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Mazinger.1084

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Everything posted by Mazinger.1084

  1. Hampering ranger's overall ability to deal with any of the myriad CC available in this game is 100% intentional on their part. I'm convinced they simply see ranger as a long-range sniping class alone when balancing most of its traits and skills, and thus try to minimize opportunities for escape. They also probably think this is needed to make certain mace builds less aggressive. I don't like it, but I'm not surprised anymore at their desire to make ranger ineffective in pvp.
  2. Fort Trinity being the showstopper here gave me the laugh of the day. Thank you, OP.
  3. Nah, I'll pass on your take (because that's what it is). Let anet make a new map or two, adjust matchmaking, remove duo queue and add some new exclusive rewards to sPvP and we'll see how low the population would be. Players left the mode because it's stagnant, not because "GW2 is massive open world events, and massive castle sieges". Open world has always been there and no one begrudges the work they've done for that style of play. The people that still play PvP do so because they know there is nothing else like it in the market, and you're lying to yourself if you think otherwise. I couldn't care less about what PvE content is in the game or what the majority likes... that's never been an excuse. Stop shifting the blame over to irrelevant things... this lies squarely on anet's poor decision-making.
  4. Would be nice if they had some accountability for the community they've fostered.
  5. So tired of this take... sPvP is an integral part of the game and merits attention from its developer, full stop. These excuses are why devs feel they can get away with this kind of thing (although anet's handling of spvp is unlike anything I've seen before). It is such a shame that this mode has barely gotten any actual work done to it as a whole for so long.
  6. They're not. sPvP is a lost cause and they are acting accordingly. There should be no surprises at this point.
  7. It's pathetic... the sheer determination and resolve anet has in making sure ranger never has a clear strength in this game is something else.
  8. I blame his boss, who just so happens to have been a huge part of the effort to make sPvP popular from the start. If anyone is aware of balancing in general and its effects on any game mode (particularly pvp), it's Grouch. Now as Game Director, how he can look at the state of balancing in GW2 today and think it's ok is beyond me, but this is where we're at. There's no way CMC gets to do whatever he wants in this game without oversight from Grouch and other higher-ups. These are the people responsible for the game's deteriorating balance.
  9. I think they've at least started development of their next game already, and we now have a smaller team making content for 2 while we wait... which isn't a bad thing. Anet should take all the time needed to make their next game, even if it's not Guild Wars (though I hope it is).
  10. The speed was not removed because "it didn't matter that much". It was a good thing, that's why.
  11. It's just a game... not really that important in the grand scheme. But if you think people aren't buying cosmetic items to be able to show them off, then Idk you should be less naïve. This is human nature and something game developers exploit consistently.
  12. The option to disable your own back item is the most you'll get, and that's how it should be. Part of the value of "vanity" items is that players get to show them off as part of their overall appearance. That value is brought to nil if you are the only person that will see your custom look. PvP players couldn't care less about appearance, and standardized models are an option for a better competitive experience... it has nothing to do with turning off peoples' flashy back items.
  13. Not only a waste of time, but a detriment to their sales. There's a reason most of the flashy backpacks are in the gem store. This is simply not happening and you should accept that people will wear what they want in this and many other MMOs. There is zero reason to cater to you on this.
  14. Seems like this is the way they deal with "powerful" ranger traits now... make it unnecessarily difficult to perform and sustain. See "Let Loose" for another example. I can just imagine the rage some druids are going to see for not playing with alacrity as a priority.
  15. You're not alone there. I have EoD since launch and have yet to get past the starting area lol. It all just seems so mundane compared to the previous expansions. Feels like it was designed to create busywork for players and not nearly as much effort was put into the environment/story as before (from what I've seen). I'm going to try to force myself through it sometime soon, but not looking forward to it.
  16. Just terrible design, through and through. Like, the mechanic behind it makes no sense at all... why would a ranger ever want to unleash pet AND unleash self just to get access to a measly ambush skill??? It's like they went out of their way to think of the most convoluted way to replace Fervent Force.
  17. Pretty sure this was the least desired and generally worst possible choice of a ranger weapon for this expansion. What exactly are we going to do with a mace on a mobility/position-themed class? 🤦‍♂️ Unfortunately, I can't say I'm surprised.
  18. In-game tooltip says Unleashed Power is refreshed when you swap weapons. Which is it, Unleashed Ambush or Unleashed Power? I get that ambush is included in Unleashed Power, but the implication is that this trait only refreshes unleashed pet skills (which also isn't happening). Unleashed Ambush is not refreshing for me on weapon swap. Anyone else seeing this? Edit: meant to post in ranger forum... could a mod pls move this? Edit: Turns out it works... I was testing it outside of combat. Please move or delete if needed.
  19. After the recent update, I am getting consistent crashes immediately after sPvP unranked matches. The podium screen will just appear with a white background and immediately freeze/crash. I submitted the crash logs, but posting here as I've not seen this specific scenario posted yet.
  20. A structured PvP game mode with an acceptable amount of content created for it, even if it would take, say, 10 years.
  21. Downstate is fine... it adds comeback potential and a layer of strategy to late-stage fights. I agree that some skills in downstate need desperate balancing. Rallying, however, is a terrible mechanic and needs to be removed for the reasons @Seneca.6319 describes and more.
  22. I feel like this trait's impact is being severely exaggerated... something people seem all to eager to do whenever ranger has something good. Where exactly is Fervent Force defining any meta right now? Is it dominating in PvP or WvW? Am I missing all the calls for FF Untamed in instanced content? Where are all the complaints coming from pointing to a 2 sec cooldown reduction being overbearing on the forums? Meanwhile, we have other specs that are and have been decimating rangers in every way since launch, but oh boy that Fervent Force! Traits that rangers can only dream of having are seen as commonplace with other classes, but here we are telling anet how much lube we'll need before they change this trait. How about they just let us have this rare nice thing that can maybe remind people rangers are a threat?
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