LAST UPDATE: 18/05/2019 "Revamped skills in a better way, so more understandable" No more abbreviations.
Specialization theme: Enhancing weaponry: Have 10 weapons skills by default using 2(3 if pistol-p/s) weapons + Skills you have when using shortbow.
Weapon and special ability: Use of Shortbow fastly giving skills that replace the toolbelt, you have 5 shortbow skills.
Weapon is an enhanced tech bow.
2 modes: Passive and Overcharged.
Damages reminder: 1 Bleeding = 22/s, 1 Poison = 33.5/s, 1 Burning = 131/s, special case of confusion: normally 10/s, 49.5/s when using a skill.
Only utilities have 2 forms: First use and second uses, slightly different.
Passive, use rapidly the bow before retaking your current weapon (rifle etc..)
Overcharged, use completely the bow, transform your weapon skills (1-2-3-4-5)
Healing skill, Utility skill (Only 3 permit those 4 can be chosen) and Elite skill
A-Turn tool-belt into additional weapon skills F1-F5
I-Glass shards: Many projectiles are now made of glass, Molotov, Cure 9000 and Improvised explosive now inflict bleeding on foes. Rifle skills inflict more bleeding.
II-Enhanced nets: Increase net capacities from 3 foes to 5. Immobilizing inflict 2 weakness.
III-Healing boost: Add healing power based on your power, 15% of power is added to healing power.
B-Recharge diminution. Diminution of 20% on shortbow skills recharge time, also affect passive skills.
IV-Advanced targeting: Increase the number of targets for some crossbow stance skills: 2 more targets for Charged bullet and Special trick.
V-Iron heart: Gain resistance in interval when using Watchwork golem. You now have 2 infinite might staying on you.
VI-Weakness exploitation: The skill Reality disruptor now inflict weakness. Pistols skills now give might.
C-Increase of conditions duration. All conditions inflicted stay 20% longer.
VII-Ammunition supplies: You have 2 more rockets for heat-seeking missiles skill.
VIII-Healthcare stocks: You now have 6 syringe instead of 3 to heal yourself, other heal skills now have an +1000 healing.
IX-Magnetic shield: Gain Aegis continuously when you stay within the Electro-Magnetic field. Shield skills now give resistance.
THE END, thanks for reading. Of course we can find some issues with damages/ conditions, that's why I'm asking for your opinions.
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