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amulet in pvp needs a change


Archer.4362

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There are 28 amulets in pvp if I'm not mistaken.

if we start to see we use 10 maximum.

elementalist: -> Sage and Mender

guard -> Marauder and Mender, sometimes Valkyrie.

Mesmer -> carrion and marauder.

Warrior -> Berserker and Demolisher

Engineer -> Demolisher or berserker

revenant -> marauder

necro -> deadshot

thief -> berserker and Marauder

ranger --> berserker /Marauder .

I think I should have a consideration in changing the amulets because of 28. if you trust anet, in almost all classes the same ones are used. of 28, 6 or 7 are used.

Something is wrong with that aspect and you are not seeing.

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@Alatar.7364 said:Rev can also make nice use of Valkyrie if he's good at managing up-time of Fury with the 100% bonus effectivity. (40% critic chance)As was mentioned Paladin is used, especially in the Boonbeast build, sometimes in Reaper Onslaught too.

Yes, but if you realize they are the same as the others.

There are 18 amulets that are not used in any way, hence they have to check what is missing in it.

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@Archer.4362 said:

@Alatar.7364 said:Rev can also make nice use of Valkyrie if he's good at managing up-time of Fury with the 100% bonus effectivity. (40% critic chance)As was mentioned Paladin is used, especially in the Boonbeast build, sometimes in Reaper Onslaught too.

Yes, but if you realize they are the same as the others.

There are 18 amulets that are not used in any way, hence they have to check what is missing in it.

this is normal and expected. you have about 20% of amulets used 80% of the time. same with traits and utilities.

most games and things in life follow the 20-80 rule.

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@bigo.9037 said:

@Alatar.7364 said:Rev can also make nice use of Valkyrie if he's good at managing up-time of Fury with the 100% bonus effectivity. (40% critic chance)As was mentioned Paladin is used, especially in the Boonbeast build, sometimes in Reaper Onslaught too.

Yes, but if you realize they are the same as the others.

There are 18 amulets that are not used in any way, hence they have to check what is missing in it.

this is normal and expected. you have about 20% of amulets used 80% of the time. same with traits and utilities.

most games and things in life follow the 20-80 rule.

But if that happens, something does not work, because of the high variety.

Not the traits, which are very simple and there is only one viable option to use not as at the beginning.

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@Archer.4362 said:

@Alatar.7364 said:Rev can also make nice use of Valkyrie if he's good at managing up-time of Fury with the 100% bonus effectivity. (40% critic chance)As was mentioned Paladin is used, especially in the Boonbeast build, sometimes in Reaper Onslaught too.

Yes, but if you realize they are the same as the others.

There are 18 amulets that are not used in any way, hence they have to check what is missing in it.

this is normal and expected. you have about 20% of amulets used 80% of the time. same with traits and utilities.

most games and things in life follow the 20-80 rule.

But if that happens, something does not work, because of the high variety.

Not the traits, which are very simple and there is only one viable option to use not as at the beginning.

no. you'll NEVER be able to use much more than we already do. for a game mode that is as build specific as conquest you'll only ever have so many viable builds.

ask yourself this: what would need to be changed? what are you gonna do to the unused amulets?? give them even more stats?? that wouldn't be fair. if you decide to change the whole meta to try and include more amulets that are viable, after some time you'll see the exact same thing happening again, but with different amulets.

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@incisorr.9502 said:what we need is a paladin equivalent for condi builds

so 1050 power, 1050 condition dmg, 560 vitality, 560 toughness

We tried that already. It wasn't pretty.

To OP : keep in mind you're only thinking of conquest, 2v2 will have a different meta and we've already seen things like viper, harrier or marshal being used succesfully in 2v2 tournament.

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@Spoichiche.1290 said:

@incisorr.9502 said:what we need is a paladin equivalent for condi builds

so 1050 power, 1050 condition dmg, 560 vitality, 560 toughness

We tried that already. It wasn't pretty.

To OP : keep in mind you're only thinking of conquest, 2v2 will have a different meta and we've already seen things like viper, harrier or marshal being used succesfully in 2v2 tournament.

and what we have now is pretty? 14-15 meta/working builds, 13 of which are power

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@incisorr.9502 said:

@incisorr.9502 said:what we need is a paladin equivalent for condi builds

so 1050 power, 1050 condition dmg, 560 vitality, 560 toughness

We tried that already. It wasn't pretty.

To OP : keep in mind you're only thinking of conquest, 2v2 will have a different meta and we've already seen things like viper, harrier or marshal being used succesfully in 2v2 tournament.

and what we have now is pretty? 14-15 meta/working builds, 13 of which are power

I'd love a condi meta.

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@bigo.9037 said:

@Alatar.7364 said:Rev can also make nice use of Valkyrie if he's good at managing up-time of Fury with the 100% bonus effectivity. (40% critic chance)As was mentioned Paladin is used, especially in the Boonbeast build, sometimes in Reaper Onslaught too.

Yes, but if you realize they are the same as the others.

There are 18 amulets that are not used in any way, hence they have to check what is missing in it.

this is normal and expected. you have about 20% of amulets used 80% of the time. same with traits and utilities.

most games and things in life follow the 20-80 rule.

But if that happens, something does not work, because of the high variety.

Not the traits, which are very simple and there is only one viable option to use not as at the beginning.

no. you'll NEVER be able to use much more than we already do. for a game mode that is as build specific as conquest you'll only ever have so many viable builds.

ask yourself this: what would need to be changed? what are you gonna do to the unused amulets?? give them even more stats?? that wouldn't be fair. if you decide to change the whole meta to try and include more amulets that are viable, after some time you'll see the exact same thing happening again, but with different amulets.

Same as never. The amulets should have more variety of features so we can choose other amulets and leave the goal aside.

At the beginning of the game with the old traits there were many more options to choose from, almost no one was the same and was equally effective.

but the new composition of amulets, and the system of features that you only have a viable branch to go, is badly made

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@sephiroth.4217 said:Im assuming this is aimed at top top level of play because I see way more ammies being used to each profession than what you listed...

I use Sage on FB for example to help buff damage and also use Celestial on Elementalist, especially since aura detonation became a thing.

But forget about the profession, fixed in the amulets, almost the same as in the profession of the subject there

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@Archer.4362 said:

@Alatar.7364 said:Rev can also make nice use of Valkyrie if he's good at managing up-time of Fury with the 100% bonus effectivity. (40% critic chance)As was mentioned Paladin is used, especially in the Boonbeast build, sometimes in Reaper Onslaught too.

Yes, but if you realize they are the same as the others.

There are 18 amulets that are not used in any way, hence they have to check what is missing in it.

this is normal and expected. you have about 20% of amulets used 80% of the time. same with traits and utilities.

most games and things in life follow the 20-80 rule.

But if that happens, something does not work, because of the high variety.

Not the traits, which are very simple and there is only one viable option to use not as at the beginning.

no. you'll NEVER be able to use much more than we already do. for a game mode that is as build specific as conquest you'll only ever have so many viable builds.

ask yourself this: what would need to be changed? what are you gonna do to the unused amulets?? give them even more stats?? that wouldn't be fair. if you decide to change the whole meta to try and include more amulets that are viable, after some time you'll see the exact same thing happening again, but with different amulets.

Same as never. The amulets should have more variety of features so we can choose other amulets and leave the goal aside.

At the beginning of the game with the old traits there were many more options to choose from, almost no one was the same and was equally effective.

but the new composition of amulets, and the system of features that you only have a viable branch to go, is badly made

afaik the amount of amulets used has been roughly the same. not every build was effective either. build diversity was about the same back in pre HOT as it is now.the old trait system was flawed though as you often ended up with stats you couldn't customize purely for the sake of traits that you needed.

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@santso.9201 said:

@incisorr.9502 said:what we need is a paladin equivalent for condi builds

so 1050 power, 1050 condition dmg, 560 vitality, 560 toughness

We had mercenary which got removed because how broken op condi chrono was with it.

I miss that amulet. Would be perfect for weaver.

But someone mentioned having amulets banned per profession instead of sPvp in general- That would allow build diversity and balance

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