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Why do people discourage boosts?


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47 minutes ago, CAA.9653 said:

Leveling from 1 to 80 by exploring this huge open world was one of the best experiences when I started playing 10 years ago. You can't replace that experience, and you will miss out if you boost to 80. You also learn a lot of basic mechanics as you progress. After your first 1-80, boost away!

 

14 minutes ago, captrowdy.9561 said:

I played for like a few hours and then used the level boost. The core game is extremely boring. The expansions are way better. I don’t think I ever played the core story. I learned all the mechanics doing pvp. 

Its totally your choice, what you missed out on is a couple hundred hours of good content that people obviously enjoyed (otherwise there would have been no expansions)  but if you are not a open world pver and interested in engaging with the world, NPCs or story then you wont have lost anything. Just seems a waste since that is the core USP of MMORPGs.

I would imagine when long running npcs talk to you and you don't have a clue what they are jabbering about it then it must be a lot harder to engage with the continuation of that story?

Edited by vesica tempestas.1563
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I wish there was 2 kind of boosters to choose from :

a) Normal one 80lvl >> get teleported in EoD  for the quality story + hearts that allows you to learn basic mechanics , escaping the snoozefest of Core .

For none EoD owners , you have 30 day free time and then you can rezz/teleported only 500times  in those waypoint  , then you cannot see them/interact (something like permadeath) , or get rezzed in Core .

b) Gain 1 lvl up every 35 min, so you can play the Core , without feeling like you grind and run past the Stories into whatever expansion you have bought (rewards : 100 gold ...noobtrap)

 

Edited by Woof.8246
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2 minutes ago, Woof.8246 said:

I wish there was 2 kind of boosters to choose from :

a) Normal one 80lvl >> get teleported in EoD  for the quality story + hearts that allows you to learn basic mechanics , escaping the snoozefest of Core .

For none EoD owners , you have 30 day free time and then you can rezz/teleported only 500times  in those waypoint  , then you cannot see them/interact (something like permadeath) , or get rezzed in Core .

b) Gain 1 lvl up every 35 min, so you can play the Core , without feeling like you grind and run past the Stories into whatever expansion you have bought (rewards : 100 gold ...noobtrap)

 

If GW3 came out next week would you want same, or would you want to enjoy the journey from the beginning?  Again i think this is the viewpoint of someone who has played through the content not as a brand new player.  Core is richer than the expansions by far and the story is no less interesting than EOD for example.  The issue is perspective.

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The amount of times I've heard "I don't know what this is, I don't know this does" is reason enough to tell players not to boost.

I've played with people that don't know what combo fields or finishers are. I've played with people that don't know how to use their basic class mechanics - Necromancer's Shroud, Elementalist's Attunements, etc. Some of them don't even know how to Dodge. Reading tooltips for abilities is the absolute bare minimum players should be doing, and they don't even do that.

"I want the cool dragon mount!" - Get out of the fire, first.

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1 hour ago, vesica tempestas.1563 said:

read the book and enjoy the final chapter all the more for it. 

There are people who start reading books from the end as well.

1 hour ago, vesica tempestas.1563 said:

think of it this way, vets cry out for more content at max level, but some advice new players to skip masses of content!

So you think ANet's claim about the entire game being relevant regardless of level is kitten? Once you reach max level you never return to any of the low level content like many other MMORPGs?

Boosting doesn't mean skipping content. It means being able to do the content in a different more arbitrary order.

As a vet I do go back and do some of those content so there is at least some truth to ANet's claim for me.

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41 minutes ago, IAmNotMatthew.1058 said:

I love how like a day after this post there is a post where someone complains about not knowing what to do after boosting.

Then again, people also complain about not knowing what to do after emerging from their starter instance at level two.
 

People also have the same complaint as that poster after they’ve leveled a character from one to eighty.

 

Edited by Gibson.4036
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13 hours ago, Gibson.4036 said:

People seem to think that the game is more complicated than it is, and that playing core engie will prepare you for playing holosmith, etc…

It's not really about playing whichever class, but about understanding the systems of the game, which can -and do- differ from the other mmorpgs. Learning step-by-step makes it easier to check and understand everything you're introduced to, when compared to getting everything unlocked at the same time and trying to make sense out of it.

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On 7/7/2023 at 2:08 AM, Xariann.5071 said:

I got a boost after buying End of Dragons. I have looked at forum threads and watched videos of people telling others to not use the boosts otherwise you'll skip the base content.

Maybe I am playing my boosted character wrong, but I don't understand why that is the case.

I got up to level 36 on my Mesmer, then decided that I wanted to boost my character to 80, as, really, I want to play Virtuoso.

I keep hearing about masteries and how they send you back to the core world for map completion anyway, so I figured, why not just do all this map completion at 80, so the exp goes towards my masteries directly? 

The core story has not been reset for me, and I am very much not overwhelmed by the new skills and passives – it's just like picking your skill tree in other MMOs, and if all else fails, I can look at a guide, try to understand synergies and make changes as I get familiar with the spec. Anyway the spec I want to play, i.e. Virtuoso, still needs to be grinded so it's not like I am being thrown in the deep end of that specialisation without the opportunity to learn it.

I will say that completing the core story does give me mastery XP although it seems a bit slow. Maybe once I venture in the Heart of Thorns that XP will be quicker.

Anyway, I haven't skipped any content, and the open world difficulty in the core game seems similar to what it was at 36, with the gear the game gives with the boost. It was faceroll then, and it is faceroll now.  But now all my progression goes towards Masteries.

So why wouldn't one use boosts? If you have to do the map completions anyway, what does it matter what level you are?

Because people in general feel that you should live life and experience life the way they personally do, because anything they do is the "correct" way, and anything they don't do is the "wrong" way, even there is no empirical standard on this at a universal scale. The reality is, free will exists, and 100 different people will find 100 different ways of enjoying something... 

 

So my advice is to just ignore those people, because they don't know what's best for YOU, or what YOU enjoy. Some of us don't like getting stuck in traffic, we just want to get to our destination. In other words, for some of us, the fun doesn't begin until we get to max level, as we see leveling as a road block, much like getting stuck in traffic on the 101.  Play how you want is still the moto for GW2 right? I think that's inclusive to getting to max level quickly before you REALLY start playing the game. 

Or is GW2 not really inclusive to that type of playstyle, and I'm wrong?

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33 minutes ago, Gravitron.7982 said:

Because people in general feel that you should live life and experience life the way they personally do, because anything they do is the "correct" way, and anything they don't do is the "wrong" way, even there is no empirical standard on this at a universal scale. The reality is, free will exists, and 100 different people will find 100 different ways of enjoying something... 

 

So my advice is to just ignore those people, because they don't know what's best for YOU, or what YOU enjoy. Some of us don't like getting stuck in traffic, we just want to get to our destination. In other words, for some of us, the fun doesn't begin until we get to max level, as we see leveling as a road block, much like getting stuck in traffic on the 101.  Play how you want is still the moto for GW2 right? I think that's inclusive to getting to max level quickly before you REALLY start playing the game. 

Or is GW2 not really inclusive to that type of playstyle, and I'm wrong?

No, it's because by now it is well known that people skip tutorials and then complain they don't know what to do and there was no tutorial. That's... pretty much all the advice about not instantly boosting a character is. And it's even directly advised by the game itself considering lvl 80 boost description says: "For advance players".

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25 minutes ago, Sobx.1758 said:

No, it's because by now it is well known that people skip tutorials and then complain they don't know what to do and there was no tutorial. That's... pretty much all the advice about not instantly boosting a character is. And it's even directly advised by the game itself considering lvl 80 boost description says: "For advance players".

That doesn't exclude the playstyle. Some people need 10 years of experience before they learn something. But not all of us are like that, some of us can learn extremely quickly and only need a few hours. Some of us prefer it that way. But "taking your time to enjoy the roses" shouldn't be the only playstyle....that doesn't feel very inclusive to everyone's needs.

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40 minutes ago, Gravitron.7982 said:

That doesn't exclude the playstyle.

What is this supposed to be responding to? Boosting a character to 80 has nothing to do with any individual "playstyle".

40 minutes ago, Gravitron.7982 said:

Some people need 10 years of experience before they learn something. But not all of us are like that

And vast majority -or all- of people who don't need help with understanding things won't need to ask the question about boosting a character to lvl 80 in the first place. Whether it's because they're able to draw their own conclusions or because they can easly find the answer by using google, if someone is asking what's the difference between boosting an not boosting, in most cases they're not exactly fitting the descriptions of self-sufficient learner.

40 minutes ago, Gravitron.7982 said:

But "taking your time to enjoy the roses" shouldn't be the only playstyle

Again, this has nothing to do with what I said. Skipping or not skipping tutorials is in no way directed at someone's "gameplay" or whether or not they like "taking their time to enjoy the roses". At no point this was somehow about "playstyle".

People are free to boost whatever they want and pretty sure nobody said otherwise, but if the question is "why is it not advised" (because it's not) then responding to that question is in no way "telling others what playstyle they're supposed to have".

Edited by Sobx.1758
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