Mikhael.2391 Posted May 21 Share Posted May 21 This is needed for WvW since launch, instant cast to stun break. 5 Link to comment Share on other sites More sharing options...
Shuzuru.3651 Posted May 21 Share Posted May 21 It's already instant. 3 1 Link to comment Share on other sites More sharing options...
Mikhael.2391 Posted May 21 Author Share Posted May 21 27 minutes ago, Shuzuru.3651 said: It's already instant. cast time 3 Link to comment Share on other sites More sharing options...
MercurialKuroSludge.8974 Posted May 21 Share Posted May 21 1 hour ago, Mikhael.2391 said: cast time Summoning Flesh Wurm was NEVER a stunbreak, you always had to pre-place it. The flipover skill that teles you toward Wurm was always Instant. You are asking for BOTH skill casts to be Instant AND stunbreaks, it will not happen. 8 Link to comment Share on other sites More sharing options...
Waffles.5632 Posted May 21 Share Posted May 21 No. Link to comment Share on other sites More sharing options...
Remus Darkblight.1673 Posted May 22 Share Posted May 22 11 hours ago, Mikhael.2391 said: cast time The teleport has zero cast time Placing the wurm has a cast time, but is not a stun break. If you're placing your wurm in response to being disabled, you're doing it wrong. https://wiki.guildwars2.com/wiki/Summon_Flesh_Wurm https://wiki.guildwars2.com/wiki/Necrotic_Traversal They are two separate skills on a flip-skill. You place the wurm before you get into a fight, somewhere out of the way or behind your front-line. You can then use Necrotic traversal to instantly teleport up to 1,200 in the direction of the wurm. 3 Link to comment Share on other sites More sharing options...
mirage.8046 Posted May 22 Share Posted May 22 (edited) sorry, but this is the one flipover skill that deserves counterplay if you're using it to ready the stunbreak. it is so obvious people can tell you want to use its stunbreak skill, so you need to position it before you start a fight. why should summon flesh wurm be instant as well? necrotic traversal having no cast time is as good as you're gonna get, and it's frankly the reward for getting past summon flesh wurm's long cast time. Edited May 23 by mirage.8046 2 Link to comment Share on other sites More sharing options...
KrHome.1920 Posted May 23 Share Posted May 23 The game is in a state where all classes - including necro - have viable mobility options. An instant cast wurm would catapult reaper and harbinger to thief like reset abilities in WvW. The game does not need more dumb skills like thief's shadowstep. It needs less. 2 1 Link to comment Share on other sites More sharing options...
porkchopMCgee.6193 Posted May 23 Share Posted May 23 1 hour ago, KrHome.1920 said: The game is in a state where all classes - including necro - have viable mobility options. An instant cast wurm would catapult reaper and harbinger to thief like reset abilities in WvW. The game does not need more dumb skills like thief's shadowstep. It needs less. Lmao "viable mobility" I wouldn't call wurm/spec walk viable in the mobility options. Every other class has way more mobility. So think again 2 1 Link to comment Share on other sites More sharing options...
Frozey.8513 Posted May 24 Share Posted May 24 11 hours ago, porkchopMCgee.6193 said: Lmao "viable mobility" I wouldn't call wurm/spec walk viable in the mobility options. Every other class has way more mobility. So think again You do also have Warhorn and Sword 3 leaps, and can nowadays even get the speed relic. 1 Link to comment Share on other sites More sharing options...
porkchopMCgee.6193 Posted May 24 Share Posted May 24 11 hours ago, Frozey.8513 said: You do also have Warhorn and Sword 3 leaps, and can nowadays even get the speed relic. Ah yeah. A boon that can get ripped off. And a expansion weapon with a leap, but sadly thats all it's good for and taking sword mainhand is just for that since everything else on it is very moot. Relic speed, is a band-aid fix. The mobility of necro is a core problem, and is lack luster. But even with those, necro nobility isn't viable at all. 1 Link to comment Share on other sites More sharing options...
Frozey.8513 Posted May 24 Share Posted May 24 1 hour ago, porkchopMCgee.6193 said: Ah yeah. A boon that can get ripped off. And a expansion weapon with a leap, but sadly thats all it's good for and taking sword mainhand is just for that since everything else on it is very moot. MH sword also gives quite nice 5 target cleave and access to chill. 1 hour ago, porkchopMCgee.6193 said: Relic speed, is a band-aid fix. The mobility of necro is a core problem, and is lack luster. But even with those, necro nobility isn't viable at all. It is also possible trait Soul Reaping for Speed of Shadows, which can be fairly easily used to gain permanent swiftness, refresh-able every 10 seconds. Pairing that with Warhorn and Spectral walk gives one multiple sources of swiftness for the Relic of Speed to battle against boon rips. If swiftness is not one's cup of tea, there is always the Signet of Locust too for 25% increased movement speed, or maybe even the new Relic of the Wayfinder. Link to comment Share on other sites More sharing options...
porkchopMCgee.6193 Posted May 24 Share Posted May 24 1 hour ago, Frozey.8513 said: MH sword also gives quite nice 5 target cleave and access to chill. It is also possible trait Soul Reaping for Speed of Shadows, which can be fairly easily used to gain permanent swiftness, refresh-able every 10 seconds. Pairing that with Warhorn and Spectral walk gives one multiple sources of swiftness for the Relic of Speed to battle against boon rips. If swiftness is not one's cup of tea, there is always the Signet of Locust too for 25% increased movement speed, or maybe even the new Relic of the Wayfinder. Taking all those and you still come out on bottom via mobility vs other classses 1 1 Link to comment Share on other sites More sharing options...
misterman.1530 Posted May 24 Share Posted May 24 On 5/22/2024 at 3:38 PM, mirage.8046 said: sorry, but this is the one flipover skill that deserves counterplay if you're using it to ready the stunbreak. it is so obvious people can tell you want to use its stunbreak skill, so you need to position it before you start a fight. why should summon flesh wurm be instant as well? necrotic traversal having no cast time is as good as you're gonna get, and it's frankly the reward for getting past summon flesh wurm's long cast time. Well, I dunno. How many thief stun breaks are insta-cast? How many other professions have a stun break that needs to be set up beforehand? And that setup takes 1 and 1/2 seconds? 1 Link to comment Share on other sites More sharing options...
Purple Effects.2503 Posted May 25 Share Posted May 25 On 5/24/2024 at 4:30 PM, porkchopMCgee.6193 said: Taking all those and you still come out on bottom via mobility vs other classses Forgive me if I was wrong, but as I understood necro is susposed to be lower mobility wise though in design? Link to comment Share on other sites More sharing options...
misterman.1530 Posted May 25 Share Posted May 25 1 hour ago, Magmi.6723 said: Forgive me if I was wrong, but as I understood necro is susposed to be lower mobility wise though in design? True. Anet did make up for our lack of mobility with blocks, reflects, and incredible power...oh...wait. No they didn't. Link to comment Share on other sites More sharing options...
XECOR.2814 Posted May 25 Share Posted May 25 its fine tbh. could be lower but not worth changing for them. Link to comment Share on other sites More sharing options...
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