Azure The Heartless.3261 Posted March 23, 2021 Share Posted March 23, 2021 For reference.Profession SkillsEngineerThrow Mine: Increased cooldown from 15 seconds to 30 seconds in WvW only.Guardian"Stand Your Ground!": Increased cooldown from 45 seconds to 60 seconds in PvP only.Pure of Heart: Reduced heal scaling from 0.3 to 0.15 in PvP only.Virtue of Resolve: Reduced heal scaling from 1.4 to 1.0 in PvP only.Shield of Judgment: Reduced protection duration from 4 seconds to 2 seconds in PvP only.Permeating Wrath: Reduced burning duration from 4 seconds to 2 seconds in PvP only.Eternal Armory: Reduced burning duration from 4 seconds to 2 seconds in PvP only.Sword of Justice: Reduced ammunition count from 3 to 2 in PvP only. Increased cooldown between skill uses from 1 second to 5 seconds in PvP only.NecromancerFlesh of the Master: Reduced minion health bonus from 50% to 25% in PvP only.Death Nova: Reduced power coefficient from 0.6 to 0.45 in PvP only.RevenantCharged Mists: Reduced energy gain from 25 to 10 in PvP only.Phase Traversal: Increased cooldown from 5 seconds to 12 seconds in PvP only.Surge of the Mists: Increased cooldown from 20 seconds to 25 seconds in PvP only.Infuse Light: Reduced duration of damage inversion effect from 3 seconds to 2 seconds in PvP only.Energy Expulsion: Reduced knockback distance from 450 to 100 in PvP only.Blinding Truths: This trait now has an internal cooldown of 10 seconds in PvP only.Not bad, especially that minionmancer touch. Glad you all caught that. Also good work on the burnguard touch.Revenants gonna be angry. Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted March 23, 2021 Share Posted March 23, 2021 No warrior nerf? Hell yeah!Also did they post anything on this? I can't see any posts about a patch. Or am I missing something? Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted March 23, 2021 Author Share Posted March 23, 2021 @Grand Marshal.4098 said:No warrior nerf? Hell yeah!Yasss Also did they post anything on this? I can't see any posts about a patch. Or am I missing something?It's in the devpost feed. Link to comment Share on other sites More sharing options...
Crozame.4098 Posted March 23, 2021 Share Posted March 23, 2021 I have no idea what's the point of the nerf on Charged mists -- additional 10 means basically nothing.Infuse light, I mean, noobs will still do the full heal, the experience players will stow after rev pop it. So, I am not sure.Also, seems balance still focus on the organised 5v5, while it should focus more on the high end ranked. Why still allow low effort high reward builds to further exist? cthief, condi slb, recap druid. Moreover, dodge stealth is still there for DE.... Link to comment Share on other sites More sharing options...
Kuma.1503 Posted March 23, 2021 Share Posted March 23, 2021 L M A O Predictions came true. We've reached a point where Ventari had to be nerfed. Burn DH had it coming though. I was getting tired of fighting that build in literally every game. Link to comment Share on other sites More sharing options...
Chromazene.4807 Posted March 23, 2021 Share Posted March 23, 2021 Good patch; for future patches, they need to address Binding Shadow, Juggernaut (the Engineer Tools line trait), the multiple pulses of immobilized that rangers can do with their Jacaranda pets and other skills. Link to comment Share on other sites More sharing options...
Kuma.1503 Posted March 23, 2021 Share Posted March 23, 2021 @memausz.7264 said:Good patch; for future patches, they need to address Binding Shadow, Juggernaut (the Engineer Tools line trait), the multiple pulses of immobilized that rangers can do with their Jacaranda pets and other skills.cough Juggernaut is a firearms grandmaster cough Link to comment Share on other sites More sharing options...
Kodama.6453 Posted March 23, 2021 Share Posted March 23, 2021 @memausz.7264 said:Good patch; for future patches, they need to address Binding Shadow, Juggernaut (the Engineer Tools line trait), the multiple pulses of immobilized that rangers can do with their Jacaranda pets and other skills.Juggernaut is still a meme build, why would they have to change it? Link to comment Share on other sites More sharing options...
Jobber.6348 Posted March 23, 2021 Share Posted March 23, 2021 Lol at this point I would rather see a Rev rework into a normal cooldown based Profession.I think it could work, seeing as how over the years Rev has slowly had more and more of its core gameplay identity of Expensive costs but low cooldowns stripped away to become expensive costs and slightly lower than normal cooldowns. Link to comment Share on other sites More sharing options...
Fueki.4753 Posted March 23, 2021 Share Posted March 23, 2021 @Yasai.3549 said:Lol at this point I would rather see a Rev rework into a normal cooldown based Profession.I think it could work, seeing as how over the years Rev has slowly had more and more of its core gameplay identity of Expensive costs but low cooldowns stripped away to become expensive costs and slightly lower than normal cooldowns.While I generally agree with that, I think that Energy should still remain for upkeep skills.Non-upkeep skills should have their Energy costs removed though. Link to comment Share on other sites More sharing options...
Shao.7236 Posted March 24, 2021 Share Posted March 24, 2021 @Azure The Heartless.3261 said:Revenants gonna be angry.I'm actually very happy that I don't see Revs camping upkeep or resorting to Infuse Light 2 hours duration that required no calculated timing whatsoever.Either people will start playing where it takes effort or will play something else entirely. Can't be the only person who's actually enjoying Core Rev this much am I? There has to be more players. If not, sad. Link to comment Share on other sites More sharing options...
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