Shao.7236 Posted November 10, 2020 Share Posted November 10, 2020 @Arheundel.6451 said:Confusion (scepter+staff) = [(0.09751200) +49.5] average of 7 stacks = 1165.5 confusion dmg per secondWhat? Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted November 10, 2020 Share Posted November 10, 2020 @Shao.7236 said:@"Arheundel.6451" said:Confusion (scepter+staff) = [(0.09751200) +49.5] average of 7 stacks = 1165.5 confusion dmg per secondWhat?https://wiki.guildwars2.com/wiki/Confusing_Imageshttps://wiki.guildwars2.com/wiki/Chaos_Armorhttps://wiki.guildwars2.com/wiki/Magic_Bullet Link to comment Share on other sites More sharing options...
KrHome.1920 Posted November 10, 2020 Share Posted November 10, 2020 @Arheundel.6451 said:@KrHome.1920 said:In GW1 you did not have mobility. You could not disengage from a control mesmer in GW1, you could just try to get rid of the hexes. In GW2 mobility is a form of damage avoidance, so it's fair that a control mesmer can also apply some damage.I don't say the build is fine. I actually hate it, since I (as the necro in the group) am often the target of it and more often than not no one in my team pressures it, because no one is aware of it. But nevertheless it has counters.In a 1v1 it can be kited, if necessary. The active defense (dazes) uptime is huge so it's hard to kill 1v1, but most builds don't have to die to it 1v1 due to sufficient mobility.In GW1 mesmers had no dmg burst outside Wastrel's Demise build whose dmg could easily be negated with regeneration or as you 've said Hex removal, also GW1 mesmers had no stealth, teleport...or long chain of defensive Iframes like in GW2.....So you agree with me? Link to comment Share on other sites More sharing options...
Shao.7236 Posted November 10, 2020 Share Posted November 10, 2020 @Arheundel.6451 said:@Shao.7236 said:@Arheundel.6451 said:Confusion (scepter+staff) = [(0.09751200) +49.5] average of 7 stacks = 1165.5 confusion dmg per secondWhat?https://wiki.guildwars2.com/wiki/Confusing_Imageshttps://wiki.guildwars2.com/wiki/Chaos_Armorhttps://wiki.guildwars2.com/wiki/Magic_BulletDo you know how confusion works or not? Per second? You mean per skill use? Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted November 10, 2020 Share Posted November 10, 2020 @Arheundel.6451confusion damage over timeDamage over time:(0.1 * Level) + 2 damage per stack per second.10 damage per stack per second at level 80.flat 10 dmg/sec per stackalso, please tell me how you apply confusion on staff, do you shatter F2 with no traits ? Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted November 12, 2020 Share Posted November 12, 2020 @Arheundel.6451 said:@Shao.7236 said:@Arheundel.6451 said:Confusion (scepter+staff) = [(0.09751200) +49.5] average of 7 stacks = 1165.5 confusion dmg per secondWhat?https://wiki.guildwars2.com/wiki/Confusing_Imageshttps://wiki.guildwars2.com/wiki/Chaos_Armorhttps://wiki.guildwars2.com/wiki/Magic_BulletYou might want to recheck that.@Shao.7236 said:It's not the devs fault if everyone decides to play things that exceed at long ranges while anyone else that complains actually be playing stuff that exceeds at close range.Being on open terrain is just as relative and part of the gameplay like using terrain to obstruct skills.Underrated comment. LoS shamelessly. Link to comment Share on other sites More sharing options...
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