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Has enough try rune of the Scrapper (-7% dmg) +, -10% Incoming Dmg food?


Tzozef.9841

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@Aeolus.3615 said:They dont stack, first it is calculated the 7% damage reducer then the 10% is calculated on the already reduced damage from the 7%.

Damage reducers dont stack.

Sorry if soundded a bit confuse :X

All that means is the damage is reduced by 16.3% instead of 17%. Still pretty substantial.

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They do stack, but they stack multiplicatively.

So for 10% food and 7% runes you'd have...

Original Damage 0.9 0.93 = how much you get hit for.

In this case you get 16.3% damage mitigation rather than the full 17%.

If you also had protection you'd get ~43.9% mitigation rather than the 50% you might expect if you simply added the values.

As you get more %reduction, further bonuses have less of an effect.

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@aarias.4016 said:They do stack, but they stack multiplicatively.

So for 10% food and 7% runes you'd have...

Original Damage 0.9 0.93 = how much you get hit for.

In this case you get 16.3% damage mitigation rather than the full 17%.

If you also had protection you'd get ~43.9% mitigation rather than the 50% you might expect if you simply added the values.

As you get more %reduction, further bonuses have less of an effect.

Out of curiosity, if you add great dwarf elite ontop of that how much dmg reduction would u end up with then?

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@aarias.4016 said:They do stack, but they stack multiplicatively.

So for 10% food and 7% runes you'd have...

Original Damage 0.9 0.93 = how much you get hit for.

In this case you get 16.3% damage mitigation rather than the full 17%.

If you also had protection you'd get ~43.9% mitigation rather than the 50% you might expect if you simply added the values.

As you get more %reduction, further bonuses have less of an effect.

You mean with Protection you'd get +~43.9% along with 16.3, OR you mean 43.9% is the total including Protection and reduction bonus?

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@Tzozef.9841 said:

@aarias.4016 said:They do stack, but they stack multiplicatively.

So for 10% food and 7% runes you'd have...

Original Damage
0.9
0.93 = how much you get hit for.

In this case you get 16.3% damage mitigation rather than the full 17%.

If you also had protection you'd get ~43.9% mitigation rather than the 50% you might expect if you simply added the values.

As you get more %reduction, further bonuses have less of an effect.

You mean with Protection you'd get +~43.9% along with 16.3, OR you mean 43.9% is the total including Protection and reduction bonus?

You'd get 43.9% total mitigation if you had protection, 10% damage reduction food, and runes of the scrapper.

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lag usually is the killer if one's comp cant handle the zerg - good internet helps and system. but not all has that.

other than this

  1. in a bad position - straglers
  2. fighting pros
  3. got bombed by the zerg
  4. to much reliance on auto run
  5. no cleanse stun break
  6. non synergizing gear
  7. lacking pk experience

amendable and curable by practice and gear adjustment. choose your battles

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Dmg Reduction was Meta a long time ago. Shortly after HoT launched. It was possible back then to reduce the dmg you take to 0.(prove pics of this is on my other pc)

This was so op that anet changed some skills and how they interact.

10% From Food10% From Frost Aura40% From Protection (ele)10% From Geomancer's Defense7% From Superior Rune of the Scrapper50% From Rite of the Great Dwarf

  • Toughness
  • Weakness Spam

combined with old Diamond Skin.

Man this was funny running with d/d tempest into zergs and never die.

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@"Lehrling.1472" said:Dmg Reduction was Meta a long time ago. Shortly after HoT launched. It was possible back then to reduce the dmg you take to 0.(prove pics of this is on my other pc)

This was so op that anet changed some skills and how they interact.

10% From Food10% From Frost Aura40% From Protection (ele)10% From Geomancer's Defense7% From Superior Rune of the Scrapper50% From Rite of the Great Dwarf

  • Toughness
  • Weakness Spam

combined with old Diamond Skin.

Man this was funny running with d/d tempest into zergs and never die.

You mean this?https://www.pic-upload.de/view-35039701/PostHoTDmGReduction.png.html

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The problem originated from a bug where Rite of the Great Dwarf stacked additively, according to the wiki this was fixed on May 3, 2016. So all you needed was 50% reduction from other sources and you could be basically immune to physical damage. Since HoT added Resistance and more sources of boon duration you could basically have permanent immunity to all damage types and CC unless the enemy group could co-ordinate boon rip.

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