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Quirin.1076

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Everything posted by Quirin.1076

  1. So why not funnel CM's? Change CM's to only work one per day. That way you can funnel players wanting to do CM's
  2. It was a question about why not be able to always choose the difficulty. Not a question about funneling players, not sure where that is coming from. https://wiki.guildwars2.com/wiki/Emboldened Emboldened (also known as Emboldened Mode) is an effect active in a single raid wing on a weekly rotation, effectively lowering the difficulty of each encounter and giving players a chance to familiarize themselves with each boss's mechanics. Not every player is perfectly capable to do raids. Some have sensitivity to bright flashes due to medical conditions. Some are color blind and struggle to see mechanics. Some people have difficulty using their hands properly and feel it is a burden if they are carried. Some people do not see the mechanics because their computer simply does not render them or they do not see them. I am not questioning why people struggle with playing 10 player content. Is being able to choose which raid is emboldened hurtful to the game and player base? Does it harm the game in any way to allow players to be able to choice the difficulty? Or does being able to choose emboldened hurt funnels?
  3. Why the limit though? It seems being able to learn a raid mechanic every other month seems extremely limiting. Also could you imagine learning trigonometry if you could only go to class a single day every other month? I used CM is an example of a mechanic in the game which allows a player to change the difficulty. Fractals allows you to choose the difficulty, you get level and CM. Dungeons allows you to choose the difficulty, you get story and paths.
  4. CM is available for Raids / Strikes / Fractals - 100% of the time, simply by clicking a little glowing NPC. Could Emboldened Mode work in a similar way as CM are? Only recently learned that this type of mechanic exists in other games that have raiding and it is used as a way to learn the mechanics of the fight as well as see the raid. Just a thought.
  5. The only issue I ran into was the red zone for leaving the instance. The Skyscale is hard enough to aim and fly around and swoop to take out turrets in the sky, now I had to worry about taking out the turret in the red zone that keeps killing me, will that kick me from the instance. Also the demons figured out my weakness and went into the red zone to avoid combat. I had to hop on my skyscale and shoot them from a distance. The person that creates those red zones, a little breathing room would be cool.
  6. It says you can enter with a party of 10, aka a Raid party, but it only allows someone to connect solo. If you try to join it will either do two things, kick the person in there or kick the people who attempt to join. Is this broken or intentionally broken because it is bugged with groups?
  7. Beta Week - Fail Wrong Teams - such a waste of time and effort working with folks in my guild to work out running together and only a handful actually got paired with the guild. The rest are completely random, we cannot find in connection at all with what server because none are with or against each other. I consider this week out of all weeks a failure for teams and guilds.
  8. The change is cool, there were times I was attempting to find a place on where to host a squad that did not quite fit in and I simply put it in the category at the time. Wish there was a way to hide the people selling. I could not tell you how many times I go to click a group and I would click one of the sellers by accident because the list refreshed and the position changed. My current method is join the selling squad, block the person selling, leave the squad, and tada seller hidden. I do like that feature very much.
  9. I am bummed about lose of Chest of Black Lion Goods from dailies. I used to get Mystic Forge Stone or Black Lion Salvage Kits from time to time, but with the Wizard Vault that is not something you can purchase, and they do not seem to drop from new dailies because I am now completely out. Which is something new since I started playing the game.
  10. Look forward to taking it for a spin, it is always crowded in beta week. Looking forward to playing with other members of my guild in WvW instead of fighting against them, don't get me wrong the 1v1 are always fun. Fingers crossed the lag is not that bad. Wish that Edge of the Mist got a little bit of love during these beta week testing, it is such an amazing map but has fallen off the radar during these tests.
  11. Masteries to actually mean something and to work on all maps.
  12. I am sorry these are ArenaNets questions in the TOS for if you should use an addon, they present these questions to those who feel if an addon is allowed. Those are my answers if you were confused. Rewards are linked to damage from participation of the fight. They recently updated rewards for support so they got more credit for healing, they were not and support players were complaining about it, which had been an issue and they did bring it up on a live stream talking about upcoming events. I recommend you read all the patch notes for this game, the devs are amazing on what came out in past releases and fixes. There was a whole section just for Dungeon fixes that came out, I mean a lot of Dungeon bug fixes and changes. My issue is not with DPS (Damage Per Second < Just incase you did not know) my thoughts are with those, including myself, do not wish to use addons. Since there is already a DPS meter built into the game in the Test Area, the DPS meter is already in the game. Why not add it to the chat window as an option, a simple checkbox. You could also add it into the squad info, a simple checkbox or squad command. /squadinfo or /supplyinfo are two commands that allow the squad leader to see information about players in the squad. This conversation has run its course for me. End of Line.
  13. We do not permit the use of any program that gives one player an unintended, unnatural, or unfair advantage over another player. This includes programs that alter game balance in favor of one player over another, automate actions within the game, promote unattended gameplay, or have an adverse effect on other players. "Does this program allow someone to play faster, better, longer, or more accurately than someone who doesn't use the program?" Yes, it allows a player to more accurately adjust their damage in different boss fights, than someone not using the same third-party addon. "Does this program allow someone to 'play' when he/she is not at the computer?" No "Does this program allow the user to gain unnatural or undeserved rewards?" Since damage is linked to reward, and if they used the addon to adjust their damage so they did more damage, than yes.
  14. ArcDPS is a third party addon. ArcTemplates was a third party addon. The difference is the 4k+ players that were still using ArcTemplates, were banned soon after Template were introduced into the game. ArcDPS not part of the original conversation, that I was in when this was merged into 10 other conversations. The merged thread about them adding it to the game and the need for it to be in the game outside of a test golem in the raid area in Lions arch.
  15. It is a joy when these DPS Meter conversations get merged with another conversation. When the game introduced an enraged timer with Raids, they introduced enraged timers in other encounters. By introducing enraged timers you merged the player that simply was happy to play the game with those who played competitive and trying to peak out their damage and their uptimes. By doing this the dynamics for the player that was simply happy playing the game and picked weapons not on highest dps or highest boon duration but simply because they worked months making a legendary weapon that they liked or they simply used the gear that kept them alive when playing open world solo. Now the catch with enraged timers is. You have to reach the DPS cap in order to kill the boss or you lose. This change forced the player that simply played the game to enjoy their time to play with the player that enjoyed the top damage or the top boon support. Previously the way the game did this before enraged timer is open world bosses is you had to do the mechanics of the fight. ArenaNet said in one of their Live streams before the release of HoT that they would not add a DPS meter into the game because they did not want to create an elitist environment. Yet they kept the mechanic of an enrage timer in the game, which created the need to have top DPS to beat the enraged timer. Any PvE player that builds out a class in the game that can solo survive PvE can take on a raid or strike or any PvE content, but most if not all of those tanky builds cannot reach the dps check to kill the boss before enrage timer. It is simple math, Enraged Timer = DPS meter. The game should add a DPS meter or remove enraged timers from the bosses. This is why you have the squeaky wheels here on the forum, which is up to 12 pages without an admin freezing it because it has run its course.
  16. I choose not to use any addon due to the games TOS. Yes there is a forum where one dev talks about using a DPS meter and not once in that post does he refer to the one that people use. This is also the same forum that people lean on as to why the DPS meter is allowed. I ran in a group the other day a player skipped all the mechanics and wanted to be healed through everything so that they could sit on the boss, that is not how mechanics work. They left the run right after the fight due to saying people had low DPS, I suspect because people were not standing in fire and avoiding AOE damage. I personally consider ArcDPS gives people an advantage over those not using it, so I choose not to use it. I simply practice my rotations on the practice golem in the Raid area. I keep getting invited to Raids and apparently I am doing a lot of damage because the raid leader will say that was a fast run, but that is the only feedback I will get from them. People are also surprised on my view because of how I practice, but for me the practice is doing that without something showing me consistently. I do wish there was a test golem in WvW like the raid area so I could test damage there, but sadly there is not. Some are toxic. Some are cool. It is just something you will run into in any game.
  17. All this makes me think of is the little kid in Christmas Story in the snow suit. Not able to put their arms down.
  18. Someone in my guild linked it in guild chat to see if anyone in the guild could see it. You would think 1 of the 70 people would be able to preview it No one could see the mini, they all said the same thing, you could click it and it would bring you to the preview screen, but no Mini Plush Cuckoo
  19. Legendary = Time They should create a new mount skin collection, they could call it the Wambulance skin collection for all the mounts, little blinking light on the head of the creature. They could make the currency be "Skirmish tickets" or "Legendary Insights" or "Ascended Shards of Glory" instead of gems. You know to be fare to all game types.
  20. Warclaw Motorcycle skin, maybe with a sidecar with chain grapple
  21. Well I am a veteran player and enjoy the game. I am going to stick around, you do not need to be concerned about this veteran player. I mean if you see me fall over because I tripped on a rock or my health reached zero, I would not mind a res every once in a while. I mean a res is free xp and a solid thanks.
  22. Remember before Mega Servers you could go into Lions Arch and call out in map to call on people to go into WvW. Too bad there is not a chat in Central Tyria or even in the major cities were you could call out help or form a group of just your WvW servers. Kind of like how Team chat works in WvW, like a way to rally the troops without being in WvW.
  23. I stopped playing convergence due to the amount of AFK players sitting on Zoja every time going in there. I am good with doing new content, but not going to support afk farmers, let the convergence die and that will fix the crashing when less people are in there. Afk farmers will stop going in there and the instances will be more stable.
  24. Tried to finish off a Soulbeast last night and he was not there, the prompt was not where he was lying on the ground. He ended up getting rallied and teleported to where he actually was, when a zerg came through so we had to move on. I am going to guess this is happening a lot, saved by lag.
  25. WvW Dungeons tips: NPC's change daily, the bosses are pretty much the same. The mechanics getting to the champions are pretty much the same, the maps are simply different. Make sure to stay with the tag, because NPC's tend to roam maps randomly, they will pick you off as soon as they see you. Remember to bring reflex and boons Stay away from range weapons Remember if you have a pull, bring it, pulling NPC's into the group helps with loot for group If you encounter another group running WvW Dungeon runs, make sure to stick with tag and keep it tight.
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