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Why are the story quests so effing hard? Why?


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On 11/28/2023 at 3:21 PM, Sobx.1758 said:

Keep in mind that if you went for a group content dps build, they'll drop optional self-sustain options in favor of maximizing dps because in groups other players are relegated to sustain your health.

And as mentioned in other posts, pay attention to what your objective is, because it's not always "kill everything that moves".

Pls no. Dps reaper is extremely self sufficient and tanky. It is an extremely good open world build. Dps builds work without healers too. 99% of the content does not require sustain builds.

Also the story mission is low level. Every lvl 80 should crush that. There is a high chance that the op is a troll.

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On 11/28/2023 at 3:21 PM, Einlanzer.1627 said:

Honestly, GW2 struggles with content challenge. A large chunk of the game is overly easy, while you randomly hit walls of super difficult content. In general, I agree with the notion that many of the LW story instances are over-tuned for solo players and should not be. There were times I broke into maniacal laughter about how over the top some boss encounters were to the point of being a slog and not fun at all. 

Which one? All of them are snooze fests compared to single player games. Games like monster hunter are completely brutal compared to this.

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op: as a power reaper in open-world and story, you have a trait that gives you 50% critical hit against any enemy with 25 vulnerability, then you have 15% from a passive trait and 25% from fury. what this means is you don't need to run berserker gear at all, but can instead run full valkyrie for 30k of health.

 

switch to this gear and build and try again:

http://gw2skills.net/editor/?PSiAEZlJw2YHMFWJO2WrNfA-DSIUTUxfIgh7UKUhKwsXFYJ9XAA-e

 

make sure you use the fear on the shroud #3 flip-over skill for the fury (so you can crit-cap), and you also want to cast your wells just before entering shroud.

Edited by SoftFootpaws.9134
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13 minutes ago, SoftFootpaws.9134 said:

op: as a power reaper in open-world and story, you have a trait that gives you 50% critical hit against any enemy with 25 vulnerability, then you have 15% from a passive trait and 25% from fury. what this means is you don't need to run berserker gear at all, but can instead run full valkyrie for 30k of health.

 

switch to this gear and build and try again:

http://gw2skills.net/editor/?PSiAEZlJw2YHMFWJO2WrNfA-DSIUTUxfIgh7UKUhKwsXFYJ9XAA-e

 

make sure you use the fear on the shroud #3 flip-over skill for the fury (so you can crit-cap), and you also want to cast your wells just before entering shroud.

Hp is useless without sustain. Souleater is a sustain and dps trait in one. You have enough fury and quick on cttb. No need for the fear talent.

Also congratulations. You managed to not select 4 10% mods and no vuln on aa. You managed to drop dps mods equivalent to the dps gain of having perma fury AND quickness. How do you even stack vuln for the 50% crit trait without vuln on aa?

You miss out on 56% dmg on mods alone. That relic has no effect out of combat and very limited usage in combat in pve. Factor in gear and you are looking at 70% dmg you are trading for 10k more hp and less sustain. is that worth it?

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3 hours ago, Nephalem.8921 said:

Pls no. Dps reaper is extremely self sufficient and tanky. It is an extremely good open world build. Dps builds work without healers too. 99% of the content does not require sustain builds.

Also the story mission is low level. Every lvl 80 should crush that. There is a high chance that the op is a troll.

What "pls no"? Group dps builds drop sustain in favor of dps increase when they can. Not sure what you think is wrong with what you quoted. Not to mention I never said dps builds can't be played in ow/story.
What you're missing is that OP almost definitely is a new player. Someone not knowing something doesn't make them a troll, maybe until they start arguing that "they played [another mmorpg] so they surely know how this one works".

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32 minutes ago, Sobx.1758 said:

What you're missing is that OP almost definitely is a new player. Someone not knowing something doesn't make them a troll, maybe until they start arguing that "they played [another mmorpg] so they surely know how this one works".

Well, he's playing an elite spec (reaper) so he certainly played for a while.

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If you struggle with 2012 content...while being max level..and using an elite spec...the game might just not be for you.
Because that content is not hard. It wasn't hard in 2012, and it certainly isn't hard in the modern day with elite specs (Reaper included) being extremely survivable and capable of doing 40k+ DPS.
Sorry to be that guy, but this is not Dark Souls or Sekiro.
This is GW2, the MMO with possibly the easiest story and open world content within the genre.

This is an opportunity for OP. 
They can ragequit again and never improve, or take a good look at their build and stats, ask for advice, and after maybe 5-15 minutes tops proceed to wreck that mission like nobody's business.
Maybe it is as simple as them just not reading what they are supposed to do and instead of doing the objective they just mindlessly throw themselves against endless respawning mobs. Then the improvement becomes as simple as "READ".

Edited by Wielder Of Magic.3950
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5 hours ago, Nephalem.8921 said:

Hp is useless without sustain. Souleater is a sustain and dps trait in one. You have enough fury and quick on cttb. No need for the fear talent.

Also congratulations. You managed to not select 4 10% mods and no vuln on aa. You managed to drop dps mods equivalent to the dps gain of having perma fury AND quickness. How do you even stack vuln for the 50% crit trait without vuln on aa?

You miss out on 56% dmg on mods alone. That relic has no effect out of combat and very limited usage in combat in pve. Factor in gear and you are looking at 70% dmg you are trading for 10k more hp and less sustain. is that worth it?

this is a very confusing post so i'll try to respond as best i can.

 

1. most health sustain traits don't work in shroud, and reaper should be spending a minimum amount of time outside of shroud; their sustain is from life force generation. 2. the elite skill shouldn't be spammed for fury and should be saved for situations where you need; crowd control, stability, and so on. 3. the build is giving vulnerability on chill and will in fact enter combat at already 25 stacks on everything around you and maintain max stacks throughout the fight. 4. the relic is taken to keep you at +66% movement speed and enemies at -66% movement speed during the first 10sec of shroud which allows you to mow down ranged opponents who don't get pulled. 5. the point of taking vitality on necromancer isn't for the increased health pool but because it increases your life force pool, giving you an extreme buffer against damage, as the reaper takes 33% less damage in shroud and thus their life force pool provides more "effective health" than their normal health pool.

 

i'm also confused when you say 'factor in gear", as the only damage being lost is mostly from a few traits, one of which i intentionally limited as timing going in and out of shroud every 10sec isn't new player friendly (its meant to be low intensity). also valkyrie doesn't have a damage loss compared to berserker if you're crit-capped. there may only be a slightly damage loss from gear due to the runes taking a bit of precision to hit the 25% critical rate required.

 

i think you're overthinking it too much, as this is an open-world build and will still destroy elite-level enemies in seconds with barely any effort. it also has ahigher damage ceiling than many solo builds in the game, which have to provide their own boons in more difficult ways.

Edited by SoftFootpaws.9134
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1 hour ago, SoftFootpaws.9134 said:

this is a very confusing post so i'll try to respond as best i can.

 

1. most health sustain traits don't work in shroud, and reaper should be spending a minimum amount of time outside of shroud; their sustain is from life force generation. 2. the elite skill shouldn't be spammed for fury and should be saved for situations where you need; crowd control, stability, and so on. 3. the build is giving vulnerability on chill and will in fact enter combat at already 25 stacks on everything around you and maintain max stacks throughout the fight. 4. the relic is taken to keep you at +66% movement speed and enemies at -66% movement speed during the first 10sec of shroud which allows you to mow down ranged opponents who don't get pulled. 5. the point of taking vitality on necromancer isn't for the increased health pool but because it increases your life force pool, giving you an extreme buffer against damage, as the reaper takes 33% less damage in shroud and thus their life force pool provides more "effective health" than their normal health pool.

Reaper will spend 50% of the time outside of shroud unless you are playing a meme tank build. The elite skill should be spamed for boons. The build will spike to vuln with wells and then drop rapidly after.

In open world your life force pool is plenty since mobs will die constantly which will replenish it all the time. 

1 hour ago, SoftFootpaws.9134 said:

i'm also confused when you say 'factor in gear", as the only damage being lost is mostly from a few traits, one of which i intentionally limited as timing going in and out of shroud every 10sec isn't new player friendly (its meant to be low intensity). also valkyrie doesn't have a damage loss compared to berserker if you're crit-capped. there may only be a slightly damage loss from gear due to the runes taking a bit of precision to hit the 25% critical rate required.

It's every 15sec. That is far from not being low intensity. Still better than 1800hp. But you are crit capping at a loss. 

1 hour ago, SoftFootpaws.9134 said:

i think you're overthinking it too much, as this is an open-world build and will still destroy elite-level enemies in seconds with barely any effort. it also has ahigher damage ceiling than many solo builds in the game, which have to provide their own boons in more difficult ways.

And it could destroy elite level enemies 70% faster. Many solo builds people in forums refer to are lord hizen's negative dps builds. Most builds will do more dmg without boons than those builds with all the boons.

What a lot of casual open world build crafters forget is that they rarely think about the opportunity costs of taking the boon traits over simply other dmg mods. Some even use extremely high amounts of boon duration. Quickness is a ~25% gain, might is a ~25% gain in full berserker and higher for condi. Fury ~15-25% for power builds, barely any gain for condi builds. Alacrity ~15%.

Like i wrote you managed to not take any of the strong dmg mods. 56% missing dmg in mods or a total of 70% dmg mods. Also for open world i would use a stacking sigil for a 250stat buff.

 

Reaper is one of the few exceptions where the meta raid build is also one of the best open world builds at the same time except for very few solo group even situations. And even those solo group events are doable but scourge or harbinger would have an easier time thanks to the range advantage.

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