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ANET: DO ~~NOT~~ NERF STATIC DISCHARGE!!


kornfanxxx.9143

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ElementalistSkills• Arcane Blast: Reduced the maximum Ammo count from 3 to 2 in PvP and WvW• Plasma Beam: Reduced damage by 20% in PvP and WvW• Tornado: Reduced the cooldown from 150 seconds to 90 seconds in PvP and WvW. Reduced the transform duration from 15 seconds to 10 seconds in PvP and WvW.Traits• Electric Discharge: Reduced the power by 28% in PvP and WvW

Plasma Beams 20% damage shave is fair, knocking 1000-1500 dmg off the skills total damage isn't going to hurt fresh air weavers ability to maintain heavy damage, but will help mitigate the meme one-shots that happen on occasion.

HOWEVER -Static Discharge DOES NOT DESERVE THIS SHAVE

Anet, for the love of all that is good and pure in this game, STOP NERFING CORE ELE - You keep this up and ele wont have any traits left that HAVEN'T been nerfed.

Fresh air base ele does NOT deserve to get a harsh shave because weavers can do an astonishing extra 1800-2500 damage by double attuning to air in a burst rotation.

Fresh Air ele is one of the most difficult builds to play successfully in a competitive scene in gw2. Weaver doesn't make things easier, albeit does provide somewhat more damage.

This build cannot stealth, This build cannot shadow-step 2-3 times, you are essentially vulnerable from the beginning of a fight to the end unless you manage to get off either projectile hate or obsidian skin (which has been nerfed lol) but PLEASE CONSIDER, that since we essentially have to rely on putting on comfortable running shoes to survive we deserve the niche opportunity to be able to bring heavy handed SINGLE target pressure to a fight.

Ele is having some success finally as a roaming DPS burst build, albeit the worst of the 3 DPS burst roamers to bring into a match or roam with.

I understand while your increasing defensive cool-downs, your also trying to shave some of the big hitter's damage output as well to get time to kill a little more reasonable with opponents fighting each other with 1000 toughness. This is fine but S/F ele's damage mitigation is the lowest of the low in the game. the absolute lowest. we can't evade like mirages, we can't evade like thieves, we can't stealth. Give us this niche high damage since it's literally all the builds capable of doing somewhat well.

-will possibly edit later for grammer & post composition, im just so disgusted with this change.

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@apharma.3741 said:All they need to do is change it so it only happens on main hand attunement swap not offhand, boom problem solved without needing anything on core. The worst part is that this is common sense, not like you need a degree to see this solution.

While this could be a solution, I dont see why weaver's ability to use electric discharge twice at it's current power is an issue to begin with. it's damage isn't out of line with anything else out there at the moment, even after this change.

Consider that going from fire/air >air/fire>air/air while it does have an amazing burst combo, places you in a vulnerable position in air/air. twist of fate or lightning flash only buys you so much time to wait out the global attunement cool-down until you can get into defensive weapon skills which will take at least 7 seconds from the point of said burst.

Besides Plasma's 20% shave, Fresh air ele & weaver's damage is MORE than fair considering it's narrow scope of use in efficient single target burst.

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@kornfanxxx.9143 said:

@apharma.3741 said:All they need to do is change it so it only happens on main hand attunement swap not offhand, boom problem solved without needing anything on core. The worst part is that this is common sense, not like you need a degree to see this solution.

While this could be a solution, I dont see why weaver's ability to use electric discharge twice at it's current power is an issue to begin with. it's damage isn't out of line with anything else out there at the moment, even after this change.

Consider that going from fire/air >air/fire>air/air while it does have an amazing burst combo, places you in a vulnerable position in air/air. twist of fate or lightning flash only buys you so much time to wait out the global attunement cool-down until you can get into defensive weapon skills which will take at least 7 seconds from the point of said burst.

Besides Plasma's 20% shave, Fresh air ele & weaver's damage is MORE than fair considering it's narrow scope of use in efficient single target burst.

No it doesn’t leave you vulnerable for 7s, you’re only vulnerable for about 4s as a crit will let you swap back into air/X thus giving you immediate access to your offhand skills if needed. This is why fresh air works so well with weaver as it gives you the ability to get to those offhand skills without having to wait for 2 weaver global cool downs.

The problem is that electric discharge can hit anywhere from 1.5-2.5K on critical at 900 (infinite due to bug) range and when you can double attune while using lightning strike (3.5k) and casting something else like say plasma beam it’s upto 8.5k instant damage which is largely unavoidable. Removing the discharge from at tuning to air a second time in weaver, which you can do in the same split second as single attuning, is a great way to tone down the burst without affecting core and removing a straight 1.5-2.5k damage without affecting any other build almost.

Making weaver only get 1 electric discharge puts it on par with core ele, if core FA then becomes a problem as well as FA weaver then nerfing skills on both is a good fix. If however only weaver is too strong, as it is now, then you can nerf a weaver skill and leave the more balanced FA core untouched and thus not pushing it out of viability. Yes core can swap to air, go another attunement and back to air but the risk is far higher as they’re locked out of that attunement for 7.5-10s while FA weaver can not only double discharge but can then double discharge 4s later.

I really didn’t think this required an explain action but there you go.

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@kornfanxxx.9143 said:ElementalistSkills• Arcane Blast: Reduced the maximum Ammo count from 3 to 2 in PvP and WvW• Plasma Beam: Reduced damage by 20% in PvP and WvW• Tornado: Reduced the cooldown from 150 seconds to 90 seconds in PvP and WvW. Reduced the transform duration from 15 seconds to 10 seconds in PvP and WvW.Traits• Electric Discharge: Reduced the power by 28% in PvP and WvW

Plasma Beams 20% damage shave is fair, knocking 1000-1500 dmg off the skills total damage isn't going to hurt fresh air weavers ability to maintain heavy damage, but will help mitigate the meme one-shots that happen on occasion.

HOWEVER -Static Discharge DOES NOT DESERVE THIS SHAVE

Anet, for the love of all that is good and pure in this game, STOP NERFING CORE ELE - You keep this up and ele wont have any traits left that HAVEN'T been nerfed.

Fresh air base ele does NOT deserve to get a harsh shave because weavers can do an astonishing extra 1800-2500 damage by double attuning to air in a burst rotation.

Fresh Air ele is one of the most difficult builds to play successfully in a competitive scene in gw2. Weaver doesn't make things easier, albeit does provide somewhat more damage.

This build cannot stealth, This build cannot shadow-step 2-3 times, you are essentially vulnerable from the beginning of a fight to the end unless you manage to get off either projectile hate or obsidian skin (which has been nerfed lol) but PLEASE CONSIDER, that since we essentially have to rely on putting on comfortable running shoes to survive we deserve the niche opportunity to be able to bring heavy handed SINGLE target pressure to a fight.

Ele is having some success finally as a roaming DPS burst build, albeit the worst of the 3 DPS burst roamers to bring into a match or roam with.

I understand while your increasing defensive cool-downs, your also trying to shave some of the big hitter's damage output as well to get time to kill a little more reasonable with opponents fighting each other with 1000 toughness. This is fine but S/F ele's damage mitigation is the lowest of the low in the game. the absolute lowest. we can't evade like mirages, we can't evade like thieves, we can't stealth. Give us this niche high damage since it's literally all the builds capable of doing somewhat well.

-will possibly edit later for grammer & post composition, im just so disgusted with this change.

We're talking about insta cast dmg with no tell ...no matter how you put it...it's bad for the health of the game and if you look other professions are receiving core skill/trait dmg reductions also ( thief sword and dagger dmg )

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@apharma.3741 said:

@apharma.3741 said:All they need to do is change it so it only happens on main hand attunement swap not offhand, boom problem solved without needing anything on core. The worst part is that this is common sense, not like you need a degree to see this solution.

While this could be a solution, I dont see why weaver's ability to use electric discharge twice at it's current power is an issue to begin with. it's damage isn't out of line with anything else out there at the moment, even after this change.

Consider that going from fire/air >air/fire>air/air while it does have an amazing burst combo, places you in a vulnerable position in air/air. twist of fate or lightning flash only buys you so much time to wait out the global attunement cool-down until you can get into defensive weapon skills which will take at least 7 seconds from the point of said burst.

Besides Plasma's 20% shave, Fresh air ele & weaver's damage is MORE than fair considering it's narrow scope of use in efficient single target burst.

No it doesn’t leave you vulnerable for 7s, you’re only vulnerable for about 4s as a crit will let you swap back into air/X thus giving you immediate access to your offhand skills if needed. This is why fresh air works so well with weaver as it gives you the ability to get to those offhand skills without having to wait for 2 weaver global cool downs.

The problem is that electric discharge can hit anywhere from 1.5-2.5K on critical at 900 (infinite due to bug) range and when you can double attune while using lightning strike (3.5k) and casting something else like say plasma beam it’s upto 8.5k instant damage which is largely unavoidable. Removing the discharge from at tuning to air a second time in weaver, which you can do in the same split second as single attuning, is a great way to tone down the burst without affecting core and removing a straight 1.5-2.5k damage without affecting any other build almost.

Making weaver only get 1 electric discharge puts it on par with core ele, if core FA then becomes a problem as well as FA weaver then nerfing skills on both is a good fix. If however only weaver is too strong, as it is now, then you can nerf a weaver skill and leave the more balanced FA core untouched and thus not pushing it out of viability. Yes core can swap to air, go another attunement and back to air but the risk is far higher as they’re locked out of that attunement for 7.5-10s while FA weaver can not only double discharge but can then double discharge 4s later.

I really didn’t think this required an explain action but there you go.

Doesn't that take away one of the unique aspect of using fresh air weaver to begin with? all the dual skills except for plasma beam & earthen synergy(arguably) are total garbage. by going fresh-weaver your ditching the water line & condi cleanse for the ability to do more damage.

Global attunement cooldowns on core FA is 1 second. obtaining access to earth skills on core FA is arguably MUCH easier than on fresh weaver. it doesn't rely on a crit you likely cant get because your running away with 2k hp waiting on a GCD's. Your right that you could nail a crit pre-channeling arc lightning then attuning to earth when the GCD comes off then re-attune to air. Idk about you but alot of times when i need access to earth offhand focus skills im not usually in a position to backpedal while pre-casting arc lightning, core FA waits, like i said, 1 second to attune to earth. (on defensive skills with a 25 second/50 second CD) this seems more efficient than fresh weaver.

edit: sorry was just waking up when i typed out that response, wanted to respond to another thing : that combo you mentioned with plasma beam >air>lightning strike>air or however you want to do that specific burst combo, is not that impressive at 8.5k. It's average. warrior's greatsword F1, Axe F1, deadeye's death judgement is easily a oneshot skill, i can go on and on about TONs of classes that can do comparable damage at melee or ranged, and still have much more amazing tools & defensive utilities (stealth, clones, invulns, crit immunity, stability) anyways you see my point. weaver is not out of the way in damage, it's rarely played and complained about because everyone else does it better.

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@Arheundel.6451 said:

@kornfanxxx.9143 said:ElementalistSkills• Arcane Blast: Reduced the maximum Ammo count from 3 to 2 in PvP and WvW• Plasma Beam: Reduced damage by 20% in PvP and WvW• Tornado: Reduced the cooldown from 150 seconds to 90 seconds in PvP and WvW. Reduced the transform duration from 15 seconds to 10 seconds in PvP and WvW.Traits• Electric Discharge: Reduced the power by 28% in PvP and WvW

Plasma Beams 20% damage shave is fair, knocking 1000-1500 dmg off the skills total damage isn't going to hurt fresh air weavers ability to maintain heavy damage, but will help mitigate the meme one-shots that happen on occasion.

HOWEVER -Static Discharge DOES NOT DESERVE THIS SHAVE

Anet, for the love of all that is good and pure in this game, STOP NERFING CORE ELE - You keep this up and ele wont have any traits left that HAVEN'T been nerfed.

Fresh air base ele does NOT deserve to get a harsh shave because weavers can do an astonishing extra 1800-2500 damage by double attuning to air in a burst rotation.

Fresh Air ele is one of the most difficult builds to play successfully in a competitive scene in gw2. Weaver doesn't make things easier, albeit does provide somewhat more damage.

This build cannot stealth, This build cannot shadow-step 2-3 times, you are essentially vulnerable from the beginning of a fight to the end unless you manage to get off either projectile hate or obsidian skin (which has been nerfed lol) but PLEASE CONSIDER, that since we essentially have to rely on putting on comfortable running shoes to survive we deserve the niche opportunity to be able to bring heavy handed SINGLE target pressure to a fight.

Ele is having
some
success finally as a roaming DPS burst build, albeit the worst of the 3 DPS burst roamers to bring into a match or roam with.

I understand while your increasing defensive cool-downs, your also trying to shave some of the big hitter's damage output as well to get time to kill a little more reasonable with opponents fighting each other with 1000 toughness. This is fine but S/F ele's damage mitigation is the lowest of the low in the game. the absolute lowest. we can't evade like mirages, we can't evade like thieves, we can't stealth. Give us this niche high damage since it's literally all the builds capable of doing somewhat well.

-will possibly edit later for grammer & post composition, im just so disgusted with this change.

We're talking about insta cast dmg with no tell ...no matter how you put it...it's bad for the health of the game and if you look other professions are receiving core skill/trait dmg reductions also ( thief sword and dagger dmg )

Your right it is instant cast, however its not much worse than mug on a thief's steal far as damage goes, it's a 1.5k-2.5k crit on most people, if it hit like lesser spinal shivers for 6k passively then yeah, nerf it.

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@kornfanxxx.9143 said:

@apharma.3741 said:All they need to do is change it so it only happens on main hand attunement swap not offhand, boom problem solved without needing anything on core. The worst part is that this is common sense, not like you need a degree to see this solution.

While this could be a solution, I dont see why weaver's ability to use electric discharge twice at it's current power is an issue to begin with. it's damage isn't out of line with anything else out there at the moment, even after this change.

Consider that going from fire/air >air/fire>air/air while it does have an amazing burst combo, places you in a vulnerable position in air/air. twist of fate or lightning flash only buys you so much time to wait out the global attunement cool-down until you can get into defensive weapon skills which will take at least 7 seconds from the point of said burst.

Besides Plasma's 20% shave, Fresh air ele & weaver's damage is MORE than fair considering it's narrow scope of use in efficient single target burst.

No it doesn’t leave you vulnerable for 7s, you’re only vulnerable for about 4s as a crit will let you swap back into air/X thus giving you immediate access to your offhand skills if needed. This is why fresh air works so well with weaver as it gives you the ability to get to those offhand skills without having to wait for 2 weaver global cool downs.

The problem is that electric discharge can hit anywhere from 1.5-2.5K on critical at 900 (infinite due to bug) range and when you can double attune while using lightning strike (3.5k) and casting something else like say plasma beam it’s upto 8.5k instant damage which is largely unavoidable. Removing the discharge from at tuning to air a second time in weaver, which you can do in the same split second as single attuning, is a great way to tone down the burst without affecting core and removing a straight 1.5-2.5k damage without affecting any other build almost.

Making weaver only get 1 electric discharge puts it on par with core ele, if core FA then becomes a problem as well as FA weaver then nerfing skills on both is a good fix. If however only weaver is too strong, as it is now, then you can nerf a weaver skill and leave the more balanced FA core untouched and thus not pushing it out of viability. Yes core can swap to air, go another attunement and back to air but the risk is far higher as they’re locked out of that attunement for 7.5-10s while FA weaver can not only double discharge but can then double discharge 4s later.

I really didn’t think this required an explain action but there you go.

Doesn't that take away one of the unique aspect of using fresh air weaver to begin with? all the dual skills except for plasma beam & earthen synergy(arguably) are total garbage. by going fresh-weaver your ditching the water line & condi cleanse for the ability to do more damage.

Global attunement cooldowns on core FA is 1 second. obtaining access to earth skills on core FA is arguably MUCH easier than on fresh weaver. it doesn't rely on a crit you likely cant get because your running away with 2k hp waiting on a GCD's. Your right that you could nail a crit pre-channeling arc lightning then attuning to earth when the GCD comes off then re-attune to air. Idk about you but alot of times when i need access to earth offhand focus skills im not usually in a position to backpedal while pre-casting arc lightning, core FA waits, like i said, 1 second to attune to earth. (on defensive skills with a 25 second/50 second CD) this seems more efficient than fresh weaver.

edit: sorry was just waking up when i typed out that response, wanted to respond to another thing : that combo you mentioned with plasma beam >air>lightning strike>air or however you want to do that specific burst combo, is not that impressive at 8.5k. It's average. warrior's greatsword F1, Axe F1, deadeye's death judgement is easily a oneshot skill, i can go on and on about TONs of classes that can do comparable damage at melee or ranged, and still have much more amazing tools & defensive utilities (stealth, clones, invulns, crit immunity, stability) anyways you see my point. weaver is not out of the way in damage, it's rarely played and complained about because everyone else does it better.

If dual skills are garbage then they should be improved however that is a separate issue not relating to FA, I’m all for improvements to dual skills btw as many of them are either very bland or relatively poor for what you’re giving up to get them.

The point isn’t that core can swap to earth faster assuming it’s not on CD, the point is the risk and reward for doing so very fast. If you wish to get another electric discharge off on core by going earth and straight back into air you are likely not going to be using any of the earth skills which have most of the survivability. You then get locked out of those earth skills for 8.5-10s so it’s very risky to get that second discharge in such a short amount of time. FA Weaver however the risk is lowered because all attunements are at 3.5-4s cool down but go on cool down at the same time. This means for a FA Weaver double attuning to air isn’t that risky and you’re rewarded with an extra 1.5-2.5k damage, possibly more in WvW with bloodlust and the like.

That 8.5k is instant low cool down damage, this is the entire point, you can do this double attuning and lightning strike every time you swap to another attunement and get a crit if you like and really can be done every 5s. Warrior F1s have a cast time 0.5s at least and decent animation, Deaths judgement has the thief needing to at least build malice, ele has decent health regen through traits and focus provides it with a 2nd invuln, cleanses and projectile hate along with some nice CC, ele isn’t left wanting except for stealth. The ele lightning damage though, that’s instant cast and there’s not much room for counter play to it, I laughed at people complaining about it on core FA but Weaver takes it to another level, more so if you use weave self for that 2s global attunement swap.

Also mug can’t crit btw, most I’ve ever seen it hit for is about 2.5k, auto cast spinal shivers can burn in hell though, already made a post about offensive passive mentioning this. You can run air, water and Weaver btw, you lack the boons and evasive arcana but can handle conditions well, even without water you are supposed to kite and use offhand earth to cleanse, invuln and super speed to gtfo from a bad fight and only scourge is generally condi now.

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They should not touch static discharge or arcane blast.

But if they do nerf static discharge, at the very least buff phoenix.

Plasma beam is the problem here, and maybe the grandmaster trait that gives 14% power into ferocity. Nerf those instead. Leave core ele alone ffs :(

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Core ele should be the balance of all the 3 current class choose on ele so losing some dmg is not a shock on the core taters sadly its not getting any thing to make up for it such as more cc or more support. Weaver should be the dmg of the 3 so it should stay hard hitting with out having as much support as core ele (weaver is lacking in dmg tools such as unblockable effects). Tempest should be the support of the 3 so it should have the best support an ele could have of the 3 (i must say tempest is lacking is good support tools like powerful boon effects).

The problem is that over all Anet has comply failed at making elite spec for the ele class they more or less made the same class 3 times with a +1 effect in dmg or support making it impossible to buff or nerf the core class with out buffing or nerfing its other elite specs. As long as an elite spec has atument swaps the same as core ele in one way or another the class is still an ele but with an added effect for an real elite spec for ele there needs to be a major changes to its f1-f4.

The only way i could images Anet realty fixing balancing for the ele class is to rework the traits lines for both tempest and weaver to be all in lines that mostly effect only the elite spec effects. So tempest line should only give you added effects for shouts overloads and wh effects and weaver line should only give you added effects for Stance, duel skills, and sword skills. Any thing out side of that will only make core ele effects to powerful to needing to be nerfed or keep the elite spec lines so watered downed to being worthless.

This would be the only way to fix ele in it current state with out comply reworking the elite spec.

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Around a year after the release of HoT I started wondering which parts of ele meta builds hadn't been changed at all or had been changed in minor ways since release, Static Discharge was one of those. The trait was fine up until now, seeing use in core and tempest builds, but now, after the release of weaver, it seems it needs a big nerf for some Lovecraftian reason. That's some funny stuff, especially seeing how the burst specs mesmer has, which appear to only be getting nerfed a bit, are much more deadly and perform better overall than those an ele has. Just the other day I was downed by a mesmer, in a literal blink of an eye, who attacked me from stealth (In case any of you are wondering, I was on a rev using a mix of zerker and maurauder - I was not on a glass ele). As other people have said, a fix to this would be to have the trait only proc when attuning to air the first time but not when attuning to air a second time. A few traits already function this way, such as healing ripple, so I can only imagine this change to static discharge is being done simply out of laziness or time constraints. Moreover, such a change would be far better targeted, it would hit a weaver's burst even more than the current changes being put through without also nerfing core FA ele. But wait, it gets better! One of the ANet responses in the thread about the upcoming changes states that there are more changes to be made which aren't included in this round of "balancing". If it would take significantly more time to code a change in function for the trait instead of tweaking numbers, then bloody take the extra time to make better changes to ele in the second round instead of pushing already sub-optimal builds further into the ground.

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