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Now they really should give the necro at least one block and or stealth


silent killer.5732

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@Dadnir.5038 said:

@"Arheundel.6451" said:In the real world...barrier spam counts as shroud, additional health..whatever semantic diatribe you wanna use. Professions getting stealth/block don't have access to additional health bar or condi uptime/boon rip etc etc etc

Then both elementalist/weaver and scrapper have a "shroud" because they can spam barrier (and they do that alongside invulns and blocks, scrapper even have access to barrier). Every player with sanctuary rune and sufficient self healing output can also have a "shroud". Yet you don't see that much elementalists focusing on barrier and scrappers don't seem to break balance despite their access to barrier, block, invuln and stealth. In "numbers", the scourge don't output more barrier than the other 2, it can grant himself more in a single instance but less often than both elementalist/weaver and scrapper.

Why the comparison with professions far harder to play like ele, rarely seen these days after the too many to count nerfs? Fundamentally speaking , necro is the easiest class in the game and any buff to the class results always in a massive flood of players abusing necro. Regardless of what get added..you get nerfed soon after because too efficient for how easy is to play so unless they add a very complicated elite with micromanagement.....I don't see how necro can hope to one day have access to block or stealth

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@Arheundel.6451 said:

@Arheundel.6451 said:In the real world...barrier spam counts as shroud, additional health..whatever semantic diatribe you wanna use. Professions getting stealth/block don't have access to additional health bar or condi uptime/boon rip etc etc etc

Then both elementalist/weaver and scrapper have a "shroud" because they can spam barrier (and they do that alongside invulns and blocks, scrapper even have access to barrier). Every player with sanctuary rune and sufficient self healing output can also have a "shroud". Yet you don't see that much elementalists focusing on barrier and scrappers don't seem to break balance despite their access to barrier, block, invuln and stealth. In "numbers", the scourge don't output more barrier than the other 2, it can grant himself more in a single instance but less often than both elementalist/weaver and scrapper.

Why the comparison with professions far harder to play like ele, rarely seen these days after the too many to count nerfs? Fundamentally speaking , necro is the easiest class in the game and any buff to the class results always in a massive flood of players abusing necro. Regardless of what get added..you get nerfed soon after because
too efficient for how easy is to play
so unless they add a very complicated elite with micromanagement.....I don't see how necro can hope to one day have access to block or stealth

You think it's hard to maintain earth shield while use stances and dodging?

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@Dadnir.5038 said:

@Arheundel.6451 said:In the real world...barrier spam counts as shroud, additional health..whatever semantic diatribe you wanna use. Professions getting stealth/block don't have access to additional health bar or condi uptime/boon rip etc etc etc

Then both elementalist/weaver and scrapper have a "shroud" because they can spam barrier (and they do that alongside invulns and blocks, scrapper even have access to barrier). Every player with sanctuary rune and sufficient self healing output can also have a "shroud". Yet you don't see that much elementalists focusing on barrier and scrappers don't seem to break balance despite their access to barrier, block, invuln and stealth. In "numbers", the scourge don't output more barrier than the other 2, it can grant himself more in a single instance but less often than both elementalist/weaver and scrapper.

Why the comparison with professions far harder to play like ele, rarely seen these days after the too many to count nerfs? Fundamentally speaking , necro is the easiest class in the game and any buff to the class results always in a massive flood of players abusing necro. Regardless of what get added..you get nerfed soon after because
too efficient for how easy is to play
so unless they add a very complicated elite with micromanagement.....I don't see how necro can hope to one day have access to block or stealth

You think it's hard to maintain
earth shield
while use stances and dodging?

Played ele for 9k hours..what about you?

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@"Dadnir.5038" said:Sure:Weaver:

  • Elemental refreshment: In a minute you can cycle 2 time through the 6 dual skills of your weapon set: 12 x 254 = 3048/min
  • Bolstered element: In a minute you can only proc it 1 time for 5 pulses: 1069 x 5 = 5345/min. Also grant 680 barrier per stance use (that I do not take into account within, to help weavers feel good).
  • Invigorating strike: within a minute, granted a normal endurance regen the potential of this trait is: 8 x 662 = 5296/min
  • Stone resonance: You can use it 3 time within a minute: 3 x 5 x 1069 = 16035/min
  • Which put us close to 30k/min. (29724 without the 680 per stance used)

Scourge:

  • Desert shroud: 3 use within a minte for: 3 x 5016 = 15048/min
  • Sand cascade: 6 use per minute for: 6 x 2428 = 14568/min
  • Sand flare: 3 use per minute for: 3 x 4839 = 14517/min
  • Desert empowerment: 7 use per minute for: 7 x 1050 = 7350/min
  • I consider serpent siphon and sand swell as aleatoire as bolstered element barrier per stance. This put scourge at close to 50k/min (51483)
  • With both serpent siphon and sand swell probably between 60k and 65k.

NB: Core elementalist can also put out quite a bit of barrier through earth shield skills (and yes you can keep up earth shield, as unrealistic as it seem):

  • Magnetic shield: 3 time within a minute for: 3 x 3(foes) x 2(seconds) x 778 = 14004/min
  • Stone sheath: 7 time within a minute for: 7 x 2(seconds) x 778 = 10892/min
  • Thus, Earth shield alone allow you 24896/min. If you add stone resonance, bolstered element and invigorating stike, it put the weaver at 51572/min (without the barrier per stance used).

NB(2): Numbers for scrapper are impossible to be done due to it's barrier potential being directly influenced by it's ability to deal damage.

And once again, people do forget about context within class balance for gamemodes, scale, and sorry, yes - difficulty- to perform well without losing what the class "permission" is, and even worse...they look at the wiki, claiming that POTENTUALLY Weaver have a higher barrier access than scourge, or even an easier time to achive it.This heavily reminds me of the people claiming, that, according to wiki, elementalists have the highest access/amount of stability of all classes ... but not announcing that, while somehow true, these build are not viable at all within their role, no matter if "heal" tempest or (good joke btw if its about stab uptime) a large scale staff weaver.

Dadnir, can you please post a usefull weaver barrier build in the range of wvw large scale, where (stacked up) scourge is STILL the most asked for class after firebrand?

Because im sorry, if you play the scourges abilitys you have listed in 1v1 encounters, you may be right, and still...somehow wrong, as there are better alternatives. Its like asking for staff weavers to be as much resilient as core necro, or as high and quickness enhanced damage as a reaper(while still much more tanky, at least in shroud), than a weaver in an corresponding stat setting - in 1v1.And IF you are talking about 1v1, or small scale... please relate the weavers tankiness, and its offensive abilities while equipped the same stat values, to reaper, do not compare it to scourges, as that would be like tempests during hot asking arenanet for gaining atleast 30% more damage ...because they HAVE to use the water line, which they still have to use years after pof hits, after the "overall" nerf that also happend to "healing" (...even i am confused now somehow...).

I was always wondering how necro players asked for one buff after another, because "low mobility", while it isnt true at all. Necro have to pick an offhand weapon for gaining swiftness (btw eles have to pick an offhand weapon to get access to invuln...which is a useless pick if that ele is not about doing 1v1 against thiefs and rangers), and one utility, to have an almost 100% uptime of swiftness - without having to pick a hole traitline (arcane) "just" for the sake of personal swiftness, having to constantly switching in and out of air attunement.With infight mobility, all the same: while the worm is an option, while there is spectral walk, and sand swell on scourge... necro players love to point fingers at eles, but never asking why there is almost no viable weaver build in wvw, from roaming to large scale, that do not HAVE to equip lightníng flash, and twist of fate, leaving ONE utility spot for something else...According to Dadnir, earth shield must be the most logical pick for any weaver for the remaining utiliy slot... while in reality, only roaming/smallscale lightning rod weaver would ever take it, but not because of the barrier gain in the first place....

With that said...i am not against a block skill for necro (preferebly on warhorn), but highly against stealth access. There is still reaper, there is still the tank/control/corrupt monster that core necro is.And there is way to much stealth nonsense in wvw already.

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I dont really think core necro needs stealth, id rather prefer a reliable movement skill or a block. Basicly, core necro is still a sitting duck, you are in core shroud for long periods of time during a battle, yet this shroud isnt optimized for anything. The shroud skills are torn between power and condi, for a real full power build you lack a decent melee weapon, you also lack a "real" long ranged power weapon, you could count Shroud 1 for this purpose, but this skill didnt age well compared to all the powercreep and defenses in the game. So while stealth would make it more slippery, it wouldnt really fix the problems.

Scourge basicly has better mobility, but its still really weak in that regard and as a elite spec. The amount of defense and offense you give up for your base shroud is not worth it in the most cases, its clunky to use, shades do not feel rewarding in the slightest anymore. Due to the internal cooldowns scourge deals low damage, low condition application, but also the defensive aspects are mediocre at best. Further amplified because, again, there are not enough weapons. Scourge is the only "support" spec, that does not have a support base weapon attached to it. Whereas druid was lacking this as well ,they got an entire staff + celestial avatar for this. This ultimately means, investing into healing power, doenst quite cut it for scourges. Investing in condition damage is also crippled as scourges application has been nerfed so hard. So now granted, scourges support can potentially benefit allies as well as the scourge itself. But this really is the standard, every heal / support spell in the game also affects all allies. A lot of them also while damaging your enemy. So this isnt really an argument. For scourge the best defense would be a good offense, with unnerfed condition application, alongside better defense / scaling with healingpower trough an added / reworked weapon.

Reaper is a tricky one, maybe a block on the precast portion of GS 3 would work, if it successfully blocks an attack, the skill would deal bigger damage or you would gain lifeforce or something.

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@"Jeran.6850"Let's be clear the context of these caluclation was that arheundel, a notorious elementlist fan, came here to say that the scourge had a shroud in form of barrier and thus didn't need block or stealth.The numbers I give are just facts, the weaver have quite a bit of access to barrier alongside blocks and invuln frames and it's not "broken".

NB.: If you cared to read this thread and not jump on your high horses, you'd have seen this other post of mine on which I'll even care to highlight what you seemed to miss:

@"Dadnir.5038" said:After crunching numbers, I'm slightly going back on my previous comment.In an ideal world without healing power (or runes), the scourge can hope to reach 60k barrier per minute (It's realistically impossible, but that's roughly it's potential).In this same ideal world, the weaver can hope to reach 40k barrier per minute, yet also have access to blocks, evade skills and invuln frames. (like scourge it's realistically impossible number)Realistic numbers put weaver at 30k and scourge at 50K.

So it's my mistake, the scourge indeed do output more barrier than weaver. That said, to see that the various extra blocks, evade skills and invuln frames account for merely 20k incoming damage mitigated is a bit disheartening.

NB.: These numbers are for PvP setting and don't take into account that the weaver have superior toughness potential and damage reduction potential, let's just say that the 8k extra base health of the necromancer compensate for that.

NB(2): Nothing prevent a weaver from playing this kind of build:http://gw2skills.net/editor/?PGgAw2lVweYSsImJe8TfvfA-z5YfGFoAyXCI1BCamp earth (in order to be thoroughly immun to critical hits) and make sure to have an ally behind him to compensate it's short comings. (In a power meta like curently, you'll just drawn ennemies into depression with this kind of gameplay, bunkering easily anything thrown at you, and it require less player "skill" to use than a scourge require. It just can't strain the player brain or it's fingers.) You've got evade skill, barrier, invuln, heal and barrier on evade while having no less condi damage than a scourge, if anything it's easier for your helper than it is for the scourge's helper. Sure it's not the way elementalist tend to be played but it doesn't mean that you can't play it like that if you want.

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@Arheundel.6451 said:

@Arheundel.6451 said:In the real world...barrier spam counts as shroud, additional health..whatever semantic diatribe you wanna use. Professions getting stealth/block don't have access to additional health bar or condi uptime/boon rip etc etc etc

Then both elementalist/weaver and scrapper have a "shroud" because they can spam barrier (and they do that alongside invulns and blocks, scrapper even have access to barrier). Every player with sanctuary rune and sufficient self healing output can also have a "shroud". Yet you don't see that much elementalists focusing on barrier and scrappers don't seem to break balance despite their access to barrier, block, invuln and stealth. In "numbers", the scourge don't output more barrier than the other 2, it can grant himself more in a single instance but less often than both elementalist/weaver and scrapper.

Why the comparison with professions far harder to play like ele, rarely seen these days after the too many to count nerfs? Fundamentally speaking , necro is the easiest class in the game and any buff to the class results always in a massive flood of players abusing necro. Regardless of what get added..you get nerfed soon after because
too efficient for how easy is to play
so unless they add a very complicated elite with micromanagement.....I don't see how necro can hope to one day have access to block or stealth

Create one necro and come join my party after one month of playing it to see how much dps you will hit. Or how many times you will die compared to me or compared to all necros main out there

Saying necro is easy to play is joke that needs to die

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@Arheundel.6451 said:

@Arheundel.6451 said:In the real world...barrier spam counts as shroud, additional health..whatever semantic diatribe you wanna use. Professions getting stealth/block don't have access to additional health bar or condi uptime/boon rip etc etc etc

Then both elementalist/weaver and scrapper have a "shroud" because they can spam barrier (and they do that alongside invulns and blocks, scrapper even have access to barrier). Every player with sanctuary rune and sufficient self healing output can also have a "shroud". Yet you don't see that much elementalists focusing on barrier and scrappers don't seem to break balance despite their access to barrier, block, invuln and stealth. In "numbers", the scourge don't output more barrier than the other 2, it can grant himself more in a single instance but less often than both elementalist/weaver and scrapper.

Why the comparison with professions far harder to play like ele, rarely seen these days after the too many to count nerfs? Fundamentally speaking , necro is the easiest class in the game and any buff to the class results always in a massive flood of players abusing necro. Regardless of what get added..you get nerfed soon after because
too efficient for how easy is to play
so unless they add a very complicated elite with micromanagement.....I don't see how necro can hope to one day have access to block or stealth

That's all very speculative to me... is there any evidence to suggest Anet nerfs easy to play builds and buffs hard to play ones to support this?

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@Arheundel.6451 said:

@Arheundel.6451 said:In the real world...barrier spam counts as shroud, additional health..whatever semantic diatribe you wanna use. Professions getting stealth/block don't have access to additional health bar or condi uptime/boon rip etc etc etc

Then both elementalist/weaver and scrapper have a "shroud" because they can spam barrier (and they do that alongside invulns and blocks, scrapper even have access to barrier). Every player with sanctuary rune and sufficient self healing output can also have a "shroud". Yet you don't see that much elementalists focusing on barrier and scrappers don't seem to break balance despite their access to barrier, block, invuln and stealth. In "numbers", the scourge don't output more barrier than the other 2, it can grant himself more in a single instance but less often than both elementalist/weaver and scrapper.

Why the comparison with professions far harder to play like ele, rarely seen these days after the too many to count nerfs? Fundamentally speaking , necro is the easiest class in the game and any buff to the class results always in a massive flood of players abusing necro. Regardless of what get added..you get nerfed soon after because
too efficient for how easy is to play
so unless they add a very complicated elite with micromanagement.....I don't see how necro can hope to one day have access to block or stealth

Ele is hard to play? Or did you forget when all ele had to do was press 2 stance buttons and run at a player for good damage because perma unstoppable stability and auto punishing anything with the strongest condi in the game if they dared to get within melee range.There are some version of ele that are indeed hard to play but dont try to lump every ele build in the same difficulty ranking.

Same can be said about necro really while many builds are easy to play there are some that are rather difficult to play.

Thus comparisons can be made.

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@ZDragon.3046 said:

@Arheundel.6451 said:In the real world...barrier spam counts as shroud, additional health..whatever semantic diatribe you wanna use. Professions getting stealth/block don't have access to additional health bar or condi uptime/boon rip etc etc etc

Then both elementalist/weaver and scrapper have a "shroud" because they can spam barrier (and they do that alongside invulns and blocks, scrapper even have access to barrier). Every player with sanctuary rune and sufficient self healing output can also have a "shroud". Yet you don't see that much elementalists focusing on barrier and scrappers don't seem to break balance despite their access to barrier, block, invuln and stealth. In "numbers", the scourge don't output more barrier than the other 2, it can grant himself more in a single instance but less often than both elementalist/weaver and scrapper.

Why the comparison with professions far harder to play like ele, rarely seen these days after the too many to count nerfs? Fundamentally speaking , necro is the easiest class in the game and any buff to the class results always in a massive flood of players abusing necro. Regardless of what get added..you get nerfed soon after because
too efficient for how easy is to play
so unless they add a very complicated elite with micromanagement.....I don't see how necro can hope to one day have access to block or stealth

Ele is hard to play? Or did you forget when all ele had to do was press 2 stance buttons and run at a player for good damage because perma unstoppable stability and auto punishing anything with the strongest condi in the game if they dared to get within melee range.There are some version of ele that are indeed hard to play but dont try to lump every ele build in the same difficulty ranking.

Same can be said about necro really while many builds are easy to play there are some that are rather difficult to play.

Thus comparisons can be made.

i will not interfere with what it seems, a personal thing between you two...but in what gamemode exactly is activating primordial stance a "I whin" button, other than pvp, on a node, and against opponents that dont have:

  1. eyes
  2. a single condi clear
  3. higher range than 180 (thinking about necro, im sure they have a higher range no matter the weapon choice....no?)
  4. condi application, like burn from primordial stance, is able do be simply undone by dodging out of the (laughable 180 range) of the skill.-the same way people are able to dodge out of a necro well i guess (or not, if you are... well, unaware, or in an other way restricted)

Pointing fingers at abiliys of the past (stab on every stance) doesnt really help. Its GONE!

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@Jeran.6850 said:

@"ZDragon.3046" said:Ele is hard to play? Or did you forget when all ele had to do was press 2 stance buttons and run at a player for good damage because perma unstoppable stability and auto punishing anything with the strongest condi in the game if they dared to get within melee range.There are some version of ele that are indeed hard to play but dont try to lump every ele build in the same difficulty ranking.

Same can be said about necro really while many builds are easy to play there are some that are rather difficult to play.

Thus comparisons can be made.

i will not interfere with what it seems, a personal thing between you two...but in what gamemode exactly is activating primordial stance a "I whin" button, other than pvp, on a node, and against opponents that dont have:
  1. eyes
  2. a single condi clear
  3. higher range than 180 (thinking about necro, im sure they have a higher range no matter the weapon choice....no?)
  4. condi application, like burn from primordial stance, is able do be simply undone by dodging out of the (laughable 180 range) of the skill.-the same way people are able to dodge out of a necro well i guess (or not, if you are... well, unaware, or in an other way restricted)

Pointing fingers at abiliys of the past (stab on every stance) doesnt really help. Its GONE!

I think it's point was that "difficulty" is more dependant on what build you care to play than what profession you play. That said, for a lot of players grass always seem greener in their neighbor's yard.

If you look at the history of the post you answered, I was answering arheundel statement that spaming barrier count as shroud and thus there is no reason for block, invuln or stealth to be added. I pointed out that weaver can and do spam barrier yet also benefit from extended defensive option (like evade frame on skill use, block and invuln frame), making it's argument null. This lead to the current argument discussed in which he basically say that weaver deserve it because it's "harder" to play (which is an hypocrite point of view granted the weaver's source of barrier).

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@Dadnir.5038 said:

@"ZDragon.3046" said:Ele is hard to play? Or did you forget when all ele had to do was press 2 stance buttons and run at a player for good damage because perma unstoppable stability and auto punishing anything with the strongest condi in the game if they dared to get within melee range.There are some version of ele that are indeed hard to play but dont try to lump every ele build in the same difficulty ranking.

Same can be said about necro really while many builds are easy to play there are some that are rather difficult to play.

Thus comparisons can be made.

i will not interfere with what it seems, a personal thing between you two...but in what gamemode exactly is activating primordial stance a "I whin" button, other than pvp, on a node, and against opponents that dont have:
  1. eyes
  2. a single condi clear
  3. higher range than 180 (thinking about necro, im sure they have a higher range no matter the weapon choice....no?)
  4. condi application, like burn from primordial stance, is able do be simply undone by dodging out of the (laughable 180 range) of the skill.-the same way people are able to dodge out of a necro well i guess (or not, if you are... well, unaware, or in an other way restricted)

Pointing fingers at abiliys of the past (stab on every stance) doesnt really help. Its GONE!

I think it's point was that "difficulty" is more dependant on what build you care to play than what profession you play. That said, for a lot of players grass always seem greener in their neighbor's yard.

If you look at the history of the post you answered, I was answering arheundel statement that spaming barrier count as shroud and thus there is no reason for block, invuln or stealth to be added. I pointed out that weaver can and do spam barrier yet also benefit from extended defensive option (like evade frame on skill use, block and invuln frame), making it's argument null. This lead to the current argument discussed in which he basically say that weaver deserve it because it's "harder" to play (which is an hypocrite point of view granted the weaver's source of barrier).

Basically this ^Telling someone a profession does not deserve something because its not hard to play is really not a valid statement to make.If we bring up the fact that scourge is effectively harder to play thus it deserves more tools like ele and mesmer, blocks, stealth, invuln, target breaks, etc. People would out right say no because its still a form of necro despite it actually taking considerably more effort to properly play. So why sit here and say that reaper / core necro need to be cut down because the dont take as much effort as another profession that perhaps someone else likes to play. When both those elite specs have pretty low limitations no just what they can do for being low effort offensively as it is already. If you get out played by a reaper then you got out played there really is not much more to say on that. The only real weak profession to necro imo right now is ele and thats because like always chill has messed with their ability to rotate through their skills. Everything else basically has the 1 up on necro imo when played at a equal skill level. While some might not agree thats currently how I see it.

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@ZDragon.3046 said:

@Arheundel.6451 said:In the real world...barrier spam counts as shroud, additional health..whatever semantic diatribe you wanna use. Professions getting stealth/block don't have access to additional health bar or condi uptime/boon rip etc etc etc

Then both elementalist/weaver and scrapper have a "shroud" because they can spam barrier (and they do that alongside invulns and blocks, scrapper even have access to barrier). Every player with sanctuary rune and sufficient self healing output can also have a "shroud". Yet you don't see that much elementalists focusing on barrier and scrappers don't seem to break balance despite their access to barrier, block, invuln and stealth. In "numbers", the scourge don't output more barrier than the other 2, it can grant himself more in a single instance but less often than both elementalist/weaver and scrapper.

Why the comparison with professions far harder to play like ele, rarely seen these days after the too many to count nerfs? Fundamentally speaking , necro is the easiest class in the game and any buff to the class results always in a massive flood of players abusing necro. Regardless of what get added..you get nerfed soon after because
too efficient for how easy is to play
so unless they add a very complicated elite with micromanagement.....I don't see how necro can hope to one day have access to block or stealthOr did you forget when all ele had to do was press 2 stance buttons and run at a player for good damage because perma unstoppable stability

Just want to add that only Stone resonance gives stability and not Primordial stance so your point here is invalid

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@Mini Crinny.6190 said:

@Arheundel.6451 said:In the real world...barrier spam counts as shroud, additional health..whatever semantic diatribe you wanna use. Professions getting stealth/block don't have access to additional health bar or condi uptime/boon rip etc etc etc

Then both elementalist/weaver and scrapper have a "shroud" because they can spam barrier (and they do that alongside invulns and blocks, scrapper even have access to barrier). Every player with sanctuary rune and sufficient self healing output can also have a "shroud". Yet you don't see that much elementalists focusing on barrier and scrappers don't seem to break balance despite their access to barrier, block, invuln and stealth. In "numbers", the scourge don't output more barrier than the other 2, it can grant himself more in a single instance but less often than both elementalist/weaver and scrapper.

Why the comparison with professions far harder to play like ele, rarely seen these days after the too many to count nerfs? Fundamentally speaking , necro is the easiest class in the game and any buff to the class results always in a massive flood of players abusing necro. Regardless of what get added..you get nerfed soon after because
too efficient for how easy is to play
so unless they add a very complicated elite with micromanagement.....I don't see how necro can hope to one day have access to block or stealthOr did you forget when all ele had to do was press 2 stance buttons and run at a player for good damage because perma unstoppable stability

Just want to add that only Stone resonance gives stability and not Primordial stance so your point here is invalid

I was speaking from a point in the past (that should have been obvious pretty sure i even mentioned the word "when" referring to the past and not to the current live build.) stop being so quick to correct someone and actually read the substance of what was written.In the past primordial stance use to be given stability by Bolstered Elements which made it very low effort to literally just run at people with perma stability Because any stance provided stability. Considering the subject and skills written in question i didnt think i would need to explain that and that any player who has played for the last year or two would have automatically picked up on how something like primordial stance use to be given free stability but i guess not....

The reason you didnt catch what i actually said is because either you read over it too fast and wanted to be quick to call me invalid or you were not an active player during the point i was referencing and just had to get your 2 cents in after not reading what was written.

My point is not invalid for the reference i was speaking from in terms of calling something low / high effort.The only thing invalid here is you trying to call me out for being invalid.

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