Jugglemonkey.8741 Posted October 31, 2019 Share Posted October 31, 2019 Now build templates are a thing, I'd like to assign a set of macros to swap between equipment templates and build templates simultaneously with one button. So button 1 would activate build template 1 and equipment template 1, button 2 would activate build template 2 and equipment template 2 etc. The idea is simply to reduce the number of hotkeys needed when swapping between builds, the macros would do nothing else besides this. Would this be allowed or disallowed? Link to comment Share on other sites More sharing options...
Ayakaru.6583 Posted October 31, 2019 Share Posted October 31, 2019 One click is one action, so no.I don't see any harm in it, and you might be low on the radar. But its still against their ToS Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted October 31, 2019 Author Share Posted October 31, 2019 @"Ayakaru.6583" said:One click is one action, so no.I don't see any harm in it, and you might be low on the radar. But its still against their ToShttps://en-forum.guildwars2.com/discussion/65554/policy-macros-and-macro-use#latest^ This is what I'm referring to. They allow the use of jump & dodge bound to one key, which is two actions, and they state that "Attended macro use is permitted as long as it is not exploitative, and as long as it does not provide the user with an unfair advantage over other players. Unattended macro use is prohibited under any circumstances."I'm pretty sure that what I want to do is not exploitative, but I'm unsure whether it would be considered to confer an unfair advantage when talking about WvW specifically. The question only comes up because of the added functionality of build templates, but I'd like a clear yes or no from a dev before I decide to use them. Link to comment Share on other sites More sharing options...
Ayakaru.6583 Posted October 31, 2019 Share Posted October 31, 2019 @Jugglemonkey.8741 said:@"Ayakaru.6583" said:One click is one action, so no.I don't see any harm in it, and you might be low on the radar. But its still against their ToShttps://en-forum.guildwars2.com/discussion/65554/policy-macros-and-macro-use#latest^ This is what I'm referring to. They allow the use of jump & dodge bound to one key, which is two actions, and they state that "Attended macro use is permitted as long as it is not exploitative, and as long as it does not provide the user with an unfair advantage over other players. Unattended macro use is prohibited under any circumstances."I'm pretty sure that what I want to do is not exploitative, but I'm unsure whether it would be considered to confer an unfair advantage when talking about WvW specifically. The question only comes up because of the added functionality of build templates, but I'd like a clear yes or no from a dev before I decide to use them. Yea, it's a grey line there.That's why i said you'd be low on the radar.But it surprises me that they ever says anything was really okay. I'd say combining 2 templates is no more exploitative than dodge jumping which gives an actual tangible advantage in SAB.In WvW you might you have an advantage as you can swap builds faster than anyone else, even if its no more than a 1 second advantage. Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted October 31, 2019 Author Share Posted October 31, 2019 @Ayakaru.6583 said:@Jugglemonkey.8741 said:@Ayakaru.6583 said:One click is one action, so no.I don't see any harm in it, and you might be low on the radar. But its still against their ToShttps://en-forum.guildwars2.com/discussion/65554/policy-macros-and-macro-use#latest^ This is what I'm referring to. They allow the use of jump & dodge bound to one key, which is two actions, and they state that "Attended macro use is permitted as long as it is not exploitative, and as long as it does not provide the user with an unfair advantage over other players. Unattended macro use is prohibited under any circumstances."I'm pretty sure that what I want to do is not exploitative, but I'm unsure whether it would be considered to confer an unfair advantage when talking about WvW specifically. The question only comes up because of the added functionality of build templates, but I'd like a clear yes or no from a dev before I decide to use them. Yea, it's a grey line there.That's why i said you'd be low on the radar.But it surprises me that they ever says anything was really okay. I'd say combining 2 templates is no more exploitative than dodge jumping which gives an actual tangible advantage in SAB.In WvW you might you have an advantage as you can swap builds faster than anyone else, even if its no more than a 1 second advantage. That's the thing. I don't use any macros currently as they're not really needed if you do your keybinds well. It's simply the way they've split a build into equipment and traits requiring two seperate hotkeys that is driving this, but I don't want to risk my account for the sake of being lazy. Link to comment Share on other sites More sharing options...
Mewcifer.5198 Posted October 31, 2019 Share Posted October 31, 2019 I expect it will be given the okay to do this by anet. I can't imagine why dodgejumping would be allowed but not this. Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted October 31, 2019 Share Posted October 31, 2019 You’d need to get confirmation from Anet. ARCDPS templates did the same thing and it required temporary approval before it could be used. Link to comment Share on other sites More sharing options...
EagleDelta.4726 Posted October 31, 2019 Share Posted October 31, 2019 What does this mean for gaming keyboards and mice that can have "macros" built into them? Are there some features of gaming peripherals that isn't allowed? Link to comment Share on other sites More sharing options...
Donari.5237 Posted October 31, 2019 Share Posted October 31, 2019 @"EagleDelta.4726" said:What does this mean for gaming keyboards and mice that can have "macros" built into them? Are there some features of gaming peripherals that isn't allowed?Same thing it always has. If you map a keyboard key to a mouse button, it's still one click one action. If you map a series of keyboard keys to one mouse button, it's one click many actions and is forbidden. Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted October 31, 2019 Share Posted October 31, 2019 You’d program those macros to perform only a single action. They’d essentially be hotkeys. Link to comment Share on other sites More sharing options...
EagleDelta.4726 Posted October 31, 2019 Share Posted October 31, 2019 It seems like ANet may be overstepping their bounds by telling users what their legitimate games hardware can/can't do, but that's just me Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted October 31, 2019 Share Posted October 31, 2019 @EagleDelta.4726 said:It seems like ANet may be overstepping their bounds by telling users what their legitimate games hardware can/can't do, but that's just meCan or can’t do when interacting with GW2. Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted October 31, 2019 Share Posted October 31, 2019 You can always try contacting the CS Team (via the 'Support' link above/below); you may, or may not, get an answer to the query (but, you will surely get a response).Good luck. Link to comment Share on other sites More sharing options...
XenoSpyro.1780 Posted November 1, 2019 Share Posted November 1, 2019 @"EagleDelta.4726" said:It seems like ANet may be overstepping their bounds by telling users what their legitimate games hardware can/can't do, but that's just meThanks guy. Now I'm waiting for the day Anet announces one day that they forbid having more than 60 FPS because "not everyone can overclock. Unfair advantage. BAN!!!!!". Link to comment Share on other sites More sharing options...
Ayakaru.6583 Posted November 1, 2019 Share Posted November 1, 2019 @Jugglemonkey.8741 said:@Ayakaru.6583 said:@Jugglemonkey.8741 said:@Ayakaru.6583 said:One click is one action, so no.I don't see any harm in it, and you might be low on the radar. But its still against their ToShttps://en-forum.guildwars2.com/discussion/65554/policy-macros-and-macro-use#latest^ This is what I'm referring to. They allow the use of jump & dodge bound to one key, which is two actions, and they state that "Attended macro use is permitted as long as it is not exploitative, and as long as it does not provide the user with an unfair advantage over other players. Unattended macro use is prohibited under any circumstances."I'm pretty sure that what I want to do is not exploitative, but I'm unsure whether it would be considered to confer an unfair advantage when talking about WvW specifically. The question only comes up because of the added functionality of build templates, but I'd like a clear yes or no from a dev before I decide to use them. Yea, it's a grey line there.That's why i said you'd be low on the radar.But it surprises me that they ever says anything was really okay. I'd say combining 2 templates is no more exploitative than dodge jumping which gives an actual tangible advantage in SAB.In WvW you might you have an advantage as you can swap builds faster than anyone else, even if its no more than a 1 second advantage. That's the thing. I don't use any macros currently as they're not really needed if you do your keybinds well. It's simply the way they've split a build into equipment and traits requiring two seperate hotkeys that is driving this, but I don't want to risk my account for the sake of being lazy.that said. You need to stand still and be out of combat for it to work, right?that means, even with a macro, you'd be vulnerable in WvW. So maybe it's not that much of an advantage.My only concern with the macro is, it has a 1-1.5 second channel time. however short. Which means can you do both at the same time, or do they automatically follow one another?In case of the first it's a clear exploit. In case of the second, it's no more benefit than someone just smashing the hotkey button on the cooldown Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted November 1, 2019 Author Share Posted November 1, 2019 @Ayakaru.6583 said:@Jugglemonkey.8741 said:@Ayakaru.6583 said:@Jugglemonkey.8741 said:@Ayakaru.6583 said:One click is one action, so no.I don't see any harm in it, and you might be low on the radar. But its still against their ToShttps://en-forum.guildwars2.com/discussion/65554/policy-macros-and-macro-use#latest^ This is what I'm referring to. They allow the use of jump & dodge bound to one key, which is two actions, and they state that "Attended macro use is permitted as long as it is not exploitative, and as long as it does not provide the user with an unfair advantage over other players. Unattended macro use is prohibited under any circumstances."I'm pretty sure that what I want to do is not exploitative, but I'm unsure whether it would be considered to confer an unfair advantage when talking about WvW specifically. The question only comes up because of the added functionality of build templates, but I'd like a clear yes or no from a dev before I decide to use them. Yea, it's a grey line there.That's why i said you'd be low on the radar.But it surprises me that they ever says anything was really okay. I'd say combining 2 templates is no more exploitative than dodge jumping which gives an actual tangible advantage in SAB.In WvW you might you have an advantage as you can swap builds faster than anyone else, even if its no more than a 1 second advantage. That's the thing. I don't use any macros currently as they're not really needed if you do your keybinds well. It's simply the way they've split a build into equipment and traits requiring two seperate hotkeys that is driving this, but I don't want to risk my account for the sake of being lazy.that said. You need to stand still and be out of combat for it to work, right?that means, even with a macro, you'd be vulnerable in WvW. So maybe it's not that much of an advantage.My only concern with the macro is, it has a 1-1.5 second channel time. however short. Which means can you do both at the same time, or do they automatically follow one another?In case of the first it's a clear exploit. In case of the second, it's no more benefit than someone just smashing the hotkey button on the cooldownAt the moment I have my first build's traits and equipment bound to F1 and F2, my second build to F3 and F4 etc up to F8 (4 builds total). I mash those buttons simultaneously, so a macro would literally only be saving me buttons in the long run. Link to comment Share on other sites More sharing options...
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