After the Sigil/Rune update, a lot of things changed, many builds died, and many others were born. From the Ashes now comes, the Aristocromancer.
Rune of Aristorcracy is the new sauce for the Reaper that allows it become an even more dangerous threat than the current meta iteration, while being unbelievably hard to kill. On a recent post, Crinn came forward with a build of similar make (using Blighters Boon as the alternative to Onslaught, making use of the synergy with boon application and the Rune). Some people were skeptical. But i'm here to show that this rune and the curses line can indeed REPLACE the spite tree, and in fact perform better than spite in it's regards to damage and resourcefulness, and essentially, this would be the Onslaught variation on Crinn's build.
This build is an amalgamation of my other recent attempts to create a boonmancer. I've already covered how the boonmancer is possible in this thread, and explain how it works. For now i am going to skip most of the theory craft on that part of the build and jump straight into why it works well with aristocracy runes and curses.
The first thing to note about this build is it's ability to get to 100% critical chance without investment into a precision major stat. This is due to the nature of the curses tree, which grants you 180+ precision, fury application upon entering shroud, and additional critical chance for each condition on your foe. This takes the builds 33% critical chance and shoots it up to 60%, and on average 70% in combat. 66% is enough for our needs, as Soul Reaping's Death Perception will provide us the remaining 33% critical hit chance for when we need it most.
So with 100% critical chance, we now also have on top of that, boon duration. The boon's that we apply in this build, like fury, might, protection, quickness,stability and swiftness are all very powerful and become more valuable the longer they are applied to us in combat. Our might gain from aristocracy becomes 8 seconds in length, and can now stack up sufficiently to maintain 25 might throughout an entire engagement.
This now brings us to the trait line of curses again. With curses, every 10 seconds we are able to apply weakness upon critical hit. Upon entering shroud, we are able to inflict weakness with a proc called enfeeble. Lastly, Path of corruption (as well as weakening shroud) will give us 3 boon removals. This is enough to chain about 4 proc's of Aristocracy in roughly 4 seconds, all spaced out evenly enough to get past the ICD of the rune, and so we can get up to 25 might within the first few moments of the fight, and can maintain that 25 might for the duration with all the other might gaining procs on the build. Not only that but...WEAKNESS SPAM AMIRITE?
Weakness spam is an integral part to the defensive measures on our build. In this build we utilize Defense modifiers to negate power damage, and allow us to 1v1 and teamfight with near impunity. We have
In total, about ~80-85 percent damage reduction from power damage
Like most reaper builds, its very straight forward. Most things in this build will work for you as you enter the fight. Start by building life force. If you hit a team-fight, use dagger/warhorn 5, spectral armor, and then Spectral grasp to instantly pull foes into you, and enter shroud, popping Infusing terror twice for the fear, and spinning to winning to get the big deeps. follow up on a pressured player with executioners and auto attack until your shroud is gone. By the time you exit shroud, Your cool-downs will be back. most of the time. To deal with kiters and ranged foes, use dagger 2 and 3, axe 2 , 4 and 5. These will also help you build Life force if you don't have your cool downs back. Against condition foes, play more carefully, since you don't have a whole lot of condition removals. Entering shroud will cleanse up to 5 conditions from you, and consume conditions will cleanse all conditions from you. If you are against a heavy condition based comp, this build is not what want to run since it's much more of an anti-power/bunker based build.
Ask me whatever questions you have. Yes, i have tested this build many times for weeks now, and it has so far been the most well received build. The damage output is SILLY. Hitting people for 14k executioners, 20k whirls...7-8k auto attacks... It really was over the top, and i was taking any and all 1v1's i could and simply demolishing everybody. The following is a list of matchups based on my tests. These match ups aren't role specific, but more or less a general spread of classes and builds that you can beat with ease, to not beat with difficulty. These matchups encompass 1v1ing, teamfighting, and +1ing.
These are your most neutral matchups, starting from the best to the worst.