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Herald Damage Reduction Bug


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Until now, many have tolerate Anet "QA test" quality, it is time to riots them to have a pre-release test build before roll out actual update, so many GW players will do the QA test for free for them. 

Such BS update really make you wonder what will be the situation when they release the expac... it's literally on the announcement of the expac day.

Edited by foxof.8752
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@Rubi Bayer.8493 

The disabling of the Herald trait Draconic Echo did not disable the bug. Heralds are still dominating PvP matches and holding rings in WvW preventing captures from zergs.  While it can be somewhat countered, leaving this active for so long, even after reporting that the trait disabling didn't fix this, needs to be address quickly.

Disable Crystal  Harbinger until this is fixed. If you don't want to nuke the entire elite class (like you did with the weaver bug), then at least disable Hardening Persistence, as this is the trait granting the high damage reduction.

 

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Ran into this two sPvP games in a row, only won the second one because my team ALSO had a cheater. Until Anet does anything about it, just report them. Idk what to report them as though, cuz we don't have any way to report hacking, cheating, or bug abuse...

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12 minutes ago, Quxyun.4132 said:

Ran into this two sPvP games in a row, only won the second one because my team ALSO had a cheater. Until Anet does anything about it, just report them. Idk what to report them as though, cuz we don't have any way to report hacking, cheating, or bug abuse...

Unfortunately, those players are not hacking nor cheating. As shown below, these players are simply using a feature that ANET proudly announced in their June 27th update:

Quote

Herald

  • Elevated Compassion: This trait now grants boons to nearby allies while six or more points of upkeep are in use, in addition to its current effect.
  • Draconic Echo: This trait no longer grants boons when using a consume skill and instead causes facet passives to grant an additional bonus to the herald.
  • True Nature (Centaur): This skill now applies the tranquil effect to the player.
  • True Nature (Demon): Added an unblockable skill fact to the tooltip.
  • Energy Expulsion: Knockdown duration is no longer increased while tranquil. This skill now grants stability to allies near the tablet when tranquil.

It would be hypocrisy to ban players for playing the game exactly as ANet intended.

Of course, the fact that ANet failed to test for both IT robustness and gameplay balance just shows the level of competence of their team.

Edited by Meva.8327
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1 minute ago, Quirin.1076 said:

Why does GW2 not have a Public Test Realm to test these things out prior to rolling them out? It would save so much time and resources then doing bug / nerf / patches for weeks and months

This, absolutely.

Edited by Meva.8327
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11 minutes ago, Meva.8327 said:

Unfortunately, those players are not hacking nor cheating. As shown below, these players are simply using a feature that ANET proudly announced in their June 27th update:

It would be hypocrisy to ban players for playing the game exactly as ANet intended.

Of course, the fact that ANet failed to test for both IT robustness and gameplay balance just shows the level of competence of their team.

Draconic Echo trait got disabled according to the twitter post, yet there are still Heralds that are nigh impossible to kill, without a zerg, running around so the heralds are doing something else unintended.

Edited by Phasma Phasmatis.4305
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12 minutes ago, Meva.8327 said:

Unfortunately, those players are not hacking nor cheating. As shown below, these players are simply using a feature that ANET proudly announced in their June 27th update:

It would be hypocrisy to ban players for playing the game exactly as ANet intended.

Of course, the fact that ANet failed to test for both IT robustness and gameplay balance just shows the level of competence of their team.

Correct me if I'm wrong, but the issue is hardened persistence, not draconic echo. They removed draconic echo and it hasn't done anything, heralds are still indestructible.

I remember seeing someone say that Anet inverted a multiplier on damage reduction or something.

Edited by Quxyun.4132
Additional thought.
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33 minutes ago, Phasma Phasmatis.4305 said:

Draconic Echo trait got disabled according to the twitter post, yet there are still Heralds that are nigh impossible to kill, without a zerg, running around so the heralds are doing something else unintended.

 

32 minutes ago, Quxyun.4132 said:

Correct me if I'm wrong, but the issue is hardened persistence, not draconic echo. They removed draconic echo and it hasn't done anything, heralds are still indestructible.

I remember seeing someone say that Anet inverted a multiplier on damage reduction or something.

A guildie tested yesterday this broken herald build whilst I took notes and screenshots.

Our conclusion (or rather an "educated guess" due to lack of solid data) is that somehow the compounding effect of several sources of damage reduction were wrongly calculated, which meant 90 to 95% of damage reduction depending of the game mode.

 

This is a quick version of our tests yesterday:
 

Spoiler

They played with and without the Elite passive: perma protection + 10% damage reduction

Without the elite passive they were not able to be invincible, even when facing only NPCs in camps in WvW. This invalidates the hypothesis that Hardening Persistence alone was the culprit.

That said, they played even after the "Draconic Echo disable" and they were still nearly invincible, with damage from all sources in 2 digits, and low 3 digits for "spikes".

They added 10% damage reduction from ascended food. That did not additively increased the damage reduction above 100%. This means that the food damage reduction was working as expected.

Our tests lead us to claim that the issue was not the extra 10% reduction from Draconic Echo, but rather the compounding effect of perma protection (33% damage reduction) with at least 2 other sources of damage reduction e.g. Unyielding Spirit and Hardening Persistence.

 

Edited by Meva.8327
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Gotta love how there is ZERO communication on this issue here and 1 post on Twitter. For issues that have such an impact on WvW and PvP,  to remain silent is borderline shameful. It was completely reasonable to not have communication last night as ppl need to not be at work, but today they are at work and posting about other things.

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