jihm.2315 Posted November 23, 2017 Share Posted November 23, 2017 please buff the damage overall the players sometimes live more than two seconds Link to comment Share on other sites More sharing options...
Morwath.9817 Posted November 23, 2017 Share Posted November 23, 2017 Quaggan agrees, torment should deal minimum 8k per tick. Link to comment Share on other sites More sharing options...
Reaper Alim.4176 Posted November 23, 2017 Share Posted November 23, 2017 Burns should deal minimum 12k per tick with 0 condition damage stat. Link to comment Share on other sites More sharing options...
Namless.4028 Posted November 23, 2017 Share Posted November 23, 2017 deadeye attacks schould be mapwide with no line of sight required Link to comment Share on other sites More sharing options...
Ithilwen.1529 Posted November 23, 2017 Share Posted November 23, 2017 Welcome back to the "zerker" era. Reaction time > skill. Link to comment Share on other sites More sharing options...
jihm.2315 Posted November 24, 2017 Author Share Posted November 24, 2017 this is a way for a fair game tbh ,everyone one shots everyone so everyone has a chance Link to comment Share on other sites More sharing options...
YoukiNeko.6047 Posted November 24, 2017 Share Posted November 24, 2017 I would like it if the Orbital strike hit like Vale Guardian attack when nobody is in the green circle. Link to comment Share on other sites More sharing options...
Niokoles.9362 Posted November 24, 2017 Share Posted November 24, 2017 In Guild Wars 2 a dmg meme is a condi meme. =) Link to comment Share on other sites More sharing options...
Gandarel.5091 Posted November 24, 2017 Share Posted November 24, 2017 We just need Shades to have a mapwide range and deal triple damage to players in spawn. Link to comment Share on other sites More sharing options...
EdgasXE.2049 Posted November 24, 2017 Share Posted November 24, 2017 Why have damage at all, one hit one kill Link to comment Share on other sites More sharing options...
Pimsley.3681 Posted November 24, 2017 Share Posted November 24, 2017 oh enable mounts and gliders too k tnx. Link to comment Share on other sites More sharing options...
Merlin Dyfed Avalon.5046 Posted November 24, 2017 Share Posted November 24, 2017 Red Resign day.. everyday! Link to comment Share on other sites More sharing options...
Emtiarbi.3281 Posted November 24, 2017 Share Posted November 24, 2017 We should have attacks that are non-evadeable. Link to comment Share on other sites More sharing options...
Genesis.5169 Posted November 24, 2017 Share Posted November 24, 2017 We should be healing so that when you heal you die. Pvp balanced. Link to comment Share on other sites More sharing options...
Edu.6984 Posted November 24, 2017 Share Posted November 24, 2017 @Namless.4028 said:deadeye attacks schould be mapwide with no line of sight requiredDeadeye should have a portable skyhammer that does 30k dmg and has no cd. Link to comment Share on other sites More sharing options...
jihm.2315 Posted November 25, 2017 Author Share Posted November 25, 2017 yes great ideas here and also all payers HP should be no more than a lvl 3 centaur Link to comment Share on other sites More sharing options...
Shiyo.3578 Posted November 25, 2017 Share Posted November 25, 2017 Damage should always be high in pvp, slow pvp is awful. Link to comment Share on other sites More sharing options...
YoukiNeko.6047 Posted November 25, 2017 Share Posted November 25, 2017 Maybe they can add elite skill that deletes the characters and disconnects everyone in the lobby except you. The one to press it first win the game. :) Link to comment Share on other sites More sharing options...
witcher.3197 Posted November 25, 2017 Share Posted November 25, 2017 @Shiyo.3578 said:Damage should always be high in pvp, slow pvp is awful.Yes agreed, I hate to have tactical gameplay and much prefer blowing up in 1 second by instant condi burst. But hey, at least I can play GW2 without getting to play my character :) I'd call that an improvement Link to comment Share on other sites More sharing options...
Xanctus The Dragonslayer.2 Posted November 25, 2017 Share Posted November 25, 2017 all damage is instant cast and add holosmith level animation clutter making it harder to dodge. Link to comment Share on other sites More sharing options...
Hostility.4961 Posted November 25, 2017 Share Posted November 25, 2017 All players on the pvp maps now emit Agony 1200 range. NO amulets with agony resistance stat are added. Link to comment Share on other sites More sharing options...
choovanski.5462 Posted November 25, 2017 Share Posted November 25, 2017 replace the floor of all maps with sky hammer platforms Link to comment Share on other sites More sharing options...
Kirin.7306 Posted November 25, 2017 Share Posted November 25, 2017 turn off player damagemake floor lavanow pvp balanced! Link to comment Share on other sites More sharing options...
Apolo.5942 Posted November 25, 2017 Share Posted November 25, 2017 I dont get it, its a pistol right? you shot somebody with it, they die, why can some people take more than 1 shot?. Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted November 25, 2017 Share Posted November 25, 2017 @YoukiNeko.6047 said:I would like it if the Orbital strike hit like Vale Guardian attack when nobody is in the green circle.Well, it is an orbital strike. There shouldn't even be an arena left after it hits. Link to comment Share on other sites More sharing options...
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