I am away from home, so I don't know how it works now but as far as I understand, devs removed old CM kill proves (you can no longer get them) and added new ones that cannot be pinged since they are currency.
My question is, how do you think it's gonna effect the CMs+T4 groups.
I am pretty scared of this because most of the time you can clearly see a huge difference between like 500kp guy and 150kp and the lower you go the worse players are. For some of us, it's just better to wait longer in lfg to get tryhard ppl and go for quick no healer clears, especially for ppl who have power qfb but no healer build. But you cannot do that with low skilled players who dont have dmg for such clears, means you can carry them and be annoyed by the fact or kick them after first boss which is something, that should be prevented. I am pretty sure ppl will find some sort of kp like tonics or something, but removing the old ones is not a good move imho. Game needs some kind of telling how experienced players are.
Edit: Another thing that i find kinda annoying is, that you get 120 of the new Cosmic currency for one clear. Converting is 1kp for 5 currency. In average you've got like 2kp per run, so we should get 10-15 currency for one full run or the old kp should be valued around 60 new currency for 1kp, which is 12 times more, that what we are actually getting.. I know that this not such a big deal, but it kinda feels like all of those saved kp's lost on their value, because now you can get substitute for them 12 times easier and those infusions and tonics you can get in like 4 runs instead of weeks. It doesn't bother me that much, but I still feel kinda cheated by this exchange rate that I do not understand.