Yasai.3549 Posted July 8, 2019 Share Posted July 8, 2019 I just want to suggest something which could be fun on Thief.Scorpion WireThrow a Scorpion Wire at the target. (900 range, instant cast, faster projectile speed, unblockable)Able to cast AbductFlip skill : AbductTeleport backwards (450 range) and yank the target to yur location.Abduct can still be cast on missing the target, or if the attack is blocked, which gives some utility to withdraw from a fight.Still has 2 ammo and works with Trickster. Link to comment Share on other sites More sharing options...
kash.9213 Posted July 8, 2019 Share Posted July 8, 2019 I like the backwards movement and that would be a nice range for it but that first phase is basically a warning. I usually have scorpion wire on and I could see myself getting more consistently denied apart from it's current jankiness, especially since I also use it for interrupts. Link to comment Share on other sites More sharing options...
Safandula.8723 Posted July 8, 2019 Share Posted July 8, 2019 when iv read the topic, i thought " im gonna write NO, scorpion wire is good as it is", but actually idea is nice, thief could feel some usage Link to comment Share on other sites More sharing options...
Sobx.1758 Posted July 8, 2019 Share Posted July 8, 2019 I don't really see the need for that change, especially for the cost of nerfed range. Link to comment Share on other sites More sharing options...
Yasai.3549 Posted July 9, 2019 Author Share Posted July 9, 2019 @kash.9213 said:I like the backwards movement and that would be a nice range for it but that first phase is basically a warning. I usually have scorpion wire on and I could see myself getting more consistently denied apart from it's current jankiness, especially since I also use it for interrupts. Intention is to be used from Stealth, or in conjunction with Shadowstep.I know it will sound extremely broken like this, but it should work with Shadowstep's Shadow Return to drag a target back over 2000units, hence the name AbductIn PvP, it could be used to completely remove and isolate a key player from the fight by using ShadowStep > Scorpion Wire + Steal > ShadowReturn > Abduct Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted July 9, 2019 Share Posted July 9, 2019 @Yasai.3549 said:@kash.9213 said:I like the backwards movement and that would be a nice range for it but that first phase is basically a warning. I usually have scorpion wire on and I could see myself getting more consistently denied apart from it's current jankiness, especially since I also use it for interrupts. Intention is to be used from Stealth, or in conjunction with Shadowstep.I know it will sound extremely broken like this, but it should work with Shadowstep's Shadow Return to drag a target back over 2000units, hence the name AbductIn PvP, it could be used to completely remove and isolate a key player from the fight by using ShadowStep > Scorpion Wire + Steal > ShadowReturn > AbductThis would be sweet, unfortunately anet seems to be going in the opposite direction of tactical gameplay. Link to comment Share on other sites More sharing options...
LONGA.1652 Posted July 11, 2019 Share Posted July 11, 2019 At the same time . Fix the hit detection in PVP. So many time casting this in open space only to be greeted with obstructed. Link to comment Share on other sites More sharing options...
Sobx.1758 Posted July 11, 2019 Share Posted July 11, 2019 @Yasai.3549 said:@kash.9213 said:I like the backwards movement and that would be a nice range for it but that first phase is basically a warning. I usually have scorpion wire on and I could see myself getting more consistently denied apart from it's current jankiness, especially since I also use it for interrupts. Intention is to be used from Stealth, or in conjunction with Shadowstep.I know it will sound extremely broken like this, but it should work with Shadowstep's Shadow Return to drag a target back over 2000units, hence the name AbductIn PvP, it could be used to completely remove and isolate a key player from the fight by using ShadowStep > Scorpion Wire + Steal > ShadowReturn > AbductYou know it sounds extremely broken... because it would be. So why even popose something like that? :D Link to comment Share on other sites More sharing options...
Yasai.3549 Posted July 11, 2019 Author Share Posted July 11, 2019 @Sobx.1758 said:You know it sounds extremely broken... because it would be. So why even popose something like that? :D Same reason why Anet nerfs Druid Pet for no reason : Why the hell not Link to comment Share on other sites More sharing options...
Straegen.2938 Posted July 14, 2019 Share Posted July 14, 2019 First they need to fix it so that it always pulls rather than sometimes just knocking down or worse pulling the thief to the target. Second it should be every bit as good as Hunters Verdict meaning it is unevadable, unblockable and doesn't have the ridiculous terrain bugs. I would use it more often if it did those things. As it is, the skill often gets me killed by sucking me into a group of players rather than pulling one guy out. Or it completely fails to work since the ground isn't perfectly flat. Or it is stupid easy to dodge because of how slow the skill is to deploy. Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted July 16, 2019 Share Posted July 16, 2019 I like the abduct option however I would like to see this preferably at the minimumpierces/unblockable3 targets minimum in a linesame velocity as spear of justice2 ammowhen slotted i want abduct to be there if i want to shadowstep backwards, an option to just pull instead of abduct Link to comment Share on other sites More sharing options...
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