Request for the new Xpac or living world episodes — Guild Wars 2 Forums
Home Guild Wars 2 Discussion

Request for the new Xpac or living world episodes

artcreator.4859artcreator.4859 Member ✭✭
edited May 22, 2020 in Guild Wars 2 Discussion

Hello,

I was recently going through all the PoF maps again having fun exploring and I noticed a real problem in the game.

I was having fun climbing this hill in the highlands when I came across this misty area with giants roaming around it. I felt fully immersed, the mountain climb was awesome, the environment was awesome, and now there was a camp filled with giant beasts roaming this misty landscape. I quickly enlisted the help of a nearby player to help me take one of these guys down, we charged in and the giant died almost instantly. The immersion was broken.

Guild Wars 2 seems to have a real difficulty problem, I mean that giant was as easy to kill as a dolyack. The more I thought about it the more I realized the games had this problem for a while now, in many of the maps.

Please make the stuff a bit harder, at least make it make sense, a giant, or a djinn should be considerably harder than a moa. They don't feel that powerful and it really hurts the story. I want to actually have to play with people for some of these beasts, it doesn't have to be a well-designed boss fight, just make some creatures more powerful, so you need a friend to do them. GW2 is a casual game so it shouldn't be that often you come across these guys, but every now and then would be a really nice change of pace. The only way to really make things harder now is to get a lot of enemies in one area.

As it is now, The small pact commander, alone without the pact, is the strongest thing on the face of Tyria. Noting feels epic anymore.

My request for the next xpac or living world episodes is too please make some harder stuff to kill

let me know if you think this would be a good change or not

Comments

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    I'm not understanding how your points correlate to your thread title?

    I am a very casual player.
    Very.
    Casual.

  • cptaylor.2670cptaylor.2670 Member ✭✭✭✭

    Go kill some champion giants in Orr. That’ll add some challenges. :) granted I solo’d one on a glass power firebrand the other day, but it’s still risky!

  • Firebeard.1746Firebeard.1746 Member ✭✭✭

    @artcreator.4859 said:
    Hello,

    I was recently going through all the PoF maps again having fun exploring and I noticed a real problem in the game.

    I was having fun climbing this hill in the highlands when I came across this misty area with giants roaming around it. I felt fully immersed, the mountain climb was awesome, the environment was awesome, and now there was a camp filled with giant beasts roaming this misty landscape. I quickly enlisted the help of a nearby player to help me take one of these guys down, we charged in and the giant died almost instantly. The immersion was broken.

    Guild Wars 2 seems to have a real difficulty problem, I mean that giant was as easy to kill as a dolyack. The more I thought about it the more I realized the games had this problem for a while now, in many of the maps.

    Please make the stuff a bit harder, at least make it make sense, a giant, or a djinn should be considerably harder than a moa. They don't feel that powerful and it really hurts the story. I want to actually have to play with people for some of these beasts, it doesn't have to be a well-designed boss fight, just make some creatures more powerful, so you need a friend to do them. GW2 is a casual game so it shouldn't be that often you come across these guys, but every now and then would be a really nice change of pace. The only way to really make things harder now is to get a lot of enemies in one area.

    As it is now, The small pact commander, alone without the pact, is the strongest thing on the face of Tyria. Noting feels epic anymore.

    My request for the next xpac or living world episodes is too please make some harder stuff to kill

    let me know if you think this would be a good change or not

    There is literally a 10x difference between 2 different players. You know what's great though? They added bounty boards, they're group open world content and usually have enough mechanics that they can't be done solo. Some of the easy ones might, but mid tier to legendary ones can't be, period.

  • Donari.5237Donari.5237 Member ✭✭✭✭

    Here's the thing. For many many years there has been an issue with the Giant Slayer achievement. Kill 1000 giants? When only a few spawn in the whole world and take many players to beat down over many minutes? So having easy giants to kill in one small area that count towards the achieve (Orrian ones don't) was a gift to the players. It's still not a fast achieve even if a player devotedly grinds, but it's theoretically possible to do before the heat death of the universe.

    (I know some people did manage Giant Slayer before the PoF giants arrived, hat off to them, but sometimes one must exaggerate for effect).

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Donari.5237 said:
    (I know some people did manage Giant Slayer before the PoF giants arrived, hat off to them, but sometimes one must exaggerate for effect).

    Wasn't easy! :)

    I am a very casual player.
    Very.
    Casual.