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Boon Removal


Straegen.2938

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@Balkarrie Legacy.9175 said:

@Demon Puppet.6873 said:Boon strip is actually probably TOO high. As a Necro main I would like to see less boon strips actually

i think you
re drunk , because running 5 active and 1 passive boon strip on my nec isn
t enough to dent the combined boonbots running in these groups most of the time, picking on 1 isolated target doesn`t do it either as whats the point in that.

I'm curious as to why you feel a blob of people applying boons should be able to be stripped by one person?

Have you considered setting up a blob of boon strippers and having them drop a bunch of boon strips on a blob of boon appliers and seeing where they stand afterwards? That seems like a more interesting and accurate comparison.

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@Straegen.2938 said:We really need more skills, traits, runes and sigils that boon strip at least in small scale. The boon uptime and sharing is completely out of hand compared to the ability to remove it. Counter play now centers around ignoring boons and spiking absurd amounts of damage which creates a lot less diversity in the meta.

We dont need more removal we need to have less uptime and boonspamm in general. More removal would wreck certain classes even more,aka warri.

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Alot more boons need to stack in intensity, that would greatly cut down their power while also making them more useful. Sure, you'll still see max stacks on very specialised builds, but for the most part the average benefit could be cut in half.

At the same time, your boons wouldn't be worthless just because someone else is spamming them.

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Well, ever tried spellbreaker?They have the best boon removal in short fights.For longer fights take chronosScourge is still good at corrupting, not as good as the other options.Condi rev has a very good boon removal as well.

Sigil of absorption can be very good.

There's only one situation that I would agree that boons are too many: soulbeast, holo and rev roaming. They basically shit out boons.Soulbeast has like 90% uptime on protection and 70% on stability best defensive boons in the game.

And another thing: I'd like them to adjust those dumb immob rangers. Especially in roaming and smallscale they shit out conditions, that you can't remove the immob with a cleanse and if you are able to destroy the roots, they are immediately back up.

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honestly, stripping boons on scrouge feels like playing a symphony, you hammer your boonstrip keys and the enemies just die on their own boons. the last weeks ppl usually die if i dropped wells during a push. if u think anything happens if only 1 person drops and hits them, you're kinda expecting a bit much @"Junkpile.7439". they coulda re-applied some yet with revs or quick thinking support classes simply. if their skills had enough cooldown, a single well does shit. u need tons of strips and corrupts due to target caps.

.. even the worst squads normally can sustain unsupported bombs. like, a "winds of D" bubble also does nothing if nobody fires dps inside it. a firebrand does not much if people cloud around him or rev spikes are useless if u waste hammer 2+3 into 1-2 players.

@Nimon.7840 i mean, corrupts are rather better strips

about the roaming class nerfs, yeah i'd love to get that. that stuff hasn't really touched hard by any nerfing i feel ( but add in thief. healing in stealth constantly forever is just a bit boring. like beating them on non-roamersets is impossible, they'll just run stealth heal and come back to fail again, till u get bored.

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