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Another Option for ANET besides Alliances - Build Competitive WvW Servers


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It seems pretty clear ANET has dropped alliances for whatever reason.  Either they broke it and can't get it to work, or they have some other reason they don't want to implement it that they are too embarrassed to talk about?  Pretty silly they can't just come clean with their community and tell us what is going on?

Regardless, here's another alternative to alliances, in addition to the other options I've posted.  How about ANET makes a designated set of WvW competitive servers?

 

      We already know the most popular WvW servers are full and no one can ever get on them. The main problem is that many of us who enjoy WvW want to play on specific servers but we can't because they're full and that never changes.  So our only option to play on those servers is to join the linked server which changes every 2 months at 1000 gems a transfer plus the first 2 weeks you get no pips?  HAHA - no that's f-king stupid.  I know ANET has to make money but they have plenty of other ways to make money.  If that really is their solution, then they might as well let people transfer servers for free then, so we can at least stay with the servers we like.  

    Obviously they don't want to do that and they are trying to solve some problems with alliances but that seems to have failed for whatever reason that they won't explain.  

 

    An alternative option is take all the full WvW servers, that many of us want to be on.  The top 5 or 7, however many there are, and make them listed as competitive WvW servers.  Now they'll have to do some shuffling and server migrations with the players.  They would need to send out an update to all players who are on those servers that if they are not WvW players then they need to transfer off those servers.  Essentially clearing out all these non-WvW players from the popular servers to make space for the WvW players.  Who knows how many dead accounts they have also on there taking up space.

   My suggestion is they send all the players on those servers a free server transfer.  After giving them a week or a month to transfer off, the servers will be updated with new rules.  The WvW Competitive servers will be setup so that if players do not clock 20 hours of WvW per month, then they will be automatically transferred off the servers.  Since we have the mega servers now, it really doesn't matter what server anyone is on, unless you're a WvW player.  We're the only ones who care about which server we're on.

   The system will keep a timeclock in the WvW part of the game, similar to the way we have reward tracks and it'll tell you how long you've played this month.  Once you hit your 20 hours, it'll flag you as cleared for next month.  If you are under the 20 hours, it'll flag you as, needing more time or be ready to transfer off too another random server.

  There should also be a feature that sweeps all servers for dead accounts.  ANET should make a separate server for dead accounts, they can call it whatever, "Server of Non-Active players", or "Server of Dead Accounts".  Essentially if your GW 2 account has not been logged into for 1 year, then you automatically get transferred to this dead server.  You just stay there till next time you log in and then the system will ask if you want to transfer to a WvW server or a PvE server?  You'll get a message that explains the difference.

   Now what happens if you're on a PvE server but you want to move to a WvW server?  Hopefully there will now be enough space that you can do such a transfer.  However, if you ask to transfer over to a WvW server, the system will give you a message, telling you the rules and that you must play WvW at least 20 hours per month to stay on this server otherwise you get automatically removed. 

    Players who get automatically removed from the WvW server must wait 1 month before asking to rejoin a WvW server, to ensure players aren't doing something weird by hopping on and off over and over again trying to break something?  

   I would make server transfer free.  I don't even know why they cost money except that ANET is a business and wants to make money of course.  How about making the cost more reasonable, like 100 gems for a server transfer to any server?

  The non-competitive servers will still be able to participate in WvW and be ranked with the competitive servers, except there will be no 20 hour per month rule on the PvE servers.  Those servers will function exactly like they do right now.  We just need to make space on the full servers for more WvW players who want to join them so we don't have to be stuck on servers we don't like.  Obviously WvW is very much a community activity and being in the wrong community is no fun.  Some of us like being very competitive in WvW, others just want to be casual.  We should allow players to go where they want and not be stuck with a bunch of people who just annoy us all the time because they don't play the way we do.

 

 

 

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One whole year? That's more generous than WR's 30 days of inactivity.

The system already counts population by hours. Low hour players are not really counted. And since when does hours played mean the player is PvE and doesn't know how to be competitive in a fight?

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Open BG! Open MAG!

Now that's out of the way.... there's problems with this suggestion.

Players who do not log into wvw are already not counted in the wvw population, not much point moving "dead accounts".

If you keep the non competitive servers in tier with the competitive servers then there's the possibility that those servers can still beat the competitive servers in points and mess with the matchups. Because reality is most competitive groups do not ppt, and when they do it's for their 2 hour run at night that only affects 1 or 2 skirmishes, it's the roamers and casuals and ppters in general who do the round the clock work for points. So if you want to go through with this it can't be halfway, you have to make the hard separation at a completely separate tiering for competitive and non competitive servers.

It would be much simpler to create 6 new servers/worlds, move all the competitive players on to them and have them duke it out with 2 tiers. (much like the old t2/3 fight tiers), even turn off ppt and just keep ppk as the scoring. The tech is already in place to do this.

They could probably use the WR system to do this for those 6 worlds and leave the original servers/tiers around for the non competitive players. Have the "Select wvw guild" option as the application, and only allow guilds of 20+ players, and/or players of 50+ wvw hours to qualify. 🤷‍♂️

Or another way to go about this if eotm hours are not counted in the wvw hours, is to give eotm full skirmish rewards, the ktrainers will be more than delighted to go there to ktrain for the rewards like they use to, leaving the wvw maps for the competitive players, and opening up the population status if eotm doesn't count towards it(I'm sure they could switch it off and they track hours so they can make the separations).

If any of this ever happens, and it won't, because the reason anet is dropping alliances is because they don't want to sink anymore time into wvw development, just be sure not to come back and complain about the lack of players or loot bags to farm.

P.S No to killing transfer cost to free transfers, it's there for a reason, to punish those that move frequently, gem cost and losing a week (not two) is more than reasonable. If anything they should stop doing relinks, have one general transfer cost of 2k gems, and just leave the pairs as they are now until WR comes in. If people want to stack certain servers, then so be it, super stack bg/link and see what the queues are like every night, winning means nothing anyways.

Edited by XenesisII.1540
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1 hour ago, Arya Whitefire.8423 said:

There's actually a good reason to remove dead accounts, anytime anet makes WvW "interesting", there's a chance the dead accounts become undead for a while.

True, which is why WR doesn't place those accounts on a team.

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On 10/3/2023 at 1:00 PM, XenesisII.1540 said:

It would be much simpler to create 6 new servers/worlds, move all the competitive players on to them and have them duke it out with 2 tiers. (much like the old t2/3 fight tiers), even turn off ppt and just keep ppk as the scoring. The tech is already in place to do this.

 

While I hope most of us would love for PPK to have a bigger role in the scoring and KDR more weighted in the server balance algorithm, there is another problem.  There are very few fight guilds in the old sense left for a competitive tier.   Most of them have become "bag farmers" and only want to chase down and farm PUG groups as the WvW Balance team has given them every tool necessary to be able to do so with impunity. These groups would just find a way to game the system to stay in with their PUG prey and get their 500+ bags per RAID.   Its amazing to watch the farmers at work, hopping from map to map chasing the PUG BLOBS trying to get away from them.   And when the farmers cant hop to the content filled map, trolling in team chat and pulling EWP's to lure people off maps so they can get to their preferred quarry.  I understand why they feel the need to resort to such trollist methods as they for the most part stacked to ONE server and any server they are linked with "just gets in the way".  I see great things coming for the WvW game mode in 2024.  I would dare to think that somebody, somewhere, thinks that empty servers on a dead game mode might lower the AWS bills a bit and save some on the bottom line....   

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