it", but what I want to point out is that flanking as a mechanic is poorly designed, especially if they try to focus on more movement in new content. In raids it is still working to some extent, if they don't plan on reworking them, but having to go to a certain area to gain a bonus that other specs/classes gain by just existing and more ruins all the fun of playing that spec (fact even supported by the popularity of said classes in end game content). 2 3 Link to comment Share on other sites More sharing options...
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