Scyndek.5273 Posted 17 hours ago Share Posted 17 hours ago (edited) Complaints / feedback / suggestions don't seem to be working, the only way they might get the picture is by analyzing data and viewing the metrics so if anyone wants WvW to change or go back to the old system I propose people to stop playing the game mode. Continuing to play it only continues to push an agreement with what they have changed (Balance / restructuring changes etc) so I suggest if people are truly worried for the direction of the game mode and the health of the mode and wish to see the changes reverted to just abstain from playing the mode all together. Of course this would take a large amount of people to actually do it in order to be successful but everything has to start somewhere. Feel free to say Its a bad idea or to agree / disagree in the comments. (its unfortunate because WvW is really the only reason I play GW2 anymore but if these changes are made permanent I as well as others I assume might just stop playing altogether) Edited 17 hours ago by Scyndek.5273 1 1 2 6 Link to comment Share on other sites More sharing options...
Erathiel.9318 Posted 16 hours ago Share Posted 16 hours ago I believe people will gradually stop playing, start avoiding WvW or simply swing by to brainless farm loot/chests/Gifts of Battle if the WR system doesn't work and deliver the expected and satisfactory experience and more importantly isn't in some level in par with the previous system(s). I want to say that I already see symptoms of such gameplay and behaviour happening but if the majority aren't satisfied, it'll show even more sooner than later. 2 1 1 Link to comment Share on other sites More sharing options...
Skub.8240 Posted 16 hours ago Share Posted 16 hours ago For every casual player who stops playing, that's just a space in the queue for another hardcore player's alt account. Anet isn't going to care any time soon. 4 1 1 Link to comment Share on other sites More sharing options...
Teknomancer.4895 Posted 15 hours ago Share Posted 15 hours ago 1 hour ago, Scyndek.5273 said: Of course this would take a large amount of people to actually do it in order to be successful but everything has to start somewhere. Surely you've seen how tricky it can be to assemble an organized group of 5 or 10, yet you're suggesting that every player of the mode go "on strike?" Good luck with that. 1 1 Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted 15 hours ago Share Posted 15 hours ago Well it worked for HoT release and desert map.... took about 6 months for them to bother noticing. But it's not something that can be done. You need the guilds on board with that, good luck with that when the mode is being catered to them. 🤷♂️ 3 Link to comment Share on other sites More sharing options...
One more for the road.8950 Posted 14 hours ago Share Posted 14 hours ago Either the game or the game mode is interesting and entertaining enough to play or it's not, easy as that. And data will show any changes in that. You are not forced to or need to play a game, or this specific game, so it doesn't need a "strike". It lives and dies by its consumers. Who might have different opinions than you. And changes in data might drive decisions that's the opposite of what you actually want. But, uh, good luck organizing people that has an interest in a game (mode) and therefore is still around to stop playing it. 3 1 Link to comment Share on other sites More sharing options...
Cyninja.2954 Posted 11 hours ago Share Posted 11 hours ago (edited) Here are the 4 main issues: 1. Logistics - Organizing enough players to strike via not only reach but also have everyone agree on time frame, region coordination, etc. 2. Congruence - Your suggestion entirely relies on the assumption that the vast majority agree with your dissatisfaction. That might not even be the case, which means you now not only have to logistically organize this but also convince others. 3. System - the new WR system can deal with large fluctuations of players, at least within certain time frames. Which limits the impact of a strike. Sure you could strike a day or a weekend, but ultimately anything longer would result in the system adapting. 4. Developer necessity - there is a good chance that the final move to implement the WR system is a step to make this mode ready for minimal or no developer attention, for example in case of the entire game going into maintanance mode (not today or tomorrow, but down the road. Some decisions are made years in advance). In which case no strike or even player majority will have any effect. So yeah, good luck. Edited 11 hours ago by Cyninja.2954 1 Link to comment Share on other sites More sharing options...
Hotride.2187 Posted 10 hours ago Share Posted 10 hours ago Wvw playerbase: goes on a strike, stops playing it. ANET: Finally they gave up playing wvw, we can shut it down! 1 4 Link to comment Share on other sites More sharing options...
Cuks.8241 Posted 8 hours ago Share Posted 8 hours ago Go for it. Might reduce the queues. 1 Link to comment Share on other sites More sharing options...
lotus.5672 Posted 5 hours ago Share Posted 5 hours ago 4 hours ago, Hotride.2187 said: Wvw playerbase: goes on a strike, stops playing it. ANET: Finally they gave up playing wvw, we can shut it down! literally what happened to pvp and raids, theres not enough ppl interested in it = why spend dev time in it Link to comment Share on other sites More sharing options...
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