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What does Heat Sync Cooy


Durzlla.6295

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It copies only Might and Fury, but it's fundamentally different from SoI in many respects.

SoI doesn't copy Boons from a mechanical standpoint, it applies 1 instance of every Boon you currently have to nearby allies (Including yourself) for a set duration decided by the Skill itself (Base of 3s for most Boons, Affected by Boon Duration).

Meanwhile, Heat Sync straight-up copies ALL your Might stacks and Fury from yourself to nearby allies (Thus it does not double up on your own Might Stacks) for the same duration that those Boons currently have on yourself (Meaning the Boons you copy aren't affected by Boon Duration, only the Current Duration of the Boons on yourself).

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@TheSwede.9512 said:It copies only Might and Fury, but it's fundamentally different from SoI in many respects.

SoI doesn't copy Boons from a mechanical standpoint, it applies 1 instance of every Boon you currently have to nearby allies (Including yourself) for a set duration decided by the Skill itself (Base of 3s for most Boons, Affected by Boon Duration).

Meanwhile, Heat Sync straight-up copies ALL your Might stacks and Fury from yourself to nearby allies (Thus it does not double up on your own Might Stacks) for the same duration that those Boons currently have on yourself (Meaning the Boons you copy aren't affected by Boon Duration, only the Current Duration of the Boons on yourself).

Well it dose this now but when it was first added it did copy every thing like the mez sigent but anet said it was too much for both ele and mez to have such an effect so ele got the shot end and mez keaped boon share. Over time they nerf mez boon share to what it is today heat sync was so underused that there has been no real updates to it but the last one over its 2 years of being out. You can there been no real update for tempest other then nerfs for some time now.

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@Jski.6180 said:

@TheSwede.9512 said:It copies only Might and Fury, but it's fundamentally different from SoI in many respects.

SoI doesn't
copy
Boons from a mechanical standpoint, it applies 1
instance
of every Boon you currently have to nearby allies (Including yourself) for a set duration decided by the Skill itself (Base of 3s for most Boons, Affected by Boon Duration).

Meanwhile, Heat Sync straight-up
copies
ALL your Might stacks and Fury from yourself to nearby allies (Thus it does not double up on your own Might Stacks) for the same duration that those Boons currently have on yourself (Meaning the Boons you copy aren't affected by Boon Duration, only the Current Duration of the Boons on yourself).

Well it dose this now but when it was first added it did copy every thing like the mez sigent but anet said it was too much for both ele and mez to have such an effect so ele got the shot end and mez keaped boon share. Over time they nerf mez boon share to what it is today heat sync was so underused that there has been no real updates to it but the last one over its 2 years of being out. You can there been no real update for tempest other then nerfs for some time now.

I see 0 Tempest nerfs in the last patch. Quite the opposite in fact. But pls do ignore them if that's convenient for you.(Not implying Tempest is fine now)

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@Axl.8924 said:So now i guess the strategy as a tempest is to do this:Cast overcharge then heat sink for beast measure of effect?

Overload Fire nets you 10 stacks of Might, so you need to blast it 4 times to reach 22 Stacks, and Heat Sync applies the last 3 before Copying for a total of 25 stacks of Might (but this duration is low, so sometimes 5 blasts are just better). So if you're running Scepter/Warhorn, you go Dragon's Tooth -> Overload Fire -> Phoenix -> Aftershock/Arcane Wave -> Dragon's Tooth -> Heat Sync.

With 100% Boon Duration, Overload Fire stacks cap at 32s and Blast Might at 40s (With Heat Sync at 20s). Heat Sync's Cooldown is 30s untraited, which becomes ~23s with Alacrity (Traited, it's 24s that becomes 18s with Alacrity) so maintaining 25 stacks of Might permanently with Heat Sync is entirely possible for Harrier Tempest. An important thing to note is that you Do not need to hit allies with Fire Field Blasts, you only need to make sure you have 25 stacks of Might yourself because any application to allies only really depends on Heat Sync, so you can skirt away from a group if you don't wanna risk overlapping fields when you begin the Might-stacking rotation.

Beyond that, you could practically camp water for heals and Vuln cap with Shatterstone, but going Air first after Fire to use Overload Air probably isn't a bad idea. Could also go Earth for Protection. You want to be back in Fire slightly before Heat Sync comes off Cooldown to start the Might Rotation again as your first stacks from Overload Fire will begin to fall off then.

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@Yannir.4132 said:

@TheSwede.9512 said:It copies only Might and Fury, but it's fundamentally different from SoI in many respects.

SoI doesn't
copy
Boons from a mechanical standpoint, it applies 1
instance
of every Boon you currently have to nearby allies (Including yourself) for a set duration decided by the Skill itself (Base of 3s for most Boons, Affected by Boon Duration).

Meanwhile, Heat Sync straight-up
copies
ALL your Might stacks and Fury from yourself to nearby allies (Thus it does not double up on your own Might Stacks) for the same duration that those Boons currently have on yourself (Meaning the Boons you copy aren't affected by Boon Duration, only the Current Duration of the Boons on yourself).

Well it dose this now but when it was first added it did copy every thing like the mez sigent but anet said it was too much for both ele and mez to have such an effect so ele got the shot end and mez keaped boon share. Over time they nerf mez boon share to what it is today heat sync was so underused that there has been no real updates to it but the last one over its 2 years of being out. You can there been no real update for tempest other then nerfs for some time now.

I see 0 Tempest nerfs in the last patch. Quite the opposite in fact. But pls do ignore them if that's convenient for you.(Not implying Tempest is fine now)

As i said nothing about nerfs in the last patch i was saying its been nothing but nerfs for the tempest the patches before that for the most part.

Your right tempest is far from fine it was only good as a dmg support class but the dmg was taken away with out giving more support to the class. As long as tempest dose not have support stab its not viable as a real support class.

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@Axl.8924 said:So now i guess the strategy as a tempest is to do this:Cast overcharge then heat sink for beast measure of effect?

the strategy to stack might in pve is to play druid because tempest generate them way too slow and it has to sacrificed its healing to do it (equipping useless warhorn and bunch of blast utilities lol). As for pvp/wvw, play fb/chrono instead because those 2 classes can also burst might on top of kittening out a crap ton of other more useful boons & heals.

you only play dps FA tempest in pve (and sometimes risk getting kicked) or in open world roleplay instead.

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@LazySummer.2568 said:

@Axl.8924 said:So now i guess the strategy as a tempest is to do this:Cast overcharge then heat sink for beast measure of effect?

the strategy to stack might in pve is to play druid because tempest generate them way too slow and it has to sacrificed its healing to do it (equipping useless warhorn and bunch of blast utilities lol). As for pvp/wvw, play fb/chrono instead because those 2 classes can also burst might on top of kittening out a crap ton of other more useful boons & heals.

you only play dps FA tempest in pve (and sometimes risk getting kicked) or in open world roleplay instead.

But as a Tempest you can stack your might when you don’t need to heal, where if a Druid does that they risk not having their healing when it’s needed because they stacked might instead. Also, Tempest might last way longer if it’s 20s or 40s

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@Durzlla.6295 said:

@Axl.8924 said:So now i guess the strategy as a tempest is to do this:Cast overcharge then heat sink for beast measure of effect?

Does the fire field appear on overcharge cast? Or at the end? Because if it’s at cast you could dragon tooth first.

The fire field is there during overload, and for a few seconds after. So if you have people blasting it while you overload fire so you can reach 25, then you heat sync once you've completed the overload.

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@Durzlla.6295 said:

@Axl.8924 said:So now i guess the strategy as a tempest is to do this:Cast overcharge then heat sink for beast measure of effect?

the strategy to stack might in pve is to play druid because tempest generate them way too slow and it has to sacrificed its healing to do it (equipping useless warhorn and bunch of blast utilities lol). As for pvp/wvw, play fb/chrono instead because those 2 classes can also burst might on top of kittening out a crap ton of other more useful boons & heals.

you only play dps FA tempest in pve (and sometimes risk getting kicked) or in open world roleplay instead.

But as a Tempest you can stack your might when you don’t need to heal, where if a Druid does that they risk not having their healing when it’s needed because they stacked might instead. Also, Tempest might last way longer if it’s 20s or 40s

So it would be dagger warhorn? or scepter/warhorn then for buffer templest? or is it just like the auramancer build of Dagger focus?

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@Durzlla.6295 said:

@Axl.8924 said:So now i guess the strategy as a tempest is to do this:Cast overcharge then heat sink for beast measure of effect?

the strategy to stack might in pve is to play druid because tempest generate them way too slow and it has to sacrificed its healing to do it (equipping useless warhorn and bunch of blast utilities lol). As for pvp/wvw, play fb/chrono instead because those 2 classes can also burst might on top of kittening out a crap ton of other more useful boons & heals.

you only play dps FA tempest in pve (and sometimes risk getting kicked) or in open world roleplay instead.

But as a Tempest you can stack your might when you don’t need to heal, where if a Druid does that they risk not having their healing when it’s needed because they stacked might instead. Also, Tempest might last way longer if it’s 20s or 40s

the part about druids not being able to stack might when not in CA/healing is not true. they can maintain at least 12 might just by using Quickdraw & Call of the Wild. They can also put out a bit more by using Glyphs with the Verdant Etching trait. Good druids also knows when to CA for some quick might (and immediately cancel them after 1 or 2 skills to save energy) and when to not CA so they can be saved for actual heal.

Tempest is doomed from the beginning to basically either be a might stacker that's poor in healing or be a healer that doesnt stack might well due to weapon/skill/trait setup. It's just worse than druid in every way for pve support in charge of might stacking/healing

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@LazySummer.2568 said:

@Axl.8924 said:So now i guess the strategy as a tempest is to do this:Cast overcharge then heat sink for beast measure of effect?

the strategy to stack might in pve is to play druid because tempest generate them way too slow and it has to sacrificed its healing to do it (equipping useless warhorn and bunch of blast utilities lol). As for pvp/wvw, play fb/chrono instead because those 2 classes can also burst might on top of kittening out a crap ton of other more useful boons & heals.

you only play dps FA tempest in pve (and sometimes risk getting kicked) or in open world roleplay instead.

But as a Tempest you can stack your might when you don’t need to heal, where if a Druid does that they risk not having their healing when it’s needed because they stacked might instead. Also, Tempest might last way longer if it’s 20s or 40s

the part about druids not being able to stack might when not in CA/healing is not true. they can maintain at least 12 might just by using Quickdraw & Call of the Wild. They can also put out a bit more by using Glyphs with the Verdant Etching trait. Good druids also knows when to CA for some quick might (and immediately cancel them after 1 or 2 skills to save energy) and when to not CA so they can be saved for actual heal.

Tempest is doomed from the beginning to basically either be a might stacker that's poor in healing or be a healer that doesn't stack might well due to weapon/skill/trait setup. It's just worse than druid in every way for pve support in charge of might stacking/healing

That's untrue, with the power of staff/LAVA AXE, you can get the best of both worlds of might stacking and healing with healing and condi clear that's superior to druid's. With a loss of personal survivability, you could also invest some power to make up the loss of spirits with personal damage.

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@LazySummer.2568 said:

@Axl.8924 said:So now i guess the strategy as a tempest is to do this:Cast overcharge then heat sink for beast measure of effect?

the strategy to stack might in pve is to play druid because tempest generate them way too slow and it has to sacrificed its healing to do it (equipping useless warhorn and bunch of blast utilities lol). As for pvp/wvw, play fb/chrono instead because those 2 classes can also burst might on top of kittening out a crap ton of other more useful boons & heals.

you only play dps FA tempest in pve (and sometimes risk getting kicked) or in open world roleplay instead.

But as a Tempest you can stack your might when you don’t need to heal, where if a Druid does that they risk not having their healing when it’s needed because they stacked might instead. Also, Tempest might last way longer if it’s 20s or 40s

the part about druids not being able to stack might when not in CA/healing is not true. they can maintain at least 12 might just by using Quickdraw & Call of the Wild. They can also put out a bit more by using Glyphs with the Verdant Etching trait. Good druids also knows when to CA for some quick might (and immediately cancel them after 1 or 2 skills to save energy) and when to not CA so they can be saved for actual heal.

Tempest is doomed from the beginning to basically either be a might stacker that's poor in healing or be a healer that doesnt stack might well due to weapon/skill/trait setup. It's just worse than druid in every way for pve support in charge of might stacking/healing

I main a Druid, and in my experience groups can care less if you can maintain 12 stacks of might on only 5 people (since call of the wild is a 5 person cap), to actually maintain the full 25 stacks of might on the whole raid you NEED to use your avatar state, and even if you pop in and drop out that’s still an 8s cd (assuming alacrity) minimum on when you can get back in. If you need to heal within 8s of leaving CA you’re just straight fucked, which leads to the issue Druid would have compared to Tempest.

And again, there’s definitely situations where you don’t need to be healing 100% of the time, which means a Tempest should have ample time to swap to fire to stack might on the raid and go back to water without anyone spontaneously exploding.

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@Durzlla.6295 said:

@"Axl.8924" said:So now i guess the strategy as a tempest is to do this:Cast overcharge then heat sink for beast measure of effect?

the strategy to stack might in pve is to play druid because tempest generate them way too slow and it has to sacrificed its healing to do it (equipping useless warhorn and bunch of blast utilities lol). As for pvp/wvw, play fb/chrono instead because those 2 classes can also burst might on top of kittening out a crap ton of other more useful boons & heals.

you only play dps FA tempest in pve (and sometimes risk getting kicked) or in open world roleplay instead.

But as a Tempest you can stack your might when you don’t need to heal, where if a Druid does that they risk not having their healing when it’s needed because they stacked might instead. Also, Tempest might last way longer if it’s 20s or 40s

the part about druids not being able to stack might when not in CA/healing is not true. they can maintain at least 12 might just by using Quickdraw & Call of the Wild. They can also put out a bit more by using Glyphs with the Verdant Etching trait. Good druids also knows when to CA for some quick might (and immediately cancel them after 1 or 2 skills to save energy) and when to not CA so they can be saved for actual heal.

Tempest is doomed from the beginning to basically either be a might stacker that's poor in healing or be a healer that doesnt stack might well due to weapon/skill/trait setup. It's just worse than druid in every way for pve support in charge of might stacking/healing

I main a Druid, and in my experience groups can care less if you can maintain 12 stacks of might on only 5 people (since call of the wild is a 5 person cap), to actually maintain the full 25 stacks of might on the whole raid you NEED to use your avatar state, and even if you pop in and drop out that’s still an 8s cd (assuming alacrity) minimum on when you can get back in. If you need to heal within 8s of leaving CA you’re just straight kitten, which leads to the issue Druid would have compared to Tempest.

And again, there’s definitely situations where you don’t need to be healing 100% of the time, which means a Tempest should have ample time to swap to fire to stack might on the raid and go back to water without anyone spontaneously exploding.

It's not about popping into water to heal as tempest (you also cant immediately overload water/fire the instant you switch into that attunement because ANet balance btw). It's about warhorn and spamming blast utilities being bad at healing in general, especially when you're wasting your blasts on might stacking. Druids can plenty burst heal outside of CA using just their heal skill + staff 5->3 (+warhorn 5) in emergency. It's just not a sustain heal like CA that's only needed in special situations where the party constantly gets attacked by unavoidable damage (eg. gorseval tantrum), but it works most of the time when your CA is on CD.

Currently warhorn support tempest is just too slow at both bursting might and heal, and burst is what's needed most of the time. This is not to mention it has terrible CC and nothing unique to offer that's useful in pve (eg. druid's spirits). The only aura that's kind of useful is magnetic aura but that's 5s of effect on a 20s+ cd. It's not competitive at all (doesn't even come close to support rev for example, being able to heal, give might, cc, and give perma alacrity).

The dps warhorn support hybrid would've been a great addition to the group with the recent chrono "nerf" where maybe you can make out some sort of comp with where chrono pass boons to warhorn tempest and tempest keep it up by copying it to the rest of the group, all the while not taking up a support spot and still do decent damage, but ANet balance strikes again -- heat sync only copying might and fury -- pretty useless.

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