LAST UPDATE: 05/01/2019 "Changed traits to include core weapons? edited main mechanic, core weapons can be used for skills 1-2-3-4-5.
Shortbow give F1-F2-F3-F4-F5 (passive skills) , 1'-2'-3'-4'-5' (overcharged skills), added bis skills"
Specialization theme: Enhancing weaponry: Have 10 weapons skills by default using 2(3 if pistol-p/s) weapons + Skills you have when using shortbow.
Weapon and special ability: Use of Shortbow fastly giving skills that replace the toolbelt, you have 5 shortbow skills.
Weapon is an enhanced tech bow.
2 modes: Passive (Condis/ Support based) and Overcharged (Power based).
All conditions have a duration of 3s. Damages reminder: 1 Bleeding = 22/s, 1 Poison = 33.5/s, 1 Burning = 131/s, special case of confusion: normally 10/s, 49.5/s when using a skill.
Before reading, abbreviation meaning:
Targeting: N= Shoot at enemy, T= Targeted skill, C= Cone targeting skill, S=Self-use
Type of Area of Effect if summoned: IAOE= Immobile, SAOE = Sticking on foes, PSAOE = Personal sticking AOE stay on you, --- = No AOE.
r = range, D = Duration, t = recharge, P = damages (Condis damages not included), * = See traits.
Bis skills= Skills like the ancient "overcharge turret", when the corresponding number is used, that one appear to replace it. Example : 6 after use become 6bis which become 6 after use.
Passive, use rapidly the bow before retaking your current weapon (rifle etc..)
F1-Molotov: N, IAOE, r=600, t=10s,P=100,D=6s | Throw a Molotov at the foe, inflict 6 burning and slow down.*
F2-Poison gas: N, IAOE, r=400, t=8s,P=200,D=8s | Throw a poison gas vial at the foe, inflict 3 poisons, stacking up to 12 if staying within the AOE. Increase of 3/sec.
F3-Cure 9000: T, IAOE, r=550, t=6s,P=0,D=3s | Broke a bottle of several healing drugs on the targeted location. Give 4 healing and 2 might.*
F4-Electric nets: N, SAOE, r=800, t=12s,P=300,D=10s | Foes receive an electric net on their heads, inflict cripple and 5 vulnerabilities, capacity of 3 foes.*
F5-Improvised explosive: T, IAOE, r=650, t=20s,P=400,D=5s | Create a hand-made explosive and use it on your enemies. Inflict 3 burning and 2 bleeding.*
Overcharged, use completely the bow, transform your weapon skills (1-2-3-4-5)
6-Synthetic blood: S, ---, r=0, t=0s, P=0,D=0s | Heal 1500 per use, 3 uses. Give 1 might and 2 regeneration per use.*
6bis-Dispense antitoxins: S, ---, r=150, t=10s , P=0, D=5s | Usable 3 times at max. Dispense around you a healing cloud. Give protection and 3 healing.
Utility skill (Only 3 permit those 4 can be chosen)
7-Watchwork golem: S, ---, r=0, t=20s, P=250,D=300s | Summon a watchwork golem to help you. Give armor and stability to you, up to 4 allies.*
7bis-Mega stomp: T, IAOE, r=0, t=50s, P=300, D=10s | Order to your golem to use is special ability, making foes floating for 2 secs then knockdown.
8-Reality disruptor: T, PSAOE, r=500, t=40s, P=150, D=30s | Create 5 rifts around you, constantly inflicting Confusion and Weakness to foes. 1 of each per rift near you.*
8bis-Rifts breaker: S, ---, r=0, t=0s, P=150, D=0s | Instantly destroy all the rifts you opened, dazing foes.
9-Heat-seeking missiles: N, ---, r=500, t=30s, P=550, D=5s | Gain 3 stability. Shoot 3 missiles on the foe, inflicting 5 burning and 3 vulnerabilities.*
9bis-Fumigens: T, IAOE, r=500, t=30s, P=0 , D=15s | Launch an additional fake missile at target creating a smoke cloud. Inflicting blindness.
10-Projector: C,---,r=500,t=30s,P=200,D=6s | Activate a hidden light projector, inflicting 2 blindness for 6s to foes
10bis-Overcharge: N, ---, r=500, t=60s, P=400 , D=3s | Shoot a powerful laser on one foe inflicting 4 burning for 6s to foes
0-Electro-magnetic field: T, IAOE, r=600, t=60s, P=1000, D=15s | Generate a giant dome, summoning 10 thunderbolts under it, taunting foes which got immobilized when touching one.*
A-Overcharged skills unlock (F6) Grant access to special ability "Overcharged skills".
I-Glass shards: Many projectiles are now made of glass, Molotov, Cure 9000 and Improvised explosive now inflict bleeding on foes. Rifle skills inflict more bleeding.
II-Enhanced nets: Increase net capacities from 3 foes to 5. Immobilizing inflict 2 weakness.
III-Healing boost: Add healing power based on your power, 15% of power is added to healing power.
B-Recharge diminution. Diminution of 20% on shortbow skills recharge time, also affect passive skills.
IV-Advanced targeting: Increase the number of targets for some crossbow stance skills: 2 more targets for Charged bullet and Special trick.
V-Iron heart: Gain resistance in interval when using Watchwork golem. You now have 2 infinite might staying on you.
VI-Weakness exploitation: The skill Reality disruptor now inflict weakness. Pistols skills now give might.
C-Increase of conditions duration. All conditions inflicted stay 20% longer.
VII-Ammunition supplies: You have 2 more rockets for heat-seeking missiles skill.
VIII-Healthcare stocks: You now have 6 syringe instead of 3 to heal yourself, other heal skills now have an +1000 healing.
IX-Magnetic shield: Gain Aegis continuously when you stay within the Electro-Magnetic field. Shield skills now give resistance.
THE END, thanks for reading. Of course we can find some issues with damages/ conditions, that's why I'm asking for your opinions.