Phoebe Ascension.8437 Posted January 8, 2019 Share Posted January 8, 2019 Man what a disaster, me a good jumper after 100 attemps got only to second lvl, (you must do like 7), and that's only to first seals, ANET What is this, for a daily farmable dungeon... Wow. I hope you shut this one down ASAP, or make it combat only. It's terrible. Link to comment Share on other sites More sharing options...
Aktium.9506 Posted January 8, 2019 Share Posted January 8, 2019 Thank you Anet this is great Link to comment Share on other sites More sharing options...
Imperadordf.2687 Posted January 8, 2019 Share Posted January 8, 2019 IKR lolI am searching for the guy who said "imagine flux hit mobs aswell lmao" Link to comment Share on other sites More sharing options...
Strider.5807 Posted January 8, 2019 Share Posted January 8, 2019 I don't think I've ever had as much fun. Holy shit it's amazing. This is what fractals should always be. Link to comment Share on other sites More sharing options...
Phoebe Ascension.8437 Posted January 8, 2019 Author Share Posted January 8, 2019 I meant ofc Slippery Slope; It's disaster on uncathegorized, cliffside. Link to comment Share on other sites More sharing options...
Phoebe Ascension.8437 Posted January 8, 2019 Author Share Posted January 8, 2019 I hope this is sarcasm. The planks even push you left, and right of, thinking you are edging off, while you are straight on middle in cliffside. At least super adventure box has flat surfaces (even if meridiocal), so if you glide off you can jump back again. Link to comment Share on other sites More sharing options...
Sneakyy.9157 Posted January 8, 2019 Share Posted January 8, 2019 I hope they will add Slippery Slope as a permanent instability to every fractal. Link to comment Share on other sites More sharing options...
Phoebe Ascension.8437 Posted January 8, 2019 Author Share Posted January 8, 2019 You guys probably did it in underground facility. If you would do 69 (and succesful, not just joking you like it), video. Only then i will take slippery slope posters serious. Link to comment Share on other sites More sharing options...
Mehera.5361 Posted January 8, 2019 Share Posted January 8, 2019 And not only on Cliffside. Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted January 8, 2019 Share Posted January 8, 2019 Haven't tried it yet, but just reading the desc. has me shaking my head. Uncatagorized? Chaos?Sure it was an interesting mechanic in the Lair of the Snowman fight, but doesn't mean I want to see that appear in other fractals. Link to comment Share on other sites More sharing options...
Benjamin Arnold.3457 Posted January 8, 2019 Share Posted January 8, 2019 Slippery slope was not supposed to be included on cliffside, we will remove it in a future patch. Link to comment Share on other sites More sharing options...
ROMANG.1903 Posted January 8, 2019 Share Posted January 8, 2019 Yea it's a ton of fun on most fractals but renders Cliffside unplayable. I didn't try it on Deepstone but it must be horrible as well :/ Link to comment Share on other sites More sharing options...
Sylanna.1947 Posted January 8, 2019 Share Posted January 8, 2019 It was pretty awful on underground T4 today too, took twice the usual time. It really should be combat only at least. Link to comment Share on other sites More sharing options...
Benjamin Arnold.3457 Posted January 8, 2019 Share Posted January 8, 2019 Underground also is a bug. https://en-forum.guildwars2.com/discussion/65249/bug-slippery-slope-cliffside-and-underground-facility Link to comment Share on other sites More sharing options...
ArenaNet Staff Gaile Gray.6029 Posted January 8, 2019 ArenaNet Staff Share Posted January 8, 2019 Hey guys. I can't quite tell how to interpret one of the posts on this subject, so I thought I'd merge two into a single thread so you'd all be aware of an upcoming fix. Link to comment Share on other sites More sharing options...
Asum.4960 Posted January 8, 2019 Share Posted January 8, 2019 @Benjamin Arnold.3457 said:Slippery slope was not supposed to be included on cliffside, we will remove it in a future patch.Can we extend that removal to every other Fractal as well? Link to comment Share on other sites More sharing options...
Moriarty.1584 Posted January 8, 2019 Share Posted January 8, 2019 Slippery Slope: All surfaces are slick. Outgoing stability duration is increased by 20%. But boon called as "Stability" is not worked against instability "Slippery Slope". Link to comment Share on other sites More sharing options...
MHaastrup.6978 Posted January 8, 2019 Share Posted January 8, 2019 Just gave up on Underground. Completed 0 fractals today as a result. Link to comment Share on other sites More sharing options...
phs.6089 Posted January 8, 2019 Share Posted January 8, 2019 @"Imperadordf.2687" said:IKR lolI am searching for the guy who said "imagine flux hit mobs aswell lmao"Here I am, juts done new Sirens and tried out new instabilities in others.This is going to be a loooooooong fun, till anet sorts it.Love the new social awkwardness <3 Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted January 8, 2019 Share Posted January 8, 2019 I'm glad this is being looked at, but how long are we going to be waiting? I had already given up on the idea of running fractals tonight after reset, as the servers tend to be somewhat unstable on patch day, but I do fractals dailys...er..daily. Link to comment Share on other sites More sharing options...
SacredSeal.7053 Posted January 8, 2019 Share Posted January 8, 2019 Yea slippery Slope is a pain at cliffside but with 2 mesmers we were SOMEHOW able to get thru the 1st part and after that it was easy to get up the rest of it and things went smooth. took only 30mins . Slippery Slope in Underground was fun with my group tho getting up the ramp at the end of the cage room was an excperience. We didnt have the bomb room so i can imagine that was annoying without ports/blinks trying to stealth. The idea is fun but maybe not for fractlas idk. https://tinyurl.com/y78mjves Link to comment Share on other sites More sharing options...
Iluvatar.6985 Posted January 8, 2019 Share Posted January 8, 2019 I quite agree, this new instability was no fun for me for several reasons so i am gonna post the reasons why i dislike it. I am glad to read that the instability will be removed in cliffside, however i have the following issues with it:1: Unable to walk over small obstaclesYou cannot take any stairs, however small and tiny they are. If there is a random little stone you have to jump over it or slide around it. This makes it very annoying if you want to get somewhere and get to a halt for apparently no reason until you see an obstacle. 2) Unable to walk uphillEven worse is the fact that you cannot walk uphill in any way without jumping, which makes you go uphill somewhat awkward, or dodging uphill, which again makes you very unstable on landing since you gathered a lot of momentum during the dodge any are likely to overshoot. This second point inparticular made it impossible for me to complete the cliffside fractal, but even the underground fractal was a pain due to the slight uphill ground near the edges of the arena which meant you could not stand still and hit the boss under some lava-containers. Apart from that, it was a difficult to even get up to the mechanism to empty the container. This brings me to my next reason: 3) Far noo much time needed + even simple tasks become a challengeThe new instability lengthens the fractal unnecessarily. With the new instability it took me over 20 minutes to beat the boss in the underground fractal. It was not because my group had any difficulties with the boss itself, but the instability made even simple tasks challenging (in a bad way) to fullfill. My goal is to run the dailies as well as the recommended fractals in an average time. I do not mind if a fractal is lengthened as it happened to the Molten Boss, as long as it has good reasons to require more time to beat. I am afraid to say this is not the case with this change.4) No counterplayWhat even adds to my frustration is the fact that there is nothing you can do to circumvent or handle the situation. There are a lot of mechanics to handle different instabilities ("No Pain No Gain" -> steal boons, "Social Awkwardness" -> Do not stack, "Last Laugh" -> get out of the aoe, "Flux Bomb" -> place the bomb away from the grout, etc. you get my idea). This instability is not cleansable, so there is nothing you can do about it. That being said, i do not think the idea is generally bad. I liked the idea that the part in the underground fractal before Rabsovich was a bit more difficult and can imagine it being more challeging in dodging enemy attacks, but at this state it prevents me having fun because it makes the wrong things challenging. In my opinion it is a change to the worse regarding the experience i had with the fractals and hope this instability gets a thorough revision. Link to comment Share on other sites More sharing options...
Phoebe Ascension.8437 Posted January 8, 2019 Author Share Posted January 8, 2019 Just did 81 dredge fractal (ice elemental with it), it was harder then a 100 cm, took 50 minutes. i hope this isn't the idea of instabilities. Only super flat ones, should have this one included, and never other hard instabilities). For first 5 min this is fun instability, but when the mobs start to rage and hit you super hard, while you loose control, and your evades matter less (you slide back from slope into aoe often), this feels to punishing. Link to comment Share on other sites More sharing options...
Nomad.4301 Posted January 8, 2019 Share Posted January 8, 2019 Can you PLEASE make it so that using stability nullifies the effect for its duration? Otherwise the 20% bonus means literally nothing. This is honestly the worst instability in the game (FAR worse then the old SA) and not just for the two aforementioned "bugged" fractals but for any fractals with ramps or jumping, Uncatagorized and Jade Maw come to mind, it's also very annoying to play melee with it but perhaps that one's intentional. At least if stability protected us from it we could use stab to go up hills or across jumps instead of sliding off the edge like we're all wearing lubed up bowling shoes on a skating rink filled with loose marbles... Link to comment Share on other sites More sharing options...
Benjamin Arnold.3457 Posted January 8, 2019 Share Posted January 8, 2019 You can dodge to move without slippery slope momentarily, useful for going up any slopes. We prototyped with stability removing the slipping originally, but it felt worse because you would randomly switch in and out of slipping mode as people applied stability to you. Link to comment Share on other sites More sharing options...
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