Disney.7826 Posted January 31, 2021 Share Posted January 31, 2021 Might be good idea since low population on both eu and na.Don’t attack me, i’m not a technician, idk if its possible. Link to comment Share on other sites More sharing options...
Brokensunday.4098 Posted January 31, 2021 Share Posted January 31, 2021 @Filip.7463 said:Might be good idea since low population on both eu and na.Don’t attack me, i’m not a technician, idk if its possible.Would be nice for games and mm but i think is not posible. Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted January 31, 2021 Share Posted January 31, 2021 There's a reason why they were separate in the first place. Link to comment Share on other sites More sharing options...
Virdo.1540 Posted January 31, 2021 Share Posted January 31, 2021 i would prefer regionlock for continents. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted January 31, 2021 Share Posted January 31, 2021 merge left and right brain Link to comment Share on other sites More sharing options...
Swagg.9236 Posted January 31, 2021 Share Posted January 31, 2021 As casual as GW2 PvP is at a baseline skill level, you're really going to want FTL data travel before you try linking any sort of video game activity that has to traverse the Atlantic Ocean. Link to comment Share on other sites More sharing options...
TheBigPlay.7504 Posted January 31, 2021 Share Posted January 31, 2021 This was done in gw1 and let me tell as an NA player, The lag playing on EUserver was not fun. I believe it was the same for EU players when they played on NA server. Link to comment Share on other sites More sharing options...
Swagg.9236 Posted January 31, 2021 Share Posted January 31, 2021 @TheBigPlay.7504 said:This was done in gw1 and let me tell as an NA player, The lag playing on EUserver was not fun. I believe it was the same for EU players when they played on NA server.That would have been an even greater nightmare than cross-ocean GW2 because, at least, in GW1 radar footises were often life-or-death spike thresholds. At least in GW2, people can often just pop a bunch of instants to escape or mitigate most things even if there's a second delay. Link to comment Share on other sites More sharing options...
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