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Trapper rune


Crozame.4098

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@UNOwen.7132 said:

@Khalgir.3862 said:Sure, remove the Trapper Rune and give DH good survivability.

If you think DH is lacking good survivability then you're playing it wrong

Do not really have any troubles as a power coreguard vs DH on g3 and p1. Rangers just obliterate the DH.It is now just about stealth and kiting; that is the only reason why they are good. If you remove it, then the only option is to go with Valor, but you will have your damage deducted.

So, the DH will need to use "defensive" traitline to get more sustain at the price of it's damage? Are you serious about even thinking to complain about that?

It's because playing the game is too hard. Most have been conditioned to think they can survive forever while doing insane damage. We've come this far just to have more useless complains. It's "slowing" down the game to remove damage that instant kills.. Wow who would have known, but when we had instant kills there was no build variety at all outside anything that.. You guessed it, could survive forever and do insane damage.

Wdym, ever since the february megapatch, the game has been the easiest it has ever been. Just turn off your brain and spam off cooldown. The lack of damage means you cant ever be punished for any mistakes, and worse yet, because of the lack of damage, spamming everything off cooldown
is not even a mistake
. And no, we had great build variety pre-patch. Its now that build variety is severely lacking.

It's always lose/lose with the devs and I feel sorry for them.

Its not though. The february megapatch, and every change afterwards, was just a mistake. They could've just not made the megapatch. Or after seeing how overwhelmingly negative the response was, they couldve reverted the whole thing, admitted it was a mistake, and gone back to the drawing board. That wouldve been a "win" as you put it.

No, that's just you. You and a handful of other loud voices have been waging this crusade, but I, and quite a few others, are of the opinion that the direction with the Feb patch was a good one. Whether everything SINCE then has been done well..... that's another topic.

As multiple polls here, and player numbers in PvP have shown, its not "just me". In fact quite the opposite, its just
you
enjoying the new patch. We have had multiple polls about the february megapatch since. The best it had was 55% voting that it was
bad
, 45% that it was good, and that was right after it came out. Now? Its somewhere between a 66/33 split in favour of pre-patch being better to 75/25 in favour of pre-patch being better. Sure, there is a loud minority, including you, that believers the february patch was better, but the majority of players think its significantly worse. Its why player numbers went into an extreme downwards spiral right after it was implemented.

And I have no idea how much of a pretzel you have to twist your brain into to arrive at the conclusion that longer cooldowns = more spammy.

Its not terribly complicated. Spammy isnt about how often you can use it, but if you use it off-cooldown, or not. Sure pre-patch cooldowns were shorter. But you couldnt just use them off cooldown. You had to wait for the right opportunity to use them. If you didnt, you died. Now? Damage is so low that both mistiming cooldowns can't really be punished, but also you just straight up cant wait, your damage is already low, delay it more and you might even fail to kill with a +1. So you use everything off-cooldown. Thats spammy.

People are bored of the game mode, and they're tired of learning a build only to have it nerfed.

Thats always been true, thats not the reason. People also arent bored of the gamemode, theyre bored of the current state.

Balance, however, is way better now. It's not even debatable. Population is low in spvp for other reasons, not balance.

Its pretty easy to debate. Balance is worse, and its the primary reason population is so low. That and it just not being fun with how low damage is.
  1. source on pvp player numbers?

Besides the top of the ladder being lower and more sparse, you mean? Or, yknow, the playerbase being so small, the matchmaking system is no longer functioning correctly, as is the ranking system? Its pretty obvious the playerbase its the lowest its ever been.
  1. i don't know if the playerbase is smaller, larger, or the same as before, which is why i asked for a source. maybe we can ask ben or cmc. 2. when it comes to tournaments, inhouses, etc the top end is better now than before.

We do know. Again, the top of the ladder is lower and more sparse, and the lack of players has caused the matchmaking system to stop functioning properly alltogether, something that has
never
happened before. And ironically, thats the reason we have more tournaments than before. Because its the only way to possibly fix this problem, and its the only way for top players to really be able to play PvP properly.
  1. please ban unowen, literally nobody enjoys his posts

Someone is petty.it's called hyperbole

Thats literally not what the word means.

hyperbole/hʌɪˈpəːbəli/nounexaggerated statements or claims not meant to be taken literally.

"please ban unowen, literally nobody enjoys his posts"

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@snoow.1694 said:EoD has probably an elite spec that will use traps, that might be a reason. Meaning a class that doesn’t have stealth will maybe get it. Personally don‘t find the rune very problematic since opponents sacrifice every single utility skill to use it and stealth doesn‘t really last that long, since they get instantly revealed as the traps get triggered

yea but you have to trigger the trap and take the damage in order to reveal. very degenerate gameplay if u ask me.

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@Lighter.5631 said:

@snoow.1694 said:EoD has probably an elite spec that will use traps, that might be a reason. Meaning a class that doesn’t have stealth will maybe get it. Personally don‘t find the rune very problematic since opponents sacrifice every single utility skill to use it and stealth doesn‘t really last that long, since they get instantly revealed as the traps get triggered

yea but you have to trigger the trap and take the damage in order to reveal. very degenerate gameplay if u ask me.

Traps don't have high up-front damage, neither ranger or DH. So what damage are you referring to?

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@Ragnar.4257 said:

@snoow.1694 said:EoD has probably an elite spec that will use traps, that might be a reason. Meaning a class that doesn’t have stealth will maybe get it. Personally don‘t find the rune very problematic since opponents sacrifice every single utility skill to use it and stealth doesn‘t really last that long, since they get instantly revealed as the traps get triggered

yea but you have to trigger the trap and take the damage in order to reveal. very degenerate gameplay if u ask me.

Traps don't have high up-front damage, neither ranger or DH. So what damage are you referring to?

but they do stack traps/dragon maw which forces to you take more damage. or they can just run away with stacked stealth.also weapon skills with immob/cc with traits etc that forces you on traps you triggered, yes they do have weapons equiped, what a surprise.oh and not just dragon maw, ranger actually has trap that CC.

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@Lighter.5631 said:

@snoow.1694 said:EoD has probably an elite spec that will use traps, that might be a reason. Meaning a class that doesn’t have stealth will maybe get it. Personally don‘t find the rune very problematic since opponents sacrifice every single utility skill to use it and stealth doesn‘t really last that long, since they get instantly revealed as the traps get triggered

yea but you have to trigger the trap and take the damage in order to reveal. very degenerate gameplay if u ask me.

Traps don't have high up-front damage, neither ranger or DH. So what damage are you referring to?

but they do stack traps/dragon maw which forces to you take more damage. or they can just run away with stacked stealth.also weapon skills with immob/cc with traits etc that forces you on traps you triggered, yes they do have weapons equiped, what a surprise.oh and not just dragon maw, ranger actually has trap that CC.

Or, you just wait for them to come out of stealth. The uptime isn't even 25%. Wait 6s and they're out of stealth, with all utilities blown.

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@Ragnar.4257 said:

@snoow.1694 said:EoD has probably an elite spec that will use traps, that might be a reason. Meaning a class that doesn’t have stealth will maybe get it. Personally don‘t find the rune very problematic since opponents sacrifice every single utility skill to use it and stealth doesn‘t really last that long, since they get instantly revealed as the traps get triggered

yea but you have to trigger the trap and take the damage in order to reveal. very degenerate gameplay if u ask me.

Traps don't have high up-front damage, neither ranger or DH. So what damage are you referring to?

but they do stack traps/dragon maw which forces to you take more damage. or they can just run away with stacked stealth.also weapon skills with immob/cc with traits etc that forces you on traps you triggered, yes they do have weapons equiped, what a surprise.oh and not just dragon maw, ranger actually has trap that CC.

Or, you just wait for them to come out of stealth. The uptime isn't even 25%. Wait 6s and they're out of stealth, with all utilities blown.

and they can just rotate to somewhere else with superspeed and stealth while you waiting, still degenerate game play.or they can just go hide with aid of stealth and you thinking he's gone so you leave but he's just in the corner and he comes back decap and place traps on node.still very degenerate.and then you come back, dodges the traps on point, and he places more traps, so you decide to either trigger and take damage and hoping he's garbage, or he just runs away and repeats.still very degenerate

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@Lighter.5631 said:

@snoow.1694 said:EoD has probably an elite spec that will use traps, that might be a reason. Meaning a class that doesn’t have stealth will maybe get it. Personally don‘t find the rune very problematic since opponents sacrifice every single utility skill to use it and stealth doesn‘t really last that long, since they get instantly revealed as the traps get triggered

yea but you have to trigger the trap and take the damage in order to reveal. very degenerate gameplay if u ask me.

Traps don't have high up-front damage, neither ranger or DH. So what damage are you referring to?

but they do stack traps/dragon maw which forces to you take more damage. or they can just run away with stacked stealth.also weapon skills with immob/cc with traits etc that forces you on traps you triggered, yes they do have weapons equiped, what a surprise.oh and not just dragon maw, ranger actually has trap that CC.

Or, you just wait for them to come out of stealth. The uptime isn't even 25%. Wait 6s and they're out of stealth, with all utilities blown.

and they can just rotate to somewhere else with superspeed and stealth while you waiting, still degenerate game play.or they can just go hide with aid of stealth and you thinking he's gone so you leave but he's just in the corner and he comes back decap and place traps on node.still very degenerate.and then you come back, dodges the traps on point, and he places more traps, so you decide to either trigger and take damage and hoping he's garbage, or he just runs away and repeats.still very degenerate

How do you play vs thieves? Or smokescale rangers? Deal with DH literally the exact same way, only when the stealth is up their entire utility bar is on cooldown.

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@Ragnar.4257 said:

@Khalgir.3862 said:Sure, remove the Trapper Rune and give DH good survivability.

If you think DH is lacking good survivability then you're playing it wrong

Do not really have any troubles as a power coreguard vs DH on g3 and p1. Rangers just obliterate the DH.It is now just about stealth and kiting; that is the only reason why they are good. If you remove it, then the only option is to go with Valor, but you will have your damage deducted.

So, the DH will need to use "defensive" traitline to get more sustain at the price of it's damage? Are you serious about even thinking to complain about that?

It's because playing the game is too hard. Most have been conditioned to think they can survive forever while doing insane damage. We've come this far just to have more useless complains. It's "slowing" down the game to remove damage that instant kills.. Wow who would have known, but when we had instant kills there was no build variety at all outside anything that.. You guessed it, could survive forever and do insane damage.

Wdym, ever since the february megapatch, the game has been the easiest it has ever been. Just turn off your brain and spam off cooldown. The lack of damage means you cant ever be punished for any mistakes, and worse yet, because of the lack of damage, spamming everything off cooldown
is not even a mistake
. And no, we had great build variety pre-patch. Its now that build variety is severely lacking.

It's always lose/lose with the devs and I feel sorry for them.

Its not though. The february megapatch, and every change afterwards, was just a mistake. They could've just not made the megapatch. Or after seeing how overwhelmingly negative the response was, they couldve reverted the whole thing, admitted it was a mistake, and gone back to the drawing board. That wouldve been a "win" as you put it.

No, that's just you. You and a handful of other loud voices have been waging this crusade, but I, and quite a few others, are of the opinion that the direction with the Feb patch was a good one. Whether everything SINCE then has been done well..... that's another topic.

As multiple polls here, and player numbers in PvP have shown, its not "just me". In fact quite the opposite, its just
you
enjoying the new patch. We have had multiple polls about the february megapatch since. The best it had was 55% voting that it was
bad
, 45% that it was good, and that was right after it came out. Now? Its somewhere between a 66/33 split in favour of pre-patch being better to 75/25 in favour of pre-patch being better. Sure, there is a loud minority, including you, that believers the february patch was better, but the majority of players think its significantly worse. Its why player numbers went into an extreme downwards spiral right after it was implemented.

And I have no idea how much of a pretzel you have to twist your brain into to arrive at the conclusion that longer cooldowns = more spammy.

Its not terribly complicated. Spammy isnt about how often you can use it, but if you use it off-cooldown, or not. Sure pre-patch cooldowns were shorter. But you couldnt just use them off cooldown. You had to wait for the right opportunity to use them. If you didnt, you died. Now? Damage is so low that both mistiming cooldowns can't really be punished, but also you just straight up cant wait, your damage is already low, delay it more and you might even fail to kill with a +1. So you use everything off-cooldown. Thats spammy.

People are bored of the game mode, and they're tired of learning a build only to have it nerfed.

Thats always been true, thats not the reason. People also arent bored of the gamemode, theyre bored of the current state.

Balance, however, is way better now. It's not even debatable. Population is low in spvp for other reasons, not balance.

Its pretty easy to debate. Balance is worse, and its the primary reason population is so low. That and it just not being fun with how low damage is.
  1. source on pvp player numbers?

Besides the top of the ladder being lower and more sparse, you mean? Or, yknow, the playerbase being so small, the matchmaking system is no longer functioning correctly, as is the ranking system? Its pretty obvious the playerbase its the lowest its ever been.
  1. i don't know if the playerbase is smaller, larger, or the same as before, which is why i asked for a source. maybe we can ask ben or cmc. 2. when it comes to tournaments, inhouses, etc the top end is better now than before.

We do know. Again, the top of the ladder is lower and more sparse, and the lack of players has caused the matchmaking system to stop functioning properly alltogether, something that has
never
happened before. And ironically, thats the reason we have more tournaments than before. Because its the only way to possibly fix this problem, and its the only way for top players to really be able to play PvP properly.
  1. please ban unowen, literally nobody enjoys his posts

Someone is petty.it's called hyperbole

Thats literally not what the word means.

hyperbole/hʌɪˈpəːbəli/nounexaggerated statements or claims not meant to be taken literally.

"please ban unowen, literally nobody enjoys his posts"

Exaggerated statements. If youre not exaggerating something, its not hyperbole. That was not exaggerating anything. At best you could argue it to be the unfunny mans idea of a joke.

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