Hybarf Tics.2048 Posted June 15, 2018 Share Posted June 15, 2018 I read in another post that one of the problems with LW maps is a lack of replay value. In hard mode those maps could be used as world boss locations.Those could become new locations for endgame events. We could even include a future dungeon, for example the living world map comes out with the dungeon location on it but it ain't done yet it's for later. They could also be used for new races training.Please discuss. B) Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted June 15, 2018 Share Posted June 15, 2018 Hard mode would be less so with the more people that can come into a map instance and I don’t Anet would want to create multiple instances of that size for each player. You’d also need rewards tied to it to make that mode worth doing and I can guarantee you that there will be players complaining about having to do hard mode to get those rewards. Link to comment Share on other sites More sharing options...
Hybarf Tics.2048 Posted June 15, 2018 Author Share Posted June 15, 2018 All this could also be implemented without hard mode, after all hard mode is simply another concept. :o Link to comment Share on other sites More sharing options...
AliamRationem.5172 Posted June 15, 2018 Share Posted June 15, 2018 I'm not sure I see how living world maps lack replay value. They have currencies to collect both for generating gold as well as purchasing ascended gear, their own set of dailies, storyline elements, and achievements. Istan even has one of the best gold farming metas in the game. Link to comment Share on other sites More sharing options...
TexZero.7910 Posted June 15, 2018 Share Posted June 15, 2018 @"AliamRationem.5172" said:I'm not sure I see how living world maps lack replay value. They have currencies to collect both for generating gold as well as purchasing ascended gear, their own set of dailies, storyline elements, and achievements. Istan even has one of the best gold farming metas in the game. Gold isn't the end all be all for a lot of people.Ironically, what people actually want is armorsets/weapon sets that are unique. Something that is lacking entirely from GW2 unless there's an expansion and at best we get 4 "armorsets". It would be nice if some of the future development went into making more obtainable items and streamlining the processes for weapon/armor creation so we can continue playing fashion wars. Link to comment Share on other sites More sharing options...
LucianDK.8615 Posted June 15, 2018 Share Posted June 15, 2018 ls3 is one of the most popular farming places for viper trinkets Link to comment Share on other sites More sharing options...
Oldirtbeard.9834 Posted June 15, 2018 Share Posted June 15, 2018 While I see the appeal of having a hard mode for living world I suggest that the achievements are meant to be the hard mode.Any other additional development will just make these episodes come out even later. Link to comment Share on other sites More sharing options...
Shikaru.7618 Posted June 15, 2018 Share Posted June 15, 2018 I think challenge notes and achievements in instances is the right way to go for hard mode. Making a hard mode for open world is a recipe for disaster and toxicity. Imagine a challenge mote version of Amala where random bear bows could fail the encounter because he hit a knockback on something he shouldn't have or not doing any dps because he's in soldiers gear. Failing in itself isn't so bad but when you dont give players some amount of agency over failure and success ie the ability to kick players that aren't cut out for hard mode or the ability to choose who they play with, it creates frustrated players on both sides very quickly. I could see this as a cool addition for something like instanced guild missions though. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.