I was recently going through all the PoF maps again having fun exploring and I noticed a real problem in the game.
I was having fun climbing this hill in the highlands when I came across this misty area with giants roaming around it. I felt fully immersed, the mountain climb was awesome, the environment was awesome, and now there was a camp filled with giant beasts roaming this misty landscape. I quickly enlisted the help of a nearby player to help me take one of these guys down, we charged in and the giant died almost instantly. The immersion was broken.
Guild Wars 2 seems to have a real difficulty problem, I mean that giant was as easy to kill as a dolyack. The more I thought about it the more I realized the games had this problem for a while now, in many of the maps.
Please make the stuff a bit harder, at least make it make sense, a giant, or a djinn should be considerably harder than a moa. They don't feel that powerful and it really hurts the story. I want to actually have to play with people for some of these beasts, it doesn't have to be a well-designed boss fight, just make some creatures more powerful, so you need a friend to do them. GW2 is a casual game so it shouldn't be that often you come across these guys, but every now and then would be a really nice change of pace. The only way to really make things harder now is to get a lot of enemies in one area.
As it is now, The small pact commander, alone without the pact, is the strongest thing on the face of Tyria. Noting feels epic anymore.
My request for the next xpac or living world episodes is too please make some harder stuff to kill
let me know if you think this would be a good change or not