Ok, so, it looks like there are big changes coming for WvW. (Thread here.)
Short version is that the World Selection option at Character Select will go away, and we will be assigned new "worlds" every eight weeks, if I am reading it correctly. Not sure about the timeline. I have a few concerns and questions about this restructuring as it pertains to PvE, so I made this thread instead of adding to an already inflated thread that mostly concerns WvW.
First, the questions:
1. Will this change affect PvE at all, or is it solely a new mechanic to redistribute players in WvW? If so, why remove the world choice at character selection?
2. Will it destroy the world we play on now? If so, how are you going to keep primarily PvE guilds together on the same world?
3. Will there be a manual way to change worlds (such as guesting) that will allow us to play on another world with friends, even if we go to WvW?
If you do away with existing worlds altogether, and randomly redistribute players across worlds, I am afraid that some guilds who are large, but are primarily PvE will be split among worlds with no way to "get together" for activities. Right now, we can guest on other worlds, and see friends who have gone on to other things, but how are we suppose to do that if we can't "choose a world?" While the changes are great for WvW and I can see how having players more evenly distributed would be a good thing, I just don't see how it will help the sense of community that is needed in an MMO to keep people from what amounts to playing a solo game with random people in the map. On the other hand, the way it worked in GW1 was brilliant. If I wanted to play with a friend, all I had to do was "warp" to whatever instance of the world he or she was on. If it will work that way, then there shouldn't be that much of an issue.
All of this may have been addressed somewhere, but truthfully, I didn't see it. Please clarify for us?