cyberzombie.7348 Posted February 1, 2021 Share Posted February 1, 2021 Geopolitics/artificial competition, for lack of better words. I understand being in certain tiers can offer a more balanced matchup, but if the server I'm with purposely throws matchups, allow our home borders to remain derelict all while EBG has a consistent que and barely gain territory beyond our keep, and both opposing servers double team us on all fronts with impunity. That makes me question the point of even trying. Link to comment Share on other sites More sharing options...
Illustratr.9054 Posted February 3, 2021 Share Posted February 3, 2021 Not enough Grave of Hearts! o/"...hundreds of hours on the game mode."Bwahaha...who you trying to fool? Link to comment Share on other sites More sharing options...
Svarty.8019 Posted February 3, 2021 Share Posted February 3, 2021 Giant zergs karma training vs barely any defenders. BORING! That's not the point at all. Link to comment Share on other sites More sharing options...
grave of hearts.7830 Posted February 6, 2021 Author Share Posted February 6, 2021 @"Illustratr.9054" said:Not enough Grave of Hearts! o/"...hundreds of hours on the game mode."Bwahaha...who you trying to fool?Ah grandmaster troll illu,you honor us with your presence.Please do go on. Link to comment Share on other sites More sharing options...
Kylden Ar.3724 Posted February 8, 2021 Share Posted February 8, 2021 Oh, cause still wondering Alliances when!? Link to comment Share on other sites More sharing options...
kamikharzeeh.8016 Posted February 10, 2021 Share Posted February 10, 2021 @Svarty.8019 said:Giant zergs karma training vs barely any defenders. BORING! That's not the point at all.well that's 50% the link system's fault, since it create messed up populations all the time50% it is also the playerbase's fault. people play selfish classes and cloud zergs. any real fights get therefore impossible for the side of the clouders. u kinda drown the enemy in your bodies, which fails if the numbers of the zerg are big enough or if a strong core of players just avoid the kite-clouding.we had the last several weeks full maps (~70 people) with barely 30 people in the fighting squad, against often two 20-25 (each) guildgroups. nobody knows what the 35 roamers on these maps do... but it's not helpful. sometimes these people even defend empty paper objectives... well, please don't wonder if u get ganked there. plus, to fight specific sized enemy groups, u need a specific size and group composition as well. no comm leads his group into suicide, especially since the points matter pretty much not at all. it's, as u said, only karmatraining.people sadly don't take the mode serious, therefore bring random and not effective stuff, leading to a difficult environment for everyone. Wvw is designed for largescale pvp, mass-pvp. big numbers... ideally.it's kinda anets fault that they don't make zergsize more rewarding. i mean, it technically is yet, but it's not obvious to many players, i guess. u cannot farm levels similarily fast like a full wipe of a 50 player group. Link to comment Share on other sites More sharing options...
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